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Old Man Dagson

Commander / EDH*

Gmkoss


Old man Dagsson doesnt want anyone to have fun.

The deck itself is based around the common paradox engine/citanul flute. Once there we utilize multiple zero drop artifact creatures fetched with the flute to trigger paradox engine in order to continually untap arcum to fetch multiple locks on the board or a crowd favorite lantern lock.

Heres how:

Because dagsson is consistent with how we can selectively fetch, we are able to get the lantern lock out as early as turn 2 or 3. Now in a 1v1 situation, the lock alone is enough to normally win. The technique is to constantly tutor out mana rocks in order to make sure you are able to keep the bridge up and running. Teferi has been considered in the lock in order to prevent them from playing anything instant speed however, i found it is not necessary. In a multiplayer situation, when dealing with the lantern lock, we need to ensure that we maintain card advantage by draining all the hands. This is where Myr Turbine and Possessed Portal come into play. Because we are able to constant sac permanents with no reprecussions, we are able to maintain our lock and grind out the game. If needed, we can always double our codex shredders with cards like copy artifact and phyrexian metamorph.

Porperly using Possessed Portal: When using the portal, we can definitely gain an advantage with out board state, however, keep in mind that it may not be beneficial to leave the portal running too long as some decks such as Sisay or any deck with graveyard recursion may actually benefit from this. therefore, it is important to keep in mind that you can sac the portal itself to its own effect, allowing you to take the steering wheel during the first turn that you can actually draw which is huge you will come to find.

What to fetch:

1v1: In a Duel Cmmdr situation there are a few routes you can take. You can fetch phyrexian processor and go down to virtual 1 life and pull out mirror universe to put a fate counter on and kill them. Or if you like to grind out games you can pull out all the pieces for a lantern control lock.

Multiplayer: In a group setting, this deck will most likely be the center focus for everyone to immediately take out. That being said, if we are going to win, we need to do it as fast as possible and lock everyone out of the game. We can go with a board lock through possessed portal, tangle wire, and winter orb to slow down the game but also keep pace with our tool box tutoring ability with arcum. Or we can blow up all permanents with the exception of ours and take the route of a niv disk lock. Your choice but the deck is very streamlined towards about 6 win cons.

Creatures: We can go straight for the throat via a couple of different routes through blightsteel, myr incubator, or phyrexian processor.

Outside of the competitiveness, we can take a casual route and just play fun artifacts that allow us to interact with the board immensely.

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Date added 7 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

34 - 0 Rares

16 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Minion X/X B, Myr 1/1 C
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