This started out as a deck to just buff Krav, and swing for lethal. Without trample, that's never really worked (unless Whispersilk Cloak is on him, so I just took it out). It's slowly become all about gaining life and making as many tokens as possible, and then sacrificing them for different things.

Ajani's Welcome, Soul Warden, Soul's Attendant, Suture Priest, Authority of the Consuls, Auriok Champion, and Kambal, Consul of Allocation are all engines for the deck. Pristine Talisman and High Market can help in a pinch.Krav, the Unredeemed and Regna, the Redeemer are both expensive commanders, so it usually takes a bit to get started. Once it gets going, though, it can get crazy quick. Blood Artist, Zulaport Cutthroat, Pitiless Plunderer, and Dictate of Erebos all become heavy hitters once the mass sacrificing starts.

Regna and Crested Sunmare help to quickly assemble a board state. Requiem Angel lets us sacrifice our board state, but get it right back. Rhox Faithmender doubles the life gain and Alhammarret's Archive doubles the life gain AND card draw.

Martyr's Cause helps keep us alive. If I have something out that causes life gain by creatures entering the field, Darien, King of Kjeldor makes it nearly impossible to lose.

Black Market gives us more and more mana to use for various sac-outlets/casting. Bolas's Citadel lets us cast things using all the life we're gaining. Command the Dreadhorde can be a late game "I win" card.

I have a few win-cons:

  1. Giant board state. Coat of Arms makes all of the tokens gigantic.

  2. Commander damage with Krav.

  3. Sanguine Bond + Exquisite Blood = Infinite life gain/life loss of opponents.

  4. Divine Visitation + Requiem Angel + Altar of Dementia = Infinite Milling

  5. Exquisite Blood + Aetherflux Reservoir

  6. Revival / Revenge + Aetherflux-ing everyone

A few problems I have with the deck:

  1. A lot of the important pieces are 5+ mana. I've been adding some stones to help with that, along with getting rid of some of those pieces that weren't as important.

  2. Commanders are expensive. I'm usually the last one to start really doing stuff at the table. But it's okay because once it gets going, it REALLY gets going.

  3. It's easy to get left behind in early game.

Overall, I love how the deck plays. Some of the problems I have can apply to any deck. It's a ton of fun to tick up a lot of life quickly, and watch the aggro players realize they can't attack fast enough to stop it.

Any comments are appreciated. I'm relatively new, so I'm sure there're cards I just don't know about that can help.

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46% Casual

54% Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

45 - 0 Rares

20 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Companion Zone, Horse 5/5 W, Human Cleric 1/1 BW, Soldier 1/1 W, Spirit 1/1 W, Treasure, Vampire 1/1 W, Warrior 1/1 W
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