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Olivia's Descent into Madness...

Standard BR (Rakdos) Competitive Discard

paulbmoore1980


Sideboard

Artifact (2)

Planeswalker (2)

Creature (2)


This is a deck that I am building for Shadows Over Innistrad standard. Discard and a madness sub theme means casting spells for good value. Here is a breakdown...

Drana, Liberator of Malakir is a great 3 drop with flying and first strike. Keeps early creatures from attacking and late game provides a counter buff to other creatures.
Olivia, Mobilized for War is another great 3 drop. Cast a creature, discard a madness card to proc a counter then cast the madness card. Such value!
Insolent Neonate A nice 1 drop with menace means your opponent needs 2 creatures on the field to block it. Sneaks in easy early game damage and helps with casting spells with madness and drawing cards...
Heir of Falkenrath   a nice 2 drop that you can discard a card to and make it a 3/2 flier. Great for squeezing out early damage in the air.
Incorrigible Youths This will hardly ever get hardcasted. That being said, a 4/3 with haste for 3 mana is great to put pressure on the board.
Twins of Maurer Estate Another card that we probably won't ever hard cast, this thing survives Languish and Grasp of Darkness. I love using this as a combat trick. When your opponent attacks you (because your creatures are all tapped from attacking them!) cast her for the madness cost and flash her in to block. Great way to kill an enemy creature, trade, or goad your opponent into pumping up a creature that they 'think' is going to get through in combat!
Liliana, Heretical Healer   Provides lifelink against the aggro matchup. If she flips her +2 gets a card out of your opponent's hand and lets you cast a madness card. Her -x can bring back a Neonate, Twins, Youths or Heir, and her ultimate is basically I win. Imagine having her emblem and then constantly sacrificing a Neonate + discarding a card to draw a card basically every turn???

The removal suite here is pretty, well, sweet! Lightning Axe is great for getting rid of a pesky Archangel Avacyn   and you can even discard a Fiery Temper to the Axe and hit a bigger creature for 8 damage! Enough to take out most creatures in the format for !
Kolaghan's Command Provide creature recursion, damage, artifact destruction and is another great discard/madness enabler.
Avacyn's Judgment can be hard casted as early as turn 2 to take out two 1 toughness creatures. Late game this thing is a powerhouse, possibly hitting for 5 or more damage to either a creature or player.
Tormenting Voice allows us to discard a card, cast that card for madness, and then draw two more cards. Great for refilling your hand after you vomit all the cards out of your hand.

Call the Bloodline is another madness outlet that spawns 1/1 vampire tokens that have lifelink. Great to get back some lost life against the aggro matchup or to block big fatties with.
Stensia Masquerade is the second enchantment this deck runs. The first strike is relevant as the creatures here are pretty fragile with low toughness and the counters can add up quickly. One of my favorite plays is a T2 Heir of Falkenrath   followed by attacking with the Heir T3, discarding Stensia to flip the Heir before blockers are declared, then madness casting Stensia. If they have no fliers to block with, she ends up dealing 3 damage and becoming a 4/3 creature.

SIDEBOARD

This is a work in progress. I would really like some suggestions on how to fill out the rest of this card base as these are the cards that I feel would make the most impact in my local meta. I have a few copies of Malevolent Whispers because its madness cost makes it relevant in this deck. Want to attack me with your Ormendhal and your other big nasties??? How 'bout I steal your Ormendhal in the middle of combat and use it to block your other attacking toon and I gain life from the lifelink? Sounds good to me!
Ruinous Path is for more planeswalker heavy decks or creatures that get out of damage based removal range.
Ob Nixilis Reignited is a good card draw engine and also helps with creature control.
Pyromancer's Goggles is here because...look at all the instants and sorceries that I can copy with this thing! Lightning Axe now deals 10 damage! Tormenting Voice draws me 4 cards! Kolaghan's Command now just gets bat shit crazy with all the modes you can choose!
Inverter of Truth can be brought in against Sphinx's Tutelage or other mill strategies. Imagine the look on your opponent's face when they mill you down to 3 or 4 cards left and you drop this bad boy!

Suggestions

Updates Add

Last night was the first time out with this deck and it performed horribly. I was having issues with mana inconsistency, i.e. no land in my opening hand or an opening hand full of land that required multiple mulligans to correct. More often than not, by mid/late game I found myself getting mana flooded and not drawing into enough threats to keep any kind of pressure on my opponent. Here is the breakdown of my matches...

Round 1. I went 1-2 against Jeskai superfriends. In my first match my opening hand was OK, with a few removal spells, but literally (and I am NOT joking about this) my next 8 draws for turn were all land. By the time I got anything on the board, I was staring down a Nahiri, the Harbinger a flipped Jace, Vryn's Prodigy  Flip and a Chandra, Flamecaller OUCH! Game 2 was better as I was able to surprise him with a turn 4 Olivia, Mobilized for War followed by a turn 5 Thunderbreak Regent which became a 5/5 hasty due to a discarded Fiery Temper. Swung in for 8 and Temper'ed 3 to the face. He pinged himself for 1 with a pain land, took out Olivia, and next turn I got Dragonlord Kolaghan out and it was on to game 3, which I lost.

Round 2 I went 1-2 against Orzhov tokens. This time I was able to get good starting hands, but about half of this guy's deck (which I found out after the round was over) consisted of straight targeted removal. Turn 3 Olivia got killed, followed by a turn 4 Drana, Liberator of Malakir who also died. I won this one because he cast an Ob Nixilis Reignited and kept on using the +1. Westvale Abbey  Flip came down, and he used the pay 1 life to create a token, which I would Draconic Roar and show a dragon for him to take 3. After several turns this way his life was at 3 and I dropped a Thunderbreak. The next 2 games were basically him playing end of my turn Secure the Wastes into a Gideon, Ally of Zendikar.

Round 3 I went 1-2 against Jeskai Tutelage. I found myself staring at a turn 2 Thing in the Ice  Flip followed by another one turn 3. A few Tormenting Voices later, both Things transformed and you get the idea...Game 2 was close because he dropped 2 Sphinx's Tutelages and it became a race to damage him before he milled me. I won game 2, but the same thing happened game 3 and I lost due to no library.

Round 4 I went 3-0 against nobody, because my opponent dropped and I got a bye...seems like the only winning move is not to play! (For those who understand the War Games reference, kudos to you!)

Here are some things that I have noticed...
Olivia and Drana are both removal magnets.
On the rare occasion that I get Lilliana out, she doesn't seem to be able to make an impact.
Turns 4 and up are great because of the dragons, but all too often I end up with an early game Avaricious Dragon that I don't want to cast because it will wreck my hand.
I find that casting Olivia on curve is bad. Unless I can follow her up with a turn 4 Drana, Liberator of Malakir or Lilliana, Heretical Healer and pitch a Fiery Temper, she either just sits there as a blocker or gets removed, which brings me to...
The lack of a early drop in this deck kinda hurts. I had in my mind that a 3/3 for 3 is good on its own followed by a 4/4 for 4 would be hard to deal with, but so far everyone seems to have answers. In following with the flying theme and discard structure, I have decided to make a couple of changes...
I am thinking about -1 Avaricious Dragon, -1 Dragonlord Kolaghan and -1 Land for +3 Heir of Falkenrath  Flip. The Heir will be my early 2 drop, provides a discard outlet for madness, and can transform into a creature with flying. I feel that this will help put pressure on the board a turn earlier, and will sneak in some early damage or draw removal to it instead of an Olivia/Drana/Lilliana.

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Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 6 Mythic Rares

12 - 3 Rares

16 - 3 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 2.57
Tokens Emblem Liliana, Defiant Necromancer, Emblem Ob Nixilis Reignited, Vampire Knight 1/1 B, Zombie 2/2 B
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