Obzedat, Lead Us!

Commander / EDH jorjo10

SCORE: 41 | 54 COMMENTS | 25788 VIEWS | IN 16 FOLDERS


Changes —Feb. 6, 2013

After some feedback I did changes, took out some walkers, added creatures and deleted the Doll combo. Interested in how this new version of the deck will work

weswes110 says... #1

Before you check this, realize this is not for spam.You seem to be taking your Obzedat EDH in a very different direction than mine, which is cool. However, you might get some ideas from seeing another build.Obezdat, Enchantment Council

January 28, 2013 4:20 p.m.

weswes110 says... #2

Before you check this, realize this is not for spam.You seem to be taking your Obzedat EDH in a very different direction than mine, which is cool. However, you might get some ideas from seeing another build.Obezdat, Enchantment Council

January 28, 2013 4:20 p.m.

Kygehn says... #3

+1 I like the deck. You have lots of combos, so perhaps more tutors? Also, for the purpose of tappedout.net, I do not believe that you have to list your commander as a creature if it is already listed as the commander.

January 28, 2013 8:55 p.m.

jorjo10 says... #4

Kygehn: Thanks for upvote! More tutors will for sure go in, but not now - at this time I feel I need rather creatures to stabilise the game, to have something out before running some of the ending combos - so, rather creatures, since the deck depends on them a lot in early games. And, I haven't been listing my general in the deck at first, but after checking more and more decks, I found out that most people have it like I do have right now. But that is not so big deal I think :)

weswes110: Thanks! Took an inspiration in some cards and will add them soon.

January 29, 2013 11:22 a.m.

nexuskid says... #5

wait when obezdat enters exiles doesnt he go back to commander zone?

January 31, 2013 6:17 p.m.

jorjo10 says... #6

Both yes and no might be correct. In Commander game, if your general should be somehow destroyed or exiled, you have got 2 options: return him to the commander zone from which you may cast the commander again by paying additional 2 colorless mana; or you may let him exile or die (put the general to your graveyard). And that it how Obzedat works: You exile him, but you choose not to put him to the commander zone and after this decision the rules text on him will be in progress = he will return at the beginning of your next turn, gains haste and drain 2 lives ;)

February 1, 2013 7:01 a.m.

Bobgalarneau says... #7

Since the deck feel low on creature, i would take out some planeswalkers..... 8 of them is realy alot and most playgroup don't realy apreciate them

February 5, 2013 1:06 p.m.

jorjo10 says... #8

Know that, and I'm going to take some of them out. Just didn't have time to make a new version of this deck.

February 5, 2013 1:09 p.m.

Bobgalarneau says... #9

Interresting deck but do you realy want to win with those infinite combo Sanguine Bond or Guilty Conscience ? While sanguine and exquisite blood are in the theme of your deck by themselves even whitout the combo, i can't find a use for Guilty Conscience other than instant win with Stuffy Doll . What if one of those get in your grave? What if you can't find a tutor?

February 5, 2013 1:14 p.m.

jorjo10 says... #10

None of those combos are necessary. They are noted in description just because they are possible. Both Sanguine Bond and Exquisite Blood are good cards just on themselves. Stuffy Doll is here because I consider her as a really interesting blocker and Guilty Conscience because of enchanting enemies creatures and when they deals damage, the enchanted creature would be probably destroyed - it is something like an anti-attacking card. But those two cards are cards which are replaceable in future.

February 5, 2013 1:29 p.m.

snurdly says... #11

Man, you sure have a lot goin on here. I agree with Bob on the Planeswalkers; 8 of them are just overkill. As for the creatures, I'm not so sure on that. If the combos are your goal, then maybe large aggressive creatures aren't the way to go (at least that's what my experience has been.)

I ended up dropping the Stuffy Doll +Guilty Conscience combo from my deck simply because after you get rid of one of your opponents they become dead cards (that and whoever I do it to in my playgroup usually gets all pissy at me for the rest of the night). Too bad, it's one of my favorite ways to kill people.

Admonition Angel ? This one is new to me. What a douchy little card. ;)

+1 for introducing me to Vizkopa Guildmage . She's going into my deck.

February 5, 2013 9:57 p.m.