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Sorcery (2)

Enchantment (1)

Artifact (1)

Instant (1)


It wins surprisingly often for a stupid deck lol nobody attacks or targets you!

Literally have been trying to make decks that operate with more and more lands. My Tasigur, the Golden Fang deck has 45 and this has seriously topped that!!

With a 7cmc commander, having so many lands means you're guaranteed to cast them on turn.

After Patron of the Moon is out you can continue to put out lands. Most of the deck is X spells, card draw or both. With land-related synergies ofc. Once you have tons of lands on board you can go to town. High Tide and Swarm Intelligence can win the game with an X spell or two.

I've managed a couple games now with the deck and while I haven't won (except for a 1v1), I've found it enjoyable and functional. Trade Routes is the best nonland card in the deck probably.

Walk the Aeons is a really powerful card in this deck particularly, with enough card draw I can take effectively infinite turns.

With enough card draw per turn or Swarm Intelligence I can use Patron of the Moon to ramp out enough lands to continually pay the buyback cost. This lets me win through commander damage, set up to mill with Increasing Confusion or even Mass Manipulation !

New Includes

Enter the Infinite was a card I'd always wanted to find a deck for. It makes the most sense here. If I draw my deck I can play all of my lands then do some awesome nonsense!

Plus I realised if I pair it with Psychic Corrosion I can instantly win. And a 15 mana combo isn't unfair. ( Mikokoro, Center of the Sea to confirm the win)

I'm planning to get a Crucible of Worlds and some cheap tutors to help the deck, any other suggestions are very welcome!

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96% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

21 - 0 Rares

8 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Illusion 1/1 U w/ Flying
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