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This deck shares abilities amongst a team of intimidating angels through Odric. Click on the "Custom Categories" option to view the instances of each specific ability Odric shares. Please provide feedback and upvote if you like it!

The deck uses equipment, weenies, and angels to spread keyword abilities around the team. I have found the most important abilities to be flying, vigilance, double strike, and haste. They are the abilities that ensure enough damage gets through and, in the case of vigilance, that you don't leave yourself vulnerable after attacking. Flying, vigilance, and double strike are easy in White. Haste is more difficult so equipment becomes important for these abilities.

Overall I've valued creatures over equipment. The deck needs a constant stream of bodies to keep up the pressure. Equipment is mostly there to fill in the gaps that White struggles with: trample, haste, ramp and card draw.

I had previously underestimated the importance of lifelink in this deck. Sure, gaining life isn't going to win you the game with this deck. However, life gain helps buy the deck valuable time. It can put you out of reach for being killed as you set up your army. I've increased the amount of lifegain in the deck and it's helped quite a bit.

The breakdown of number of cards with each ability follows:

Flying: 21

Vigilance: 15

First Strike: 10

Lifelink: 9

Double Strike: 7

Haste: 7

Trample: 6

Indestructible: 5

Hexproof: 2

Deathtouch: 1

Here are introductions to Odric's army. I've prioritized creatures with multiple keywords or add value in other ways (eg. reanimation or removal). Angels form the largest part of the army to keep with the theme. Humans are the next largest group. I feel this still thematically makes sense (angels protect humans and Odric himself is a human). A few other utility creatures round out Odric's army.


Avacyn, Angel of Hope and Akroma, Angel of Wrath: Top of the curve angels. These are often finishers when they start swinging with the team.

Bruna, the Fading Light, Emeria Shepherd, and Karmic Guide: The reanimation angels that bring their fallen comrades back from the grave.

Angel of Invention, Gisela, the Broken Blade, and Baneslayer Angel: These angels come with a word salad of keywords to spread to the rest of the team.

Archangel of Thune: Pumping angel that quickly buffs her sisters into massive threats.

Lyra Dawnbringer: Pumps other angels as well as coming with solid keywords herself.

Angelic Overseer: Protective angel that can spread her indestructibility when Odric is around.

Angel of Sanctions: An Oblivion Ring on a stick. This guy can also reanimate himself for more removal.

Angel of Finality and Angel of Jubilation: These are both meta considerations. Black is by far the most popular colour in my playgroup and these angels shut down some of Black's antics: graveyard recursion, paying life, and sacrificing for abilities.

Radiant, Archangel: Easily turns into a massive beater when Odric spreads the flying ability amongst the team.

Serra Angel: What would an angel deck be without the original angel, Serra Angel?


Silverblade Paladin, Mirran Crusader, and Fencing Ace: Efficiently costed Double Strikers that bring an important ability to the team.

Mentor of the Meek: The deck has a decent amount of weenies and token production. Mentor turns them into cards.

Lone Rider  Flip: Easily flips granting the team first strike, lifelink, and trample.

Danitha Capashen, Paragon: Keyword soup with the added benefit of reducing equipment mana costs.

Bastion Protector: Shields our Commander from danger.

Thalia's Lancers: Decent body that can tutor up many of our harder hitting angels (as well as Gods or Nykthos, Shrine to Nyx).

Knight of the White Orchid and Weathered Wayfarer: Land searching humans.


Oketra the True and Heliod, God of the Sun: Indestructible beaters that provide other important keywords (Double Strike or Vigilance)

Adorned Pouncer, Aven Sunstriker, and Skyhunter Skirmisher: Double Striking weenies.

Aerial Responder: A dwarf pretending to be an angel, he is efficiently costed and brings three keywords to the team.

Selfless Spirit: Jumps in front of arrows to protect the team.

Sun Titan: Giant recursive engine bringing other value weenies back from the grave.

The deck typically wins through repeated bashing with flying, vigilance, trample, double strike creatures. This is an "honest" deck in that there are no real combo shenanigans. If you like winning MTG the old-fashioned way, this is the deck for you.

Odric himself can surprise people with commander damage wins. Buffing him and having any double strike creature on the field can lead to quick commander damage wins.

Avacyn, Angel of Hope is another obvious win condition especially when she is given double strike and/or trample.


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1 month ago)

-1 Chariot of Victory main
+1 Oblivion Ring main
+1 Chariot of Victory maybe
+1 Thalia, Heretic Cathar maybe
-1 Oblivion Ring maybe