Description

enter image description here This deck just underwent many changes (and isn't finished yet), namely dropping Dragonlord Ojutai as commander for the new Taigam, Ojutai Master. The biggest reason for this shift is that Ojutai requires a full on voltron build, but I wanted to go more control and spell-sling. Taigam is still voltron, but much more of a spell-slinger. And considering that Ojutai became less strong as my meta got more competitive, I'd need to buy a lot of cards to make him moreso, but I figured if I'm going to buy more cards to completely change the deck's style, might as well go into a direction that favors my playstyle.

With Taigam, I can build a much more proactive deck(still retaining some control elements) and the deck can hold the field with token generation (Docent of Perfection  Flip, Monastery Mentor, etc). However, the win conditions revolve around rebounding one of the big bombs: Storm Herd, Mind's Desire, or Blatant Thievery. Only a few combos in the deck and a lot of varying interactions, but these can also lead to game quite easily. Taigam, Ojutai Master paired with Dovescape counters everyone's stuff, except I can still cast my creatures, instants, and sorceries (casting instants and sorceries will still net me tokens too). With the rebounds, I get more tokens than anyone else, and I am at an advantage controlling the now creature-based board with my spells. The other combo is using Rite of Replication on either Keiga, the Tide Star to steal 5 creatures (which is more advantageous than making 5 copies of one creature, generally speaking) or Yosei, the Morning Star to tap 25 permanents and make my opponents skip their untap phases. Best part is I still keep the original dragons too. Even better if I can copy Rite of Replication with Primal Wellspring  Flip to either steal 10 creatures or tap 50 permanents instead. That effectively makes Yosei, the Morning Star an extra turn spell. But Yosei is better because he can stack the "skip their next untap phase" effect to potentially produce the equivalent of multiple extra turns, and he's a 5/5 flying DRAGON.

So, after a lot of test play in my meta, I've found this deck actually runs much like a storm deck(I mean not really, but close & fun) if i have the right cards. There's plenty of cheap spells to cast on my turn in addition to all the free rebounds I'm getting from last turn so I can cast aaallllloooootttt of spells. There's a fair number of cards this storm strategy works well with (Docent of Perfection  Flip and Talrand, Sky Summoner), but the best are Aetherflux Reservoir, Mind's Desire, and Monastery Mentor. Aetherflux is self-explanatory, but combined with Mind's Desire I can gain an insane amount of life because it lets me cast so many spells for free, that will rebound on the next upkeep (which sets up the rebounded Mind's Desire to pop off again) for enough life gain to kill off multiple opponents with ease. The Mentor nets me soooo many tokens through rebounding and casting cheap spells like Sol Ring or Aqueous Form. In two turns I can easily have 8 to 12 monks, next turn after that I can have each one swinging for at least 5 damage easy. That's a good 40 to 50 damage with only two turns to setup, and can seem harmless to my opponents at first. Cunning Breezedancer is a storm bomb in this deck, able to hit up to about 20 damage on its own in the late game.

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Joshtrex1996 says... #1

First of all, adding in Darksteel Plate or Indestructibility would help Ojutai stick around longer when he hits the table.

It seems like you're using auras to make Ojutai stronger, so I'd add Steel of the Godhead or Mammoth Umbra.

On the removal front, Reality Shift is a fun card, and Cyclonic Rift is amazing. Darksteel Mutation neuters plenty of tough generals, and white has a ton of spot removal ( Swords to Plowshares, Path to Exile, Condemn, etc.)

Swan Song is a card not everyone sees coming, and Mystic Confluence seems sweet if you can get your hands on one. And Rewind is fun too. Finally for conterspells, if you can get a decent card draw engine going, Forbid ensures you always have a conter when you need it.

I would also consider adding Terramorphic Expanse and Evolving Wilds to help deck thin and fix your colors, Myriad Landscape to help you ramp, Arcane Lighthouse so your spot removal is never dead, and Rogue's Passage so Ojutai ALWAYS connects. Add those in place of some basics and you're good to go.

Also, Burnished Hart, Sol Ring and Darksteel Ingot are all great ramp cards.

November 23, 2015 9:58 p.m.

Temur_Frontier says... #2

Joshtrex1996 All very good suggestions, thanks! The thing is, I feel like this deck is running pretty smooth for the most part, so I mainly wanna add spells that will make the deck more fun and I think spells like Reality Shift and Swan Song do just that. Still, the deck could stand to be more efficient, and I think I'll replace Hyena Umbra with Mammoth Umbra for sure. Cyclonic Rift looks like a fun bomb, and I'll look into more spot removal, those are some good picks. Mystic Confluence is too good not to run, it's nothing but efficient where control decks are concerned and I'm already running Rewind; it's one of my favorite counterspells in fact. This deck almost always has an average of 4 cards in hand throughout the game (and that's if I don't get any extra draw power!) simply because Ojutai is a recurring Anticipate, constantly adding to my hand so I think Forbid will do nicely. I actually am running a bit of mana fixing in here, I just never bothered to upload it, but it could use some more, so I will look at some of the more cheaper options..Thanks for the input, I really appreciate it :)

November 23, 2015 11:24 p.m.

p0megranates says... #3

Never mind the more expensive stuff like Serra's Sanctum and Jace, Vryn's Prodigy  Flip-- you're missing a lot of cheap EDH staples that could significantly improve your deck.

Basic considerations:

Board wipe: Supreme Verdict

Enchantment stuff: Starfield of Nyx, Mesa Enchantress, Detention Sphere, Grasp of Fate

Mana: Temple of Enlightenment, Glacial Fortress, Command Tower, Prairie Stream, Sol Ring, Tectonic Edge

Draw: Sphinx's Revelation, Ponder, Brainstorm, Mystical Tutor

Pricier but still important:

Idyllic Tutor

Land Tax

Celestial Colonnade

Cryptic Command

Elspeth, Knight-Errant (both modes are good for your deck)

Minamo, School at Water's Edge <-- Really, really insane with your commander. It keeps your Dragonlord Ojutai tapped and thus hexproof.

Serra's Sanctum, Snapcaster Mage, Jace, Vryn's Prodigy  Flip <-- all luxuries.

November 23, 2015 11:55 p.m.

p0megranates says... #4

You also need a bit more enchantment/aura and token hate if you're going to play a control-style EDH deck; those can be some pretty annoying strategies that you don't have many ways to deal with. Not sure how your playgroup is but that stuff is really common where I'm from. Consider Akroma's Vengeance, Cleansing Meditation, Akroma's Vengeance, Austere Command, Propaganda, Ghostly Prison (both for redundancy w/r/t Sphere of Safety),

November 24, 2015 12:05 a.m.

Temur_Frontier says... #5

As you mentioned, those spells were a little too pricey to throw in the maybeboard, but there was some stuff there that will certainly prove useful..so thanks for the input! Enchantments aren't too bothersome in my playgroup, but tokens are; I'll take those into consideration. Definitely want a Detention Sphere at least for token removal...it's too brutal to pass up hahah

November 24, 2015 3:43 a.m.

Joshtrex1996 says... #6

I'm glad my input could be helpful. I'd love to see what you come up with for the final build.

November 24, 2015 10:52 a.m.

Abella says... #7

+1 dude! Amazing deck!I think my favorite part is that you based it around Omniscience and that is by far my favorite enchantment.Sadly thought I don't know many cards to help in this format because I new to EDH.

November 29, 2015 10:31 a.m.

Always Watching is a solid way to give vigilance. Cool deck, +1

December 19, 2016 7:19 p.m.

lonewolf99 says... #9

have you see these two cards i think you should consider them Steel of the Godhead and Eldrazi Conscription

December 20, 2016 10:09 p.m.

Jimmy_Chinchila thanks for the suggestion. Come to think of it, the deck could use just a few more vigilance procs. And cards like Always Watching are great because I can play them early on in the setup phase of the game, so Dragonlord Ojutai comes out with vigilance.

December 21, 2016 3:25 p.m.

lonewolf99 says... #11

becase u have so many aurus use them to draw with this card Sram, Senior Edificer

January 3, 2017 11:08 p.m.

redace10 says... #12

Thanks for the upvote at Untapped Potential - Dragonlord Ojutai. You're right in that I don't dance around the fact it's a Voltron deck. I have tried to hone it to the point where all my cards either ramp, Voltron, or control. Anything else is a just useless fluff.

Neat Taigam deck, you're a little all over the place though. A few suggestions for cards to cut -

Ajani Steadfast and Jace, Unraveler of Secrets aren't offering much value to Taigam. Narset on the otherhand is grand.

Ishai, Ojutai Dragonspeaker looks pretty out place. Ditto with Ghostly Prison and Propaganda. Pillowforting is a useful tactic, but not if you don't fully commit to it with more than just two cards.

A bunch of your aura's are iffy, Shadow Rift is much more in line with what makes Taigam so good. Know that you can cast it immediately after declaring Taigam as an attacker, before blockers can be declared, and it will rebound. Nifty nifty.

A few cards to consider for rebounding good times: Ponder, Preordain, Serum Visions, Sram's Expertise, Impulse, Gitaxian Probe. There are more out there for sure, check out edhrec for the gigantic list of playable stuff.

I'm excited to see how your deck evolves, I am strongly considering switching to Taigam too. Though to be fair, Ojutai isn't so much slower than Taigam, just a little bit slower haha :)

One thing to consider moving forward: a lot of Taigam decks I've seen out there go crazy with a huge list of reboundable spells in the deck, but totally forget that Taigam needs to be protected in the worst of ways. His deck typically is hugely reliant on him staying on the field.

September 9, 2017 12:56 a.m.

redace10 Yeah I agree with Ghostly Prison andPropaganda, but swarm is huge in my meta so those helped, but hopefully I have enough token generation to hold a decent board state. I agree with Jace, Unraveler of Secrets, as I can get those effects from spells, and thus rebound them, but Ajani Steadfast offers some good utility that's hard to replicate in spells so I'll have to think about it. And I'm starting to agree with those draw suggestions; more and more, Taigam seems to be one of those decks that just excel with so much draw that you're cycling through your whole deck to get to your best spells (kinda like most red/blue decks that don't just go full curiosity combo). Already have Ponder, Preordain, and Impulse on hand too, so I'll tweak things a bit and hopefully get a finalized decklist soon. I don't actually have the deck yet: Im running a lot of cards leftover from Ojutai, but I just ordered a fuck ton so I'll be able to actually playtest soon too. Thanks for the help

September 9, 2017 4:35 p.m.

redace10 and true, Ojutai isn't that much slower if you build him right, but mine was slow because it wasn't optimized mostly because I just didn't want to go straight voltron. Going full on spell-slinger and control, which is the style I want, Taigam is much faster and better at it than Ojutai is. And as much as I love Dragonlord Ojutai, Taigam, Ojutai Master has much more explosive potential, namely with cards like Docent of Perfection  Flip or Storm Herd. Also, you mentioned protection. I already have shroud and totem armor, would you recommend hexproof via Swiftfoot Boots or maybe indestructible via Darksteel Plate?

September 9, 2017 4:42 p.m.

redace10 says... #15

Both would be my recommendation. I just can't overstate how crucial it is to have Taigam as an eligible attacker every turn possible. Having him bounced, destroyed, aurified with Pacifism or anything similar, exiled, tapped, stolen, countered, any of those common EDH mechanics happen to him and your deck is practically shut down.

The more I think of what his deck needs, the more I think he almost requires a Voltron build. Not to deal damage to people, though that would be a funny way to win with him, but just because he's the sole value engine of the deck.

I never see Cast Through Time in blue decks for EDH, but if you're not protecting him in a truckload of ways, don't you kind of have to run it? Otherwise there's no other way your deck can combo off without Taigam both on the field and swinging every turn.

It leaves the deck very vulnerable in my opinion. Removal is so common, Taigam is easy to stop, and the deck desperately needs to work it's rebounding magic to win.

Also, I really think every extra turn spell short of Savor the Moment should be in the deck. Even the ones that exile themselves. You get that rebound action much more immediately, which is the one draw back I see in all the power Taigam offers. Getting through 3 opponents' turns when they all know what's coming can be totally brutal.

September 9, 2017 5:14 p.m.

Hm gotcha. I agree, needs more protection. I'll toy around with that department a lil more and eventually update the final product once its perfected. As for extra turns, I see the use, but I'm weary. Non-exiling extra turn spells gives me an infinite turn loop with Relearn and Call to Mind in hand, which I know is a 3 card combo, but I'm seriously against most infinite combos. But on the other hand, the self exiling extra turn spells seem like dead spots since they can't be rebounded. So again, I'll have to mull it over and testplay in order to decide. But I do have a Part the Waterveil on hand at least.

September 10, 2017 3:07 a.m.

redace10 says... #17

Sweet, love that land for your deck, it'll do some good work.

Mostly I think Temporal Mastery and Temporal Trespass should be included, just because they both can be really cheap mana cost wise. Getting other spells rebounded immediately as opposed to waiting is excellent.

Yeah I'm not sure what the right ratio of cards should be in Taigam's deck, the only way to know would be plenty of playtesting. I don't think the standard 8x8 theory would work best, but I guess a lot of it depends on your meta.

September 10, 2017 6:43 a.m.

redace10 Well I don't want to exile my grave too much, so I think I'll go with Part the Waterveil and Temporal Mastery (mostly bc of its nifty interaction with Mystical Tutor). But yeah, Taigam is a bit strange to build, and it does depend a lot on the meta. But, I just made some key changes(though it seems I'm still 4 cards over, but oh well, I'll make cuts once the actual cards come in the mail), and I think I have a solid build for my meta, give or take a few minor tweaks. Thank you so much for helping with the deck! It's been invaluable to have someone familiar with UW voltron help out with this. I'm just happy to have an Azorius build that is control, but a bit more proactive, rather than having to go straight voltron like Bruna or Ojutai. Best of all, I get to keep the Ojutai flavor intact.

September 10, 2017 8:34 p.m.

redace10 says... #19

Very happy to help, I'll certainly be keeping tabs on how your deck evolves and grows, and offer my advice where I think it could be useful.

I think its almost inevitable that I'll switch from Ojutai, Voltron decks kind of play the same way every time. You're totally right that Taigam is more proactive, which is a really nice change of pace from what almost all other UW decks bring.

Then again, having a Hexproof commander that's big and gives card advantage is pretty sweet. Haha we'll see :)

September 11, 2017 1:39 p.m.

Dovescape but no Guile?

October 22, 2017 7:47 p.m.

The deck doesn't really revolve around Dovescape, it's just a potential win con. kinda. Which I realize this card would help guarantee the win, but without Dovescape on the field, Guile doesn't really do too much for the deck on its own since this isn't a heavy counterspell deck.

October 22, 2017 11:16 p.m.

redace10 says... #22

Two cards I recently became aware of that might interest you -

Myth Realized looks like outstanding value in a Taigam deck. Choosing when to make it a creature is great, and it should be able to grow large very quickly.

Niblis of Frost made me double take when I saw it. You will dominate the board once it's out and you're spell slinging. Taigam decks need more solid value creatures to up it's typically low creature count. This fits the bill in my book.

Which reminds me, I'd recommend finding a copy of Arcane Lighthouse. Spot removal is definitely a thing control decks will do, probably frequently.

October 25, 2017 12:48 p.m.

redace10 Oh wow, didn't even think of the value on Myth Realized, and I used to run it in my standard Ojutai deck. With the unblockability in the deck, that thing could easily be a game ender, or at least a really good recurring blocker. Niblis of Frost is really good too, I've been strongly considering it. I'll definitely try to find a spot for both of those. As for Arcane Lighthouse I don't think I have such a strong need for it in my meta tbh. Right now I'm trying to get an actual copy of Reliquary Tower as I don't actually I have an extra on hand for this deck.

October 25, 2017 4:41 p.m.

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Date added 1 year
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.55
Tokens Narset, 1/1 Human Wizard, 2/2 Knight, 1/1 Monk, 2/2 Drake, 1/1 Pegasus, 1/1 Bird
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Revision 20 See all

3 weeks ago)

-1 Comeuppance main
+14 Island main
-1 Hour of Revelation main
+1 Counterspell main
-1 Arcane Denial main
-1 Swan Song main
+1 Swan Song main
+1 Arcane Denial main
-1 Azorius Guildgate main
-13 Plains main
-1 Dig Through Time main
+1 Mystic Confluence main
-1 Champion's Helm main
+1 Glacial Fortress main
+1 Hallowed Fountain main
+1 Temple of Enlightenment main
+1 Reality Shift main
-1 Narset Transcendent main
+1 Azorius Guildgate main
-1 Disallow main
and 53 other change(s)