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Zur the Filthy Necromancer Primer:

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When I first discovered Zur the Enchanter I was drawn in by his sheer power level! Honestly... few and far between are cards that hit the table and make people scared the way Zur does. As my friends always said "EDH was invented so we would have a better way to play Zur." That being said I've never been the type of player where lockdown style control made me happy. It's commander after all. What's the fun if everyone doesn't get to play? I wanted to find a way to build Zur that didn't include the ever painful Diplomatic Immunity/Daybreak Coronet voltron style of play. When I came to the miraculous conclusion that reanimation enchantments could be fetched with Zur, Reanimator Zur was born.

The Gameplay

The strategy is simple! You are a beat down reanimator deck that happens to have some control elements in case things get hazy. Zur offers an interesting but not necessary ability to tutor for not just the reanimation enchantments, but also literally every enchantment in our deck allowing us discard utility with cards like Attunement and Unfulfilled Desires, reanimation style gameplay with cards like Necromancy as well as kind of all around great utility with cards like Copy Enchantment, and Solitary Confinement.

1. Fill The Grave

2. Bring back your heart's desire

3. Drown in indescribable amounts of value

How to fill the graveyard Show

Reanimation effects Show

A little utility goes a long way Show

Primary win conditions Show

All in all I have really enjoyed my time playing this deck. Any suggestions are welcomed, and also greatly appreciated!

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Date added 8 years
Last updated 3 years
Exclude colors RG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

49 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Bird 2/2 U
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