pie chart

Nykthos: Constellation Genesis (4x 1st Place FNM)

Modern BRG (Jund) Combo Competitive Devotion Mono-Green RG (Gruul)

SilentSpook


Sideboard


Maybeboard


Utilizing huge ramp in the form of Arbor Elf, Nykthos, Shrine to Nyx, and Garruk Wildspeaker, create huge amounts of mana, dropping Genesis Hydras and primal commands to out-value the opponent or fetch the answer you need for the situation.

There is an infinite combo within the deck, which is hard to see coming and is easier to pull off than it looks.

1) Have 9 or more devotion, as well as a Nykthos, Shrine to Nyx and Temur Sabertooth in play.

2) Get all your mana, play or have Garruk Wildspeaker in play. Plus him, untap Nykthos, get more mana.

3) Play Garruk #2, sac the original one, untap nykthos, make more mana.

4) Play Eternal Witness to retrieve the other Garruk.

5) Use Temur Sabertooth's ability to bounce the Witness.

6) Play Garruk, repeat.

This generates infinite mana. Dump all of this mana into Genesis Hydra and play your whole deck by casting and bouncing it, or Banefire them for infinite unpreventable damage!

Acidic Slime: A great creature to dig/fetch for to remove problem lands, artifacts, or enchantments. Makes a great blocker.

Arbor Elf:One of the key creatures in the deck. Always play the elves before Utopia Sprawl on turn one if possible. This lets us create 4 mana on turn 2, and dropping a turn 2 garruk is pretty brutal.

Courser of Kruphix: Easily playable turn 2 with Arbor Elf or Utopia Sprawl, it filters our draws, gains life, blocks early aggression, and triggers constellation on Eidolon of Blossoms.

Craterhoof Behemoth: A quick finisher. Even with three Arbor Elf, this is lethal (no blocks/removal). Closes out games or puts enormous pressure on the opponent.

Eidolon of Blossoms: One of the main card draw engines, and turns late game draws like Courser of Kruphix, Utopia Sprawl, and Fertile Ground into cantrips to dig for better draws.

Eternal Witness: Used to recur anything we want back from the graveyard. Great to grab with Primal Command to allow us to loop them, creating lots of value. Also used in the infinite mana combo.

Genesis Hydra: One of my favorite cards ever printed. Dump lots of mana into it, get a huge beater plus extra value. What more could you want in a green creature?

Hornet Queen: Shuts down creature-based aggro. This creates such a board presence and adds lots of devotion.

Scavenging Ooze: Extra graveyard hate/Tarmogoyf hate/Storm hate/lots of deck hate. Just a phenomenal card that puts in a ton of work but can also function a beater when needed.

Temur Sabertooth: Its main job here is to bounce our ETB effects for more value, and to create infinite mana in the combo. Also a good beater if need be.

Garruk Wildspeaker: The mana machine, untaps Nykthos, Shrine to Nyx and forests loaded with Utopia Sprawls and Fertile Grounds. Also creates beasts and overruns. One of the best cards in the deck.

Primal Command: 4 modes, all very relevant at all stages of the game. Gain 7 life-useful to gain life in a pinch.

Put target noncreature permanent on its owner's library-one of the most useful modes against control and wins top deck wars. Bounce their land that enters tapped, they are denied a draw and a mana.

Shuffle target player's graveyard into their library-great for us to reload our deck if games go long, or to ruin dredge and living end.

Search your library for a creature and put it into your hand-go grab the relevant creature, or just grab Genesis Hydra and keep the value train rolling.

Banefire: Really a flex slot. Primeval Titan used to be here, but I feel like with all of the mana we generate, a quick game-ender is more useful.

Utopia Sprawl: Allows our forests to tap for an extra mana. Creates lots of mana with Arbor Elf and Garruk Wildspeaker.

Oath of Nissa: Digs through the deck, triggers constellation, smooths draws, enough said.

Nykthos, Shrine to Nyx: The other main mana engine in the deck. Generates a basically exponential amount of mana, and creates infinite mana in the loop.

Kessig Wolf Run: Banefire in land form. Trampling over their blockers with a 30/30 Arbor Elf is pretty satisfying.

The sideboard is tailored a bit to my meta, but is still very flexible. Feel free to change it to better fit your meta.

Creeping Corrosion: Great against any artifact based strategy, especially Affinity and Eggs.

Reclamation Sage: Can be fetched with Primal Command or Genesis Hydra, and hits any problem artifact or enchantment.

Crumble to Dust: One of the most underrated cards in Modern honestly, and playable turn 2. Shuts down Tron, takes Celestial Colonnade from control or other man-lands, and removes Inkmoth Nexus from infect and affinity. Great utility.

Anger of the Gods: The premier red board wipe. Shuts down a ton of aggro strategies like dredge, affinity, and lots of CoCo decks. Great card. Getting double red can be tough, but between Arbor Elf, Utopia Sprawl, and fetches, its consistent enough. Unfortunately it wipes away our dorks and eidolons, but its worth the hit.

Obstinate Baloth: Jund, Abzan, and 8-rack hate. Also useful against burn for the extra life and beefy body.

Relic of Progenitus: Fast and easy graveyard hate and draws us a card.

Thrun, the Last Troll: Makes control games easy. Nearly impossible to remove outside of Liliana of the Veil or Blessed Alliance.

Slaughter Games: Destroys combo decks. Take away their win con, and they are left to durdle and find some way to win. Great against scapeshift, storm, ad nauseum and a myriad of other decks that rely on a single card to win the game.

Genesis Wave: In testing I found this card to either be a blowout or to just sit in my hand. I would rather have the huge and difficult to counter nature of Genesis Hydra with the huge body swinging in. Banefire also fills up this slot by allowing me to simply kill my opponent then and there without any ability to stop it in the case of a board wipe or other effect.

Currently 42-9 at FNM, 6 of those losses from infect. The only other roadblock that stops this deck can be 8-wrack and Jund from taking our ramp, but we can usually outpace them.

I feel like this is a pretty competitive deck, able to beat most tier 1 decks. It's a viable competitive option that is also very fun to play if you are looking for something different that will get heads turning.

+1 if you like the deck!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Top Ranked
  • Achieved #35 position overall 7 years ago
Date added 8 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 1 Mythic Rares

33 - 7 Rares

5 - 7 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.79
Tokens Beast 3/3 G, Insect 1/1 G w/ Flying, Deathtouch
Folders sweet modern brews, Fun deck #2, Modern, Favorite Decks, modern, Un jour... un jour., Green in Modern, Decks, Modern interesting, Cool Deck Ideas
Votes
Ignored suggestions
Shared with
Views