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Oloro, Life of the Party (Superfriends/Stax)

Commander / EDH Control Creatureless Stax Superfriends WUB (Esper)

Rdadich


Maybeboard

Instant (1)

Sorcery (1)

Planeswalker (1)


Oloro Superfriends

Do you hate having friends? Do you sometimes wish creatures didn't exist? Do you like playing games so grindy and long that even you hate your life once it ends? If you answered yes to any of these questions, then Oloro Superfriends may be the deck for you!

How We Play

First and foremost, this deck can be very powerful, but by no means is it top tier. While playing the deck, your goal is to utilize wrathing the board, putting down Winter Orb, Static Orb or Humility to slow opponents, and gradually accrue value from plainswalker abilities (AKA, Superfriends). Now generally superfriends would include green for ramp and doubling season. But with our buddy Oloro, we need no such thing. You can join Oloro sitting in your chair like the lazy person you are. Then gain life to pad your early turns while you buy time. This also helps to distract opponents while they have to choose between hitting plainswalkers and hitting your ever growing life total.

Winning the Game

Looking at the deck you may ask, what are the win cons, there doesn't seem to be much, but once you play the deck and stop opponents from doing anything they want with creatures, plainswalker ults will eventually get you there. But if that doesn't do the trick, you have some other combos to get you there.

Combos

The obvious combo is easy to remove, but will win on the spot if you make it to upkeep. Sanguine Bond and Exquisite Blood will gain infinite life and do infinite damage

Then we have Exquisite Blood and Aetherflux Reservoir to Infinitely hit for 50 damage a pop.

Bolas's Citadel pairs with Aetherflux Reservoir to storm off, but add Sensei's Divining Top to the mix and now you have drawn your whole deck while gaining enough life to shotgun the table.

Or add Necropotence to keep moving with Bolas's Citadel triggers by removing lands from the top of your deck.

In Conclusion

Generally the deck is resilient, with the only negative being a weakness to combo/early turn kills. If you are having trouble with combo players in your meta you can easily add one of the many cards in white to stop players from playing more spells, or add a card to stop more than one draw a turn. Then if recursion is a problem, Rest in Peace or Leyline of the Void work very well.

I hope you like the deck, and have fun with whatever playgroup decides to include your degenerate self!

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41% Casual

59% Competitive

Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

39 - 0 Rares

14 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.82
Tokens Bird 2/2 U, Emblem Dovin Baan, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Jace, Unraveler of Secrets, Emblem Narset Transcendent, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Faerie Rogue 1/1 B, Nightmare 2/3 UB, Soldier 1/1 W, Treasure, Vampire Knight 1/1 B, Zombie 2/2 B
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