there are 38 other spaces left for lands, it is a 5 color deck so I left that to your own budget, I recomend https://www.youtube.com/watch?v=UleH4wxzONA&t=568s

Najeela is a Aggro/combo commander from battlebond, so quite new, because of her identity she can use every single card from the game, the problem here is where to make the filter. Her Trigger ability lets a player add a Warrior Token every time a warrior attacks. Her Active ability lets a player untap his/her creatures giving them lifelink, trample, haste and a second combat phase. That being said you can play a very political game because her abilities let you benefit another player, letting you to say things like "Timmy, if I give you another combat phase, can you delete Pyke?".

After some test (in 4-people table) the best result were when she entered on turn 3, and have a defenseless player to use as a punching bag. That said, it is difficult for that to happen and less is the all the table plays aggro, so our best option is to play evade, also I understand the hard way that she don't really need more non-token warrior, she can deal with a player only paying 5 colored mana, so tribal warrior is not that important, better focus on go-wide type of cards.

So the focus will be:

  • Trigger Safely
  • Optimize Damage
  • Protect da Queen
The main card here, the broken card that domain every single combat phase, the reason of why I put here most tutors is Reconnaissance, this card is nuts, it doesn't say when you can activate it, what I mean is that you can:
  • Activate it after the trigger effect of Najeela, the Blade-Blossom or another trigger of "whenever a creature attacks" is resolving so even if the oponent has blockers your creatures, including your new warriors, will be safely removed from combat
  • Activate it after you deal damage with double strike or first strike, because you can use it to remove from combat at the moment your creature make the attack, then retrive them safely without damage (702.7b)
that being said I also add other cards like Blood-Chin Rager, Eldrazi Monument, Aven Wind Guide, Iroas, God of Victory, Champion of Lambholt and Archetype of Finality for evasive purposes.
Fist Statement: she doesn't really need help in getting menacingly dangerous. so if you are going to add damage we have to go serious, those things that add +1/+1 to all warriors or creatures are nothing compared to a Mirror Entity that can transform all your creatures in 6/6. Second Statement: her curve will normally go, turn 3 you summon her, turn 4 you summon a suport card and start attacking, turn 5 you use her active ability. It is hard to find a card that give a better output that her active ability, so think on card of cmc<5 or broken cards for higher cost, and by that I mean something better than another combat phase adding lifelink, haste and trample to yours creatures. So for the optimal damage I use
I play Najeela, insert removal or counter here. Welcome to aggro, where you are the main character even if you don't have field and hand, people can have a pili pala on the field but if you are on the game the removal goes to you. Get use to it, it is not gonna change easy, the thing you can do is to play political, or PROTECT DA QUEEN. for this we have card:lightning graves, Hammer of Nazahn (actually was for "helm of the host" which let you grow factorially, which ends out for "totally unnecessary interaction"), Diplomatic Immunity, Shielded by Faith, Unquestioned Authority, Privileged Position, Golgari Charm and Heroic Intervention
other stuff inside are removal, tutoring, utility and mana fixing, for those I don't have the last word, I like how Aura Shards work here but maybe is useless if, for example, an enchantment is stopping me from attacking. also my table has a lot of aggro players so Play of the Game and Kazuul, Tyrant of the Cliffs get very good here.

This is not a final list, just what I have played about the no go:

Feel free to recomend cards, especially for removals, I'm looking for mass removal that won't affect da queen or the minions.

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Date added 5 years
Last updated 5 years
Splash colors UB
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

26 - 0 Rares

18 - 0 Uncommons

11 - 0 Commons

Cards 62
Avg. CMC 2.95
Tokens Aven Wind Guide 2/3 W, Experience Token, Ogre 3/3 R, Warrior 1/1 W, Zombie 2/2 B
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