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It's a Superfriends deck, but I like marvel, so in my head-canon Oloro is kind of the Coulson of the group that brings the group together.

There are quite a few different things this deck can do, I'll try to break down some of the more important/powerful combos that you should know about.

We're playing a lot of planeswalkers, these cards are pretty important to the deck, as it makes our most powerful cards even more powerful.
I know there are playgroups that hate infinite combos. I do not play in one of those playgroups. Therefore, this deck is designed to go infinite in many different ways.
More than just counter-spells, this deck can and will eventually lock down the board to keep your opponent(s) from being able to get any sort of position on the field.
  • Silent Arbiter + Kor Haven: Is your deck creature based? Oh, that's too bad...

  • Elspeth, Knight-Errant's emblem + Nevinyrral's Disk = Nobody can recoup from this. Nobody.
  • Nevinyrral's Disk + Academy Ruins = Same as above.
  • Venser, the Sojourner + Archaeomancer = You can use this for a counterspell, a tutor, removal, or card draw. Coupled with a Wrath of God, Supreme Verdict, or Cyclonic Rift it's devestating.
  • Counterbalance+ Sensei's Divining Top = Countertop. It's usually a Commander staple, and it's here as well.
  • Jace Beleren + Consecrated Sphinx = Extra Card Draw
  • Drogskol Reaver + Oloro, Ageless Ascetic as my commander = Extra Card Draw
  • Oath of Jace + eventual board state = Let's you dig through your deck, finding cards you need/want to play.
  • Oath of Jace + Narset Transcendent = At worst, possible draw, with multiple 'walkers, guaranteed draw.
  • Narset Transcendent + Sensei's Divining Top = Guarantee a draw off Narset
  • Narset Transcendent + Jace, the Mind Sculptor = Guarantee a draw off Narset
  • Venser, the Sojourner + Liliana Vess = Control my first draw every turn

  • Venser is a beast, especially when there are plenty of things to have him play with.
  • Venser, the Sojourner + Archaeomancer = Spell recovery

  • Venser, the Sojourner + Detention Sphere = Move the Detention Sphere, really good against tokens
  • Venser, the Sojourner + Isochron Scepter = Change the old, outdated thing on the stick
  • Venser, the Sojourner + Dungeon Geists = Move the Dungeon Geists
  • Venser, the Sojourner + Basalt Monolith = Free untapping, saves 3 mana.

  • Isochron Scepter has a few different targets in this deck, here's a handy list.
  • Azorius Charm = Lifelink on whatever creatures we have is good, drawing cards is also good, and it can also be used for creature removal. Combined with Silent Arbiter, It's even better.

  • Cyclonic Rift = Bounce a creature, as above with Silent Arbiter, it's great.
  • Enlightened Tutor = Combined with Sensei's Divining Top, this lets you tutor whatever instant you need, when you need it.
  • Mystical Tutor = Same as above
  • Vampiric Tutor = Same as above
  • Path to Exile = Removal with a small bonus to the controller of the card removed.
  • Swords to Plowshares = Same as above
  • Remand = Repeatable counter

  • Rings of Brighthearth is a powerful card. In this deck, it can become immensely powerful. Here are some of its interactions. Remember, these effects cost 2 mana, and you can pay that cost multiple times.
  • Isochron Scepter = See list above for all possible outcomes.

  • Arcanis the Omnipotent = Draw 3 cards
  • The Chain Veil = Activate a planeswalker ability on every planeswalker you control as if you haven't this turn.
  • Kor Haven = Prevent combat damage from one creature this turn. Helpful if you don't have Silent Arbiter out.
  • Academy Ruins = Put artifacts from your graveyard on top of your library.
  • Contagion Engine = Proliferate twice.
  • Contagion Clasp = Proliferate.
  • Sensei's Divining Top = After using Sensei's draw ability, draw Sensei's top again
  • Ashiok, Nightmare Weaver = Exile top 3 cards of opponents library, or double the creature ability if the CMC is the same. Situational at best.
  • Dovin Baan = Target creature gets -3/-0, or gain 2 life and draw a card.
  • Elspeth, Sun's Champion = Get 3 1/1 soldiers,
  • Gideon, Champion of Justice = Put a lotalty counter on Gideon for every creature target opponent controls.
  • Jace Beleren = Draw a card, or everyone draws a card.
  • Jace, the Mind Sculptor = Scry 1 with an opponents library, brainstorm, or bounce a creature.
  • Jace, Unraveler of Secrets = Scry 1 then draw 1, or bounce a creature.
  • Liliana Vess = Target player Discards a card.
  • Narset Transcendent = Draw a noncreature, nonland card from the top of your library. Only worth it if you have prior knowledge of the top of the deck.
  • Sorin, Grim Nemesis = Reveal the top card of your library, then put it into your hand. Deal CMC damage to each opponent, or deal X damage to target creature or planeswalker, you gain X life.
  • Sorin, Lord of Innistrad = put a 1/1 lifelink vampire into the battlefield, or gain an emblem with creatures you control get +1/+0
  • Sorin Markov = Deal 2 damage to target creature or player and gain 2 life.
  • Sorin, Solemn Visitor = Creatures you control gain +1/+0 and Lifelink, or create a 2/2 Vampire with flying.
  • Tamiyo, the Moon Sage = Tap target permanent, it doesn't untap during your opponent's next turn, or draw a card for every tapped permanant your opponent controls.
  • Teferi, Temporal Archmage - Look at the top 2 cards of your library, one goes into your hand, the other on the bottom of your library, or untap 4 permanents.
  • Tezzeret the Seeker = Untap 2 artifacts, or Tutor for -x on tezz to find an artifact with cmc x or less.
  • Venser, the Sojourner = Bounce a permanant you own, it returns at the beginning of your end step.
  • This deck is fairly powerful. With a perfect hand it can win on turn 5, but it's not explicitly built to do that. It's a control deck, using planeswalkers to force your opponents to either divert their attention or suffer the consequences. Typically your first few planeswalkers will die before you end up with a superior board position.

    Let me know what you think of the deck, or any issues that might come up in play. I tried to keep the mana base fairly inexpensive, considering the price of most planeswalkers.

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    Date added 7 years
    Last updated 7 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    24 - 0 Mythic Rares

    38 - 0 Rares

    18 - 0 Uncommons

    10 - 0 Commons

    Cards 100
    Avg. CMC 3.66
    Tokens Emblem Dovin Baan, Emblem Elspeth, Sun's Champion, Emblem Jace, Unraveler of Secrets, Emblem Narset Transcendent, Emblem Sorin, Lord of Innistrad, Emblem Sorin, Solemn Visitor, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Soldier 1/1 W, Vampire 1/1 B w/ Lifelink, Vampire 2/2 B, Vampire Knight 1/1 B
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