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When you have 3 of Oblivion Ring (o-ring), they can create an infinite loop. Have the first o-ring target anything, then have the second o-ring target the first o-ring so that the first one is exiled, the second in is in play linked to the first, and the original target is now free. Use the third o-ring on the second o-ring. This causes the second o-ring to be exiled, which causes the first o-ring to return to play. Now that the first o-ring is in play, use it to target the third o-ring, and well, we got ourselves an infinite combo. I don't think that's too hard to follow, but don't worry, it gets worse.
Attention: In the following I pretend that Restoration Angel can flicker Oblivion Ring. Restoration Angel cannot flicker Oblivion Ring. However it can flicker o-ring style cards such as Fiend Hunter and Leonin Relic-Warder. Note that Restoration Angel has a flicker (Cloudshift) function and not a Oblivion Ring function. Let me show that the infinite combo still works. If two o-ring style cards are linked, then Restoration Angel can come into the one in play. First, o-ring 2 will be exiled and o-ring 1 will be brought back. O-ring 1 can then exile Restoration Angel. This may look like Restoration Angel is stuck, but Restoration Angel's second effect is still on the stack from when it was played, meaning that o-ring 2 is now brought back into play and o-ring 1 is exiled. Now that o-ring 1 is exiled, Restoration Angel is back into play. We now let Restoration Angel's ETB effect to flicker o-ring 2, and well, we also have an infinite combo. A combo with Restoration Angel can also be achieved if it is the first card to be played, and then it is linked by an o-ring and that o-ring gets linked by an o-ring. If Restoration Angel is the middle card to be played then things get a little bit more complicated in terms of compatibility, because now for it to work o-ring 1 (targeted something irrelevant) is flickered by Restoration Angel, and then o-ring 1 has to exile Restoration Angel and we're back to the "Restoration Angel first" situation. This also implies that the o-ring 1 style card and the Restoration Angel have to be able to exile each other.
Oblivion Ring can be exiled by Oblivion Ring and Leonin Relic-Warder, and exiles anything.

Journey to Nowhere can be exiled by the same as above, and exiles Fiend Hunter, Leonin Relic-Warder, and Restoration Angel.

Leonin Relic-Warder is exiled by Oblivion Ring, Journey to Nowhere, Fiend Hunter, and Restoration Angel, and exiles Oblivion Ring and Journey to Nowhere.

Fiend Hunter is exiled by the same things as above, and exiles Fiend Hunter, Leonin Relic-Warder, and Restoration Angel.

Restoration Angel is exiled by and exiles the same things above.

The point is that everything is exiled by and exiles at least 7 other cards in the deck which ensures some level of continuity.

What even is this deck

This is an infinite combo deck. It uses Oblivion Ring, Fiend Hunter, Leonin Relic-Warder, Journey to Nowhere, and Restoration Angel to enter and leave the battlefield infinitely. We need to have specific combinations of 3 of these (played out in the right order) in order for the infinite combo to work. This means we need a lot of these cards (we have 18 of them, in fact), and that drawing these cards is the hardest part of the deck (aside from not making misplays).

So you can get all flickery. How do you win?

The answer is Altar of the Brood, Impact Tremors and Kruin Striker. In my testing, I found that 10 was just the right number. Altar of the Brood lets us win by milling my opponent down and Impact Tremors just pokes the opponent with damage until they keel over. Altar of the Brood is especially nice since it's only 1 mana and works without creatures.

Misc

One soul sister was invited to the party (Soul's Attendant), mostly to provide a tiny bit of survivability, and to have something to do turn 1, but also for the infinite health combo (to buy time). I've settled on only 4 as they aren't really that important.

There's 4 of Cloudshift to help protect my creatures from targeting removal, while triggering all of my ETB effects, though I doubt the extra ETB triggers would ever make a difference and I might be better off with other protection spells. It also helps to make a partially played combo take a different direction or to restart an infinite combo that was nonlethal. Restoration Angel also helps for these purposes.

While the deck really wants to get its own strategy off, it can also mess with the opponent if it needs to with all of the removal it has.

What changes am I considering now? I might change out some Soul's Attendant for the Mana Tithe in the sideboard, since the Soul's Attendant aren't really doing that much.

Sideboard

We have By Force for artifact countering, Purify the Grave for graveyard hate, Mana Tithe to try to fight first-turn discard shenanigans, and Damping Sphere for tron. The Soul Sister remain strongish against burn. Note that the high-budget edition could use Rest in Peace over Purify the Grave and Stony Silence over By Force.

As you can see, I'm trying to keep this reasonably budgety. I'm happy to talk about more expensive cards but I wouldn't want to include them in this deck.

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Date added 5 years
Last updated 3 years
Exclude colors UBG
Splash colors R
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 1 Rares

16 - 10 Uncommons

14 - 4 Commons

Cards 60
Avg. CMC 2.00
Folders Modern Watchlist
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