Creature (1)


This deck shares abilities amongst a team of intimidating angels through Odric. Click on the "Custom Categories" option to view the instances of each specific ability Odric shares. Please provide feedback and upvote if you like it!

(Ability Sharing)The deck uses equipment, weenies, and angels to spread keyword abilities around the team. I have found the most important abilities to be flying, vigilance, trample, double strike, and haste. They are the abilities that ensure enough damage gets through and, in the case of vigilance, that you don't leave yourself vulnerable after attacking. Flying, vigilance, and double strike are easy in White. Trample and haste are more difficult so equipment becomes important for these abilities.

Overall I've valued creatures over equipment. The deck needs a constant stream of bodies to keep up the pressure. Equipment is mostly there to fill in the gaps that White struggles with: trample, haste, and card draw.

I had previously underestimated the importance of lifelink in this deck. Sure, gaining life isn't going to win you the game with this deck. However, life gain helps buy the deck valuable time. It can put you out of reach for being killed as you set up your army. I've increased the amount of lifegain in the deck and it's helped quite a bit.

The breakdown of number of cards with each ability follows:

Flying: 22

Vigilance: 14

Double Strike: 9

First Strike: 9

Lifelink: 8

Indestructible: 6

Haste: 6

Trample: 6

Hexproof: 2

Deathtouch: 1

Here are introductions to Odric's army. I've prioritized creatures with multiple keywords or add value in other ways (eg. reanimation or removal). Angels form the largest part of the army to keep with the theme. Humans are the next largest group. I feel this still thematically makes sense (angels protect humans and Odric himself is a human). A few other utility creatures round out Odric's army.


Avacyn, Angel of Hope and Akroma, Angel of Wrath: Top of the curve angels. These are often finishers when they start swinging with the team.

Bruna, the Fading Light, Emeria Shepherd, and Karmic Guide: The reanimation angels that bring their fallen comrades back from the grave.

Angel of Invention, Gisela, the Broken Blade, and Baneslayer Angel: These angels come with a word salad of keywords to spread to the rest of the team.

Archangel of Thune: Pumping angel that quickly buffs her sisters into massive threats.

Archangel of Tithes: Taxes opponents for either blocking or attacking Odric's army.

Aegis Angel and Angelic Overseer: Protective angels that can spread their indestructibility when Odric is around.

Angel of Sanctions: An Oblivion Ring on a stick. This guy can also reanimate himself for more removal.

Angel of Finality and Angel of Jubilation: These are both meta considerations. Black is by far the most popular colour in my playgroup and these angels shut down some of Black's antics: graveyard recursion, paying life, and sacrificing for abilities.

Serra Angel: What would an angel deck be without the original angel, Serra Angel?


Silverblade Paladin, Mirran Crusader, and Fencing Ace: Efficiently costed Double Strikers that bring an important ability to the team.

Mentor of the Meek: The deck has a decent amount of weenies and token production. Mentor turns them into cards.

Lone Rider  Flip: Easily flips granting the team first strike, lifelink, and trample.

Bastion Protector: Shields our Commander from danger.

Thalia's Lancers: Decent body that can tutor up many of our harder hitting angels (as well as Gods or Nykthos, Shrine to Nyx).

Knight of the White Orchid and Weathered Wayfarer: Land searching humans.


Oketra the True and Heliod, God of the Sun: Indestructible beaters that provide other important keywords (Double Strike or Vigilance)

Adorned Pouncer, Aven Sunstriker, and Skyhunter Skirmisher: Double Striking weenies.

Aerial Responder: A dwarf pretending to be an angel, he is efficiently costed and brings three keywords to the team.

Selfless Spirit: Jumps in front of arrows to protect the team.

Bygone Bishop: Gives the deck some more much needed card draw.

Sun Titan: Giant recursive engine bringing other value weenies back from the grave.

Zetalpa, the Primal Dawn: Another honorary Angel bringing a crazy keyword soup to the team.

The deck typically wins through repeated bashing with flying, vigilance, trample, double strike creatures. This is an "honest" deck in that there are no real combo shenanigans. If you like winning MTG the old-fashioned way, this is the deck for you.

Odric himself can surprise people with commander damage wins. Buffing him and having any double strike creature on the field can lead to quick commander damage wins.

Avacyn, Angel of Hope is another obvious win condition especially when she is given double strike and/or trample.


Updates Add

Made a few adjustments to trial some new cards:

Zetalpa, Primal Dawn ---> Bygone Bishop: Zetalpa is great but expensive. Plus he didn't feel "on theme" with my larger creatures being angels.the deck needed more card draw. going to try bygone bishop for some extra draw.

Disenchant ---> Forsake the Worldly: I somehow passed over Forsake the Wordly. The fact it exiles and can be cycled is worth the 1 extra mana.

Plains ---> Homeward Path: This deck struggles against threaten effects. Homeward Path offers some protection.

Chariot of Victory ---> Sword of Vengeance: putting the sword back in. Adding vigilance and +2 power to a creature makes it worth the extra equip cost.

Legion's Landing  Flip ---> Basilisk Collar: the Landing was too low impact many games. I'd rather have an equipment that can offer both lifelink and deathtouch.

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Date added 1 year
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.68
Tokens 1/1 Servo, 2/1 Cleric, 1/1 Soldier, Clue, 1/1 Warrior
Folders Odric, EDH Ideas, Cool stuff, Pure Evil, Deck Ideas, EDH Options, ideas, Ideas, Decks I like, Commander ideas, See all 25
Top rank #12 on 2016-06-10
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Revision 50 See all

2 weeks ago)

+1 Akroma's Memorial main
-1 Hammer of Nazahn main
+1 Zetalpa, Primal Dawn main
-1 Radiant, Archangel main
-1 Eerie Interlude main
+1 Archangel of Tithes main
-1 Archangel of Tithes maybe