I took this deck to Game Day Amonkhet and went 1 - 3 (on the first day, 1-2-1 on the second Game Day (our store has one on Sat, and another on Sun)), which I thought was pretty good given that I had just built the deck. First was against G/B delirium and lost 1-2 (but only because I waited 1 turn to cast
Rise from the Tides
and he played Lay Bare the Heart-- I got greedy and I should have cast it when I had the chance). Next was Jund energy and lost an efficient 0 - 2 because I was just too slow and Chandra, Torch of Defiance on turn 3 both games was terrible. Next was Sultai control and won 2 - 0. Last was Sutai Aetherworks Marvel and lost 0 - 2 because I just couldn't keep up (and had to mulligan to 5 second game-- kept with only 1 land...).
I thought it did okay for a first run. I'll tweak it and probably try it again soon.
Demon of Dark Schemes is a good card. Can wipe (or help wipe) a board of zombies, and it supplies energy for Dynavolt Tower. I have even used it to steal a creature from an opponent's graveyard. Good card. The can be tough, but I haven't yet had a problem with it, so I guess it's not too tough with the current mana base.
Jace, Unraveler of Secrets works very well. I get to scry and draw a card, I can return pesky creatures to their owner's hand, and I have ultimate him several times. That pretty much seals a win. Excellent planeswalker for this deck.
Trespasser's Curse is a card that I added at the last minute. It dawned on me that this is great against aggro decks, and it was. It did slow them down and make them play more carefully, particularly when I had more than one on my opponent. I didn't run into zombies, but had I run into it, I think this card would have done a lot of damage for me.
Yahenni's Expertise is main board because this is the world in which we now live. Yes, aggro is a thing, and zombies are even more of a thing. Nobody expects this main board and it freaks them out when I play it during the first game. Nobody expects it. Nobody.
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