Description

This deck shares abilities amongst a team of intimidating angels through Odric. Click on the "Custom Categories" option to view the instances of each specific ability Odric shares. Please provide feedback and upvote if you like it!

The deck uses equipment, weenies, and angels to spread keyword abilities around the team. I have found the most important abilities to be flying, vigilance, trample, double strike, and haste. They are the abilities that ensure enough damage gets through and, in the case of vigilance, that you don't leave yourself vulnerable after attacking. Flying, vigilance, and double strike are easy in White. Trample and haste are more difficult so equipment becomes important for these abilities.

Overall I've valued creatures over equipment. The deck needs a constant stream of bodies to keep up the pressure. Equipment is mostly there to fill in the gaps that White struggles with: trample, haste, and card draw.

I had previously underestimated the importance of lifelink in this deck. Sure, gaining life isn't going to win you the game with this deck. However, life gain helps buy the deck valuable time. It can put you out of reach for being killed as you set up your army. I've increased the amount of lifegain in the deck and it's helped quite a bit.

The breakdown of number of cards with each ability follows:

Flying: 20

Vigilance: 12

Lifelink: 8

First Strike: 8

Double Strike: 7

Indestructible: 7

Haste: 6

Trample: 6

Hexproof: 2

Here are introductions to Odric's army. I've prioritized creatures with multiple keywords or add value in other ways (eg. reanimation or removal). Angels form the largest part of the army to keep with the theme. Humans are the next largest group. I feel this still thematically makes sense (angels protect humans and Odric himself is a human). A few other utility creatures round out Odric's army.

ANGELS

Avacyn, Angel of Hope and Akroma, Angel of Wrath: Top of the curve angels. These are often finishers when they start swinging with the team.

Bruna, the Fading Light, Emeria Shepherd, and Karmic Guide: The reanimation angels that bring their fallen comrades back from the grave.

Angel of Invention, Gisela, the Broken Blade , and Baneslayer Angel : These angels come with a word salad of keywords to spread to the rest of the team.

Archangel of Thune: Pumping angel that quickly buffs her sisters into massive threats.

Aegis Angel and Angelic Overseer: Protective angels that can spread their indestructibility when Odric is around.

Angel of Sanctions: An Oblivion Ring on a stick. This guy can also reanimate himself for more removal.

Angel of Finality and Angel of Jubilation: These are both meta considerations. Black is by far the most popular colour in my playgroup and these angels shut down some of Black's antics: graveyard recursion, paying life, and sacrificing for abilities.

Serra Angel and Radiant, Archangel: What would an angel deck be without the original angel, Serra Angel. These three angels have fewer keywords than some of their sisters but still help out the team.

HUMANS

Silverblade Paladin, Mirran Crusader, and Fencing Ace : Efficiently costed Double Strikers that bring an important ability to the team.

Mentor of the Meek: The deck has a decent amount of weenies and token production. Mentor turns them into cards.

Lone Rider  Flip: Easily flips granting the team first strike, lifelink, and trample.

Bastion Protector: Shields our Commander from danger.

Thalia's Lancers : Decent body that can tutor up many of our harder hitting angels (as well as Gods or Nykthos, Shrine to Nyx).

Knight of the White Orchid and Weathered Wayfarer : Land searching humans.

OTHER VALUE CREATURES

Oketra the True and Heliod, God of the Sun : Indestructible beaters that provide other important keywords (Double Strike or Vigilance)

Adorned Pouncer , Aven Sunstriker, and Skyhunter Skirmisher : Double Striking weenies.

Aerial Responder: A dwarf pretending to be an angel, he is efficiently costed and brings three keywords to the team.

Selfless Spirit : Jumps in front of arrows to protect the team.

Sun Titan: Giant recursive engine bringing other value weenies back from the grave.

The deck typically wins through repeated bashing with flying, vigilance, trample, double strike creatures. This is an "honest" deck in that there are no real combo shenanigans. If you like winning MTG the old-fashioned way, this is the deck for you.

Odric himself can surprise people with commander damage wins. Equipping him with Loxodon Warhammer and having any double strike creature on the field can lead to quick commander damage wins.

Avacyn, Angel of Hope is another obvious win condition especially when she is given double strike and/or trample.

Updates

Made the following changes in recent weeks:

Plains ---> Legion's Landing  Flip: Easy to flip in this deck, Legion's Landing can pretty much assure that my time always has access to Lifelink.

Akroma's Memorial ---> Hammer of Nazahn: Akroma's Memorial is incredibly powerful but its CMC was just too high for this deck. With 7 mana I always found that I wish I was putting more bodies on the field as opposed to this. Hammer of Nazahn at 4 mana helps protect my Commander, then grants indestructible to the team, and helps cheat future equip costs.

True Conviction ---> Archangel of Thune: Similar to Akroma's Memorial I found True Conviction's CMC just too high for something that doesn't give me a body. This deck is all about putting mid- to large-sized angels on to the battlefield. I was able to get a copy of Archangel of Thune for cheap after it was spoiled as being in Iconic Masters. With early playtesting the buff she grants to the team gets out of hand fast.

Sword of the Animist ---> Hedron Archive: Love sword of the animist but I wanted another ramp spell that could be pitched for cards. Mono white hurts for card draw. Moved the sword to another which is more equipment themed.

Comments View Archive

Roccovsky says... #1

Very similar to the idea I had. Thanks for the example.

I'm gonna go Soldier/Angel I think, with a little more aura and a little less equipment, to support a Heroic subtheme (Phalanx Leader, Fabled Hero).

May 25, 2016 12:04 p.m.

MegaMatt13 says... #2

Roccovsky, I think Fabled Hero looks great if you go more with auras! The double strike ability is really important in this deck and I could see him getting big quickly.

I'm less sure about Phalanx Leader. He may be a bit too vanilla. I think you basically want every creature (and aura) to have at least one key word that Odric can spread to the team. Phalanx Leader doesn't contain any keywords.

Good luck putting your deck together!

May 25, 2016 12:53 p.m.

Roccovsky says... #3

Oopsie on the duplicate comment. Tappedout forces you to live the shame of accidental double-clicks.

Of course you're right about the need for keyword density in an Odric, Lunarch Marshal deck. I have a feeling there will be plenty of overlap, and I can find a good spot for Phalanx Leader. But I'm biased; he's my favorite white creature in a long time.

May 29, 2016 12:38 a.m.

MegaMatt13 says... #4

Roccovsky, I can understand that for Phalanx Leader. The game is about having fun and if you love a card, go for it. I feel that way about Progenitor Mimic. I will put it in any Simic deck even if it doesn't really go with the theme haha.

May 29, 2016 4:01 a.m.
May 29, 2016 6:01 p.m.

MegaMatt13 says... #6

Cloudchaser.Kestrel, thanks for the suggestion. I had him in briefly but substituted him for Mentor of the Meek. What should I cut to make room?

May 29, 2016 6:16 p.m.

Rogues Gloves honestly could go. As an equipment without a keyword I don't think the one card is worth it.

May 29, 2016 6:22 p.m.

MegaMatt13 says... #8

Cloudchaser.Kestrel, that's a fair point. I think I'd get better card advantage from Pure steel paladin... Plus the fact he cancels equip costs is great

May 29, 2016 6:41 p.m.

NewHorizons says... #9

Cool idea! Since equipments-matter is a pretty recurring archetype in mtg I expect this list will age well. In the meantime you could fill in the gaps with some enchantments. Boonweaver Giant and friends might be able to get a lot of those effects a bit quicker. Daybreak Coronet, Indestructibility, Shielded by Faith, Angelic Destiny, Asha's Favor are some good options. Darksteel Myr is some of the cheapest indestructible around and he comes out a turn before your commander. he could augment the Bastion Protector you already have. Once you have indestructible on your guys you really just have to worry about exile and bounce spells. As for that I can only suggest Rebuff the Wicked.

Cool deck man.

May 31, 2016 1:39 p.m.

MegaMatt13 says... #10

NewHorizons, thanks so much for the suggestions! I've decided to not go down to the aura route just to maintain greater consistency with "equipment matters" cards like Nahiri, the Lithomancer, Puresteel Paladin, and Stonehewer Giant.

I definitely see how this deck could go down a more "Enchantress" path with lots of auras. I think that would be a fun build too.

I have Shielded by Faith in my deck already. I like it because it can move between creatures, almost like an equipment. I will definitely consider Darksteel Myr and Rebuff the Wicked for protection.

May 31, 2016 1:51 p.m.

brokendwarf says... #11

Concerted Effort. It's like a back-up Odric (or another one) that also gives you access to some older abilites like protection (mainly this one), fear, and landwalk.

May 31, 2016 2:33 p.m.

MegaMatt13 says... #12

Thanks for the suggestion, brokendwarf. I'm considering adding it and Akroma's Memorial

May 31, 2016 2:43 p.m.

NewHorizons says... #13

Kor Cartographer is pretty good with Emeria Shepherd. You could throw a sacrifice engine in there to make it grab all your plains. Perhaps a Demonmail Hauberk?

May 31, 2016 2:56 p.m.

NewHorizons says... #14

Also, Sigarda, Heron's Grace seems good. It can pump out chumps while giving your army hexproof.

May 31, 2016 3:11 p.m.

MegaMatt13 says... #15

NewHorizons, sigarda is green and white... I can't put it in mono white hehe. My friend has a sigarda deck and it is a lot of fun.

I will consider kor cartographer as another ramp card

May 31, 2016 3:29 p.m.

NewHorizons says... #16

Haha psh. It's been a long day at work.

May 31, 2016 3:48 p.m.

RupertPhd says... #17

cool deck! maybe Gift of Estates or land tax? or maybe Weathered Wayfarer which can get any land? i would consider Karoo over secluded steppe.
also with odric potentially getting indestructible to all your creatures in the second main phase, i would run something like Day of Judgment over Mass Calcify.
it seems like you have lots of double strike but not much lifelink. maybe Knight of Meadowgrain or Dawnbringer Charioteers.

June 1, 2016 2 p.m.

MegaMatt13 says... #18

RupertPhd, thanks for your suggestions. I'll definitely look at Gift of Estates, Land Tax, or Weathered Wayfarer for extra land fetching.

The reason I use Secluded Steppe is for its potential to be cycled for an extra card later in the game when I don't need a land. White is bad at card draw, so even Secluded Steppe helps a bit.

Totally agree with your point about board wipes. I already have Mass Calcify, Wrath of God, and Martial Coup in there :)

Good point about lifelink...I don't have a lot. I'll look at your two options plus Seraph of Dawn (just to keep the angel theme).

Any suggestions on what should come out?

June 1, 2016 3:19 p.m.

RupertPhd says... #19

It's all up to you and playtesting... some of the equipments cost so much mana to cast and equip before you get advantage. Like Loxodon Warhammer is essentially a six-drop with no body. Maybe Mask of Memory over rogue's gloves.
I haven't played an odric deck so the right balance between keyword creatures, and buffing equipments that would survive boardwipes, is difficult to say.

June 1, 2016 6:28 p.m.

MegaMatt13 says... #20

RupertPhd, I hadn't seen Mask of Memory before! I like that it only costs 1 to equip and that it allows you to draw 2 and then choose what to discard. I had already switched out Rogue's Gloves for Puresteel Paladin. I forgot to update on here. I should look into adding Mask of Memory too though.

You make a valid point about equipment in general: that it can be costly to both cast and equip. I like equipments' relative resiliency compared to creatures. Creature board wipes are common, but at least the equipment survives to be attached to another creature. I'm still figuring out the right balance between equipment and creatures with abilities already on them.

I think I'll keep stuff like Loxodon Warhammer, Sword of Vengeance, and Chariot of Victory since White has few trample options (plus the power boost of the first two is nice). I may reduce some of the other equipment I have though. For example, Fireshrieker could probably be replaced with Fencing Ace, Fabled Hero, or Skyspear Cavalry for better value.

June 1, 2016 7:27 p.m.

PookandPie says... #21

Needs Crackdown, to prevent people with larger creatures from swinging them repeatedly (also has a delightful benefit of shutting off some very specific creatures with tap abilities).

If you want to tutor, you should be running Enlightened Tutor, as it's way too good for this deck to pass up. Grabbing Cathars' Crusade when you have a token producer active or ensuring you have Darksteel Plate when playing against a deck with many board wipes is important, and this grabs them at instant speed for your next draw.

Mind's Eye > Tamiyo's Journal. Journal takes 3 turns of not drawing cards to tutor, notwithstanding the card draw ability costs twice as much as Mind's Eye. Every opponent has to draw cards, at least one per turn, so 2 mana will become double the cards. You may not see it like that, but I figure I may as well make mention of it.

You should also run Weathered Wayfarer and Nykthos, Shrine to Nyx. You have a lot of permanents with multiple white mana symbols, which Nykthos loves, and Weathered Wayfarer would let you grab your Rogue's Passage, Nykthos, etc., if you'd need to ramp. Also consider Kor Haven if you opt to include Weathered Wayfarer, as being able to tutor up a card that blanks an attacker could be huge against Voltron decks or Xenagos, God of Revels, for example, when he sends a 48/48 Bane of Progress swinging at you on the fifth turn, lol.

Also, is there a reason you're using Mask of Avacyn over Lightning Greaves? Odric spreads ability love at the beginning of combat, and you can't pay equip costs unless it's your main phase, so there'd typically be very little difference between the two, as far as your deck is concerned, except that Greaves costs 3 mana less to equip.

Anyway, that's all the advice I had. To recap:

Crackdown
Enlightened Tutor
Nykthos, Shrine to Nyx
Weathered Wayfarer

Consider swapping Mind's Eye in over Tamiyo's Journal.
Consider swapping Lightning Greaves over Mask of Avacyn.

Consider cutting:

Emeria Shepherd. With Weathered Wayfarer, you'll be more easily able to grab Emeria, The Sky Ruin which does her exact same job. Most likely if you have 7 mana to drop on her, you'll be extremely close to meeting the trigger condition for Emeria as well, which Wayfarer also helps.

June 2, 2016 8:19 p.m.

MegaMatt13 says... #22

PookandPie, thanks for the great suggestions!

I see your point regarding Lightning Greaves vs. Mask of Avacyn. Sharing hexproof isn't nearly as valuable as I thought because, as you said, an opponent will just use a targeting spell before combat phase. I made the switch.

I also agree that Mind's Eye is better than Tamiyo's Journal. I don't own a Mind's Eye. I may pick one up to throw in this deck. I wanted to test out the new Clue mechanic. I like it, but Mind's Eye is still probably better.

Crackdown and Kor Haven look like solid suggestions. I hadn't heard of them before. My playgroup doesn't often use high power creatures (I'm the one who does that haha). I could sideboard them though for when I come up against those decks.

Also like your suggestion of Nykthos, Shrine to Nyx. I have one copy and it's handing out in my Erebos: sacrifice and recursion deck. If I get a second copy, I'll throw it in here. I'll also look into picking up a copy of Weathered Wayfarer.

I actually decided to go with fewer tutors. I cut Open the Armory. I"ll look into adding Englightened Tutor if I decide to go back to the tutor route.

June 3, 2016 11:19 a.m.

MegaMatt13 says... #23

PookandPie and other commenters:

How do you feel about Chitinous Cloak? I cut it, but now I'm wondering if I should have kept it. Is menace and the +2/+2 buff valuable enough?

June 3, 2016 7:47 p.m.

PookandPie says... #24

You have, what, 13 sources for flying? I don't know of too many decks that are capable of producing a large number of flying creatures (to the point where having menace would matter) aside from maybe Ghave, Guru of Spores or Rhys the Redeemed with Eldrazi Monument out, and if they're in the game then Menace definitely isn't going to help, lol. I typically find trample better, as if you send a huge creature at an opponent who does have 2+ flying creatures they can use to block a big Radiant, Archangel, having trample will still usually allow some damage through whereas Menace typically reads, "Block all except my largest one or two creatures. :(" Menace is kind of a disincentive to block rather, and Deathtouch is very similar in the disincentive to block category to the point where I think you may as well run Basilisk Collar to gain the bonus lifelink over running menace (because, since the large creatures will be blocked anyway in a menace vs deathtouch example, this gives your weaker 1/1s and 2/2s the power to take out higher powered creatures at least).

I think trample is probably better, overall, and I wouldn't blame you if you even wanted to use something like Soul of New Phyrexia in order to get more trample abilities in here (and being able to give your permanents, not just creatures, indestructible without Odric is pure gravy on top of that 6/6 trampling body). Soul of New Phyrexia would have use with and without Odric, and while I'm unsure if you're okay with that 6 mana cost, he's probably the best thing I've found offering Trample in your color identity, lol (most other cards that turned up in my search were pretty bad, like Iron Tusk Elephant).

To summarize my rambling: I don't think the Cloak was all that important. Menace isn't a bad ability, but with all the flying you have in this deck, you're plenty evasive already, and flying + trample is a way stronger combo than flying + menace.

June 3, 2016 8:36 p.m.

MegaMatt13 says... #25

PookandPie thanks for your thoughtful feedback. I agree that flying and trample (and double strike) are more important for getting damage through than double strike. I will keep the cloak out.

How about Increasing Devotion? Does my deck have enough creature generation without it?

June 3, 2016 9:23 p.m.

Delta-117 says... #26

How about Godsend or even Westvale Abbey  Flip? My only concern is that you might be already winning if you can manage to get Ormendahl, Profane Prince  Flip out to start but when combined with Odric, Lunarch Marshal it's quite overkill.

Angelic Overseer is a nice choice. I was actually just about to suggest that.

June 4, 2016 2:43 p.m.

Delta-117 says... #27

You could try Soul of Theros too. I rather like this card, as it was my first ever mythic when I started playing magic. I got 2 of them in a deck builders toolkit.

June 4, 2016 2:45 p.m.

NewHorizons says... #28

Westvale Abbey  Flip is ineligible for mono-W EDH. Its color identity includes B.

June 4, 2016 3:10 p.m.

MegaMatt13 says... #29

Nice suggestions, Delta-117. Godsend and Soul of Theros fit with the theme of the deck. I will try to play test with them.

NewHorizons is westvale abbey legal in mono black? I have it in my Erebos: sacrifice and recursion deck.

June 4, 2016 3:31 p.m.

Delta-117 says... #30

Yeah NewHorizons, I actually forgot about that small yet important detail well that's too bad.

June 4, 2016 5:04 p.m.

Delta-117 says... #32

I tried to suggest things not already in here but I seemed to have missed Pearl Medallion in there.

June 4, 2016 5:34 p.m.

NewHorizons says... #33

Ajani Steadfast is pretty baller here. I didn't even think about him.

June 4, 2016 7:18 p.m.

MegaMatt13 says... #34

Hmm... thanks for all the suggestions... A lot of them look great. I have Darksteel plate already too hehe.

June 4, 2016 10:36 p.m.

valeron42 says... #35

Out of curiosity, why no Caged Sun in there? It's crazy good in all mono-color decks. Or Nykthos, Shrine to Nyx? You could definitely get decent white devotion with this deck. More fuel to Jazal Goldmane or Mirror Entity

June 7, 2016 7:13 p.m.

MegaMatt13 says... #36

valeron42, thanks for the suggestions. I only own one copy of Nykthos and it's in my black deck. When I pick up another copy, it will definitely go in :)

I was less sure about Caged Sun. The deck ramps well with the mana rocks and I was unsure about its 6 mana CMC. However, you're right...it would work well with Jazal and Mirror Entity (and pumping tokens with heliod). I'll consider it!

June 7, 2016 7:42 p.m.

Since White Sun's Zenith is in here, why not Secure the Wastes?

June 10, 2016 1 p.m.

MegaMatt13 says... #38

alexander.rokicki, secure the wastes is an excellent card. Thanks for the suggestion. In my most recent update I decided to reduce the amount of vanilla tokens. I took out White Sun's Zenith and Increasing Devotion. I found they weren't helping me out too much since they didn't give my troops any abilities. I decided to increase the amount of cards that grant abilities instead.

June 12, 2016 1:16 p.m.

lucal13 says... #39

Have you thought about Iona, Shield of Emeria?

July 24, 2016 12:39 a.m.

MegaMatt13 says... #40

lucal13, Iona is banned in my playgroup. Very powerful card though. Thanks for the suggestion :)

July 24, 2016 1:18 p.m.

NewHorizons says... #41

I would take out Mask of Memory for a Fiendslayer Paladin or some other card. Also, there are some really good planeswalkers you're not using. Ajani Steadfast comes to mind. Another easy, easy replacement is Elspeth, Sun's Champion for Captain of the Watch. I also think that you have a preponderance of vigilance and could use some other abilities that are better instead. Cards that exile like Angel of Serenity, Nearheath Chaplain which gives both lifelink & flying, or just something like a Restoration Angel.

August 6, 2016 10:41 a.m.

NewHorizons says... #42

I would take out Mask of Memory for a Fiendslayer Paladin or some other card. Also, there are some really good planeswalkers you're not using. Ajani Steadfast comes to mind. Another easy, easy replacement is Elspeth, Sun's Champion for Captain of the Watch. I also think that you have a preponderance of vigilance and could use some other abilities that are better instead. Cards that exile like Angel of Serenity, Nearheath Chaplain which gives both lifelink & flying, or just something like a Restoration Angel.

August 6, 2016 10:42 a.m.

Hipparchos says... #43

Easy to play, but awesome! :)

September 8, 2016 9:43 a.m.

untraceablez says... #44

Angelic Skirmisher would have a nice home in this deck. Great build, looks like it's a ton of fun to play.

October 5, 2016 7:07 p.m.

MegaMatt13 says... #45

untraceablez, I like your suggestion. The flexibility of Angelic Skirmisher is good. I could choose an ability that is missing with the creatures on the board

October 5, 2016 10:04 p.m.

untraceablez says... #46

I would also suggest Spectra Ward It'd be hella nice too.

October 5, 2016 11:58 p.m.

sjluis says... #47

Hey man like the deck! Just wanted to note Angel of Invention uses Fabricate which only makes 1/1 servos, so they don't fly =P

October 6, 2016 1:53 a.m.

MegaMatt13 says... #48

sjluis, thanks for the comment :) Servos don't fly on their own. However, with Odric out they will automatically be given flying each combat due to ability sharing from Angel of Invention. Technically you're correct though. I've updated my description to make it more accurate.

untraceablez, unfortunately Odric doesn't share protection from colours. Only the enchanted creature would gain protection from all colours with Spectra Ward. I try to emphasize abilities that Odric shares :)

October 6, 2016 2:01 a.m.

untraceablez says... #49

He doesn't? I thought he did considering the angels you have in the deck that do. I know it only has flying, but Iona, Shield of Emeria does allow you to protect your field from a color. I'd also suggest Spear of Heliod It's a nice anthem effect with a built in murder. Fumigate instead of Wrath of God, and Martial Coup or Fated Retribution instead of Day of Judgment Would have mentioned these last night but I was a bit tired. :P Still really tempted to build one of these myself at some point, he is a really cool mono commander.

October 6, 2016 9:08 a.m.

Jakobel says... #50

Just the deck I would build, if I was to use that Commander. Thanks, now I don't have to build it any more :-)

August 13, 2017 3:52 p.m.

Wiggyman says... #51

With indestructible being shared to all creatures almost every game, I think more boardwipes is better. Maybe add 1 or 2?

October 8, 2017 12:10 p.m.

MegaMatt13 says... #52

Wiggyman I have thought about more boardwipes but don't know what I would cut for them. I am not sure how necessary they are

October 10, 2017 1:50 a.m.

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Compare to inventory
Date added 1 year
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.56
Tokens 2/1 Cleric, 1/1 Servo, 1/1 Warrior, 1/1 Soldier, 2/2 Vampire
Folders Odric, EDH Ideas, Cool stuff, Pure Evil, Deck Ideas, EDH Options, ideas, Ideas, Decks I like, Commander ideas, See all 22
Top rank #12 on 2016-06-10
Views 5338

Revision 37 (2 days ago)

+1 Mentor of the Meek main
-1 Seraph of Dawn main
-1 Mentor of the Meek maybe
+1 Fabled Hero maybe

See all