pie chart

Norin the Wary: I Have a Bad Feeling About This

Commander / EDH

alfindeol


Description

Or How I Learned to Stop Worrying and Love Not Paying Commander Tax!

enter image description here

Upvote

In the early days of EDH, there was no commander derided like Norin the Wary. "You're going to build a mono red deck with a general who can't attack or block? Come now, that's nonsense." Their lack of faith is our gain. Norin is a sneaky good commander with a number of powerful synergies that players typically fail to see until it's far too late.

Norin's primary game plan is simple. Put Norin, a value engine and something disruptive into play as quickly as possible. As everyone else struggles through the disruption, Norin simple generates repeated advantage until you can bury your opponents in it. The best engines take advantage of the fact that Norin ETBs every turn. Confusion in the Ranks lets you steal all the best creature on the battlefield, Genesis Chamber gets you a rough 3-1 advantage on generating Myr tokens, Purphoros, God of the Forge, Impact Tremors and Warstorm Surge just win you the game after a few turns. In the meantime, you're making sure your opponents struggle with Possibility Storm, Grip of Chaos, Stranglehold or Glacial Chasm preventing them from playing their game.

Sometimes though, you need to do something... splashier. Kiki-Jiki, Mirror Breaker and Zealous Conscripts end the game on their own with infinite tokens. Insurrection often reads "you win the game" as well. Don't like having friends? The deck can also loop Mindslaver using Goblin Welder, Daretti, Scrap Savant or Buried Ruin.

The rest of the deck is made up of interactive spells and goblins. As one of the few tutorable types in red, the goblins in the deck function as an effective tool box to deal with certain decks. Goblin Sharpshooter counters token strategies. Goblin Assassin takes care of voltron and hexproof creatures. Goblin Tinkerer eats Sol Rings and Mana Crypts and lives to tell the tale. Squee, Goblin Nabob does.... stuff... I think... Most of them also interact well with the Norin engines mentioned above giving some additional speed to the deck.

Updates

The Aether Revolt updates keep on coming! Kaladesh block has been good to Norin and Aether Revolt keeps the hits coming with some really spicy options for the deck!

Indomitable Creativity - We generate a lot of tokens and basically any artifact or creature we could hit would be an upgrade for us. I also like that this can Chaos Warp something of your opponents too if you really need to. This is the kind of flexibility I like and don't mind paying for. My only real hesitation is that it X spells don't play nice with Possibility Storm which is one of my preferred disruption pieces.

Kari Zev, Skyship Raider - So sometimes cards are just sweet and that's almost enough reason to play them. This makes a legendary monkey token.... It interacts favorably with a lot of what we do (as long as it can get an attack in) and I won't begrudge you for playing it. If you don't play the Goblin package I do, it's probably as good (if not better) than some of the Goblin token makers.

Release the Gremlins - Now HERE is the card we were looking for. Blow up a bunch of artifacts, get a bunch of gremlin tokens. It might not be as efficient as say Shattering Spree, but it has additional synergy with the deck that's hard to ignore.

Aethersphere Harvester - So the Crew 1 (or 2) vehicles are all worth considering here as they allow use to get in there with Norin. Smuggler's Copter is by far the best, but this is playable. It attacks and blocks well and will gain you a little life (which is always appreciated).

Cogwork Assembler - Well this is... something. It copies the best artifact on the board which is almost always good. It's on the verge of playable here, but likely won't make the cut just due to space. If you're playing less Goblins and more artifacts, this might be worth it.

Gonti's Aether Heart - I don't think this ability is very exciting. But it is something. More artifact focused versions of the deck could probably take advantage of it. You almost want an extra way to spend the energy this generates to make it really worthwhile.

Inspiring Statuary - This is my one, for sure, addition to the deck. The mix of artifacts and non-artifacts here really lends itself to making the best out of this card. Its fail case being that it taps itself for one every turn is already close to good enough.

Paradox Engine - So is this a Paradox Engine deck? Maybe. We have a good number of mana rocks, we can circumvent it's casting cost with Goblin Welder or Daretti, Scrap Savant and it gives some additional explosive potential the deck currently lacks. By biggest fear about it is the deck's lack of card draw. It's probably good enough and it'll certainly warrant testing.

Planar Bridge - Look, I know mono-red doesn't get tutors. Don't play cards like this though. It's just too damn slow.

Scrap Trawler - I feel like a bit of a broken record, but here it is again. If you're playing an artifact focused version of the deck, this is sweet.

Comments

I want to go to there. This deck looks a lot less linear and more interactive than my Purphoros, God of the Forge deck.

December 2, 2016 2:08 p.m.

alfindeol says... #2

I'm glad you like what you see rapgamelilyoungin!

Your assessment is pretty correct. There are games that basically end with a turn 4 Purphoros in this deck, but most of the time, you're simply doing nonsense and mucking up the game for everyone else until you find a way to win. At least with Norin, you don't start as public enemy #1. If you like politicking, this is definitely a good deck to play. You need help dealing with certain things and you often want to be non-threatening until you just mindslaver lock your opponent.

December 3, 2016 2:13 p.m.

The_Notebook says... #3

I might look into using this as a sort of catalyst to my Wort, the Raidmother deck, Mama's Little Hellspawns. The play styles sort of co-align, but I do need ways to get my wins out more consistantly as right now it is a very janky combo deck.

April 9, 2017 11:48 p.m.

alfindeol says... #4

The_Notebook Thanks for the comment! I took a quick look at that list of yours and there's certainly something to be said about taking some of the disruption techniques in this deck and applying them. The Wort deck looks like it's all synergy and fairly light on interaction. Worth noting that Possibility Storm works REALLY well with effects that copy spells....

April 10, 2017 1:26 p.m.

The_Notebook says... #5

I can't find an explanation, so can you explain how that works with conspire?

April 11, 2017 11:22 p.m.

alfindeol says... #6

The_Notebook Sure!

So when you cast a spell, possibility storm triggers and you do all the stuff on that card right? Well, with Conspire you cast the spell AND copy it. Possibility Storm only triggers on spells cast from your hand, so the copy resolves (doing what the spell actually does) and then you also get the Possibility Storm wheel for a new spell to cast. Even better? You can also conspire the spell Possibility Storm finds since it "casts" it! All in all, you get a copy of the original spell you cast, the new spell and a copy of that new spell for the low, low cost of tapping some creatures!

April 12, 2017 1:29 a.m.

alfindeol says... #7

The_Notebook And oh yeah... at the same time, it's ruining your opponents games since they literally can't plan for anything. You get to execute your game plan and generate insane value, they cast spells and hope for the best. Sure, it backfires when they turn a Llanowar Elves into a Craterhoof Behemoth, but that's part of the fun right?

April 12, 2017 1:35 a.m.

The_Notebook says... #8

Okay I see what you mean that sounds like its honestly ridiculous, but Ill take it.

April 12, 2017 10:10 a.m.

The_Notebook says... #9

I just need to remoxe my X spells if thats the case.

April 12, 2017 10:10 a.m.

alfindeol says... #10

The_Notebook Yeah, that is a risk you take with X spells. They're blanks off Poss. Storm.

April 12, 2017 1:21 p.m.

Please login to comment




Compare to inventory
Date added 6 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.61
Tokens 0/1 Goat, 1/1 Elemental, 1/1 Goblin, 1/1 Thopter, Daretti, 0/1 Kobold, 1/1 Myr
Folders Norin
Views 932