Nobody has the intention of building a Wall

Commander / EDH K4m4r0

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(Huge?) WAR, MH1, M20 Update (kinda) —July 12, 2019

Hey everybody, I finally got around to update the deck to the newest version. I really struggled to add the fetch lands and finally decided not to add them to the list. I think alot of people can't (or won't) afford them and I don't want to give them the illusion that this deck has to be expensive to perform. I think this deck is fast and viable enough without them, since the mana base is really good. Of course everybody can customize their decks as they wish but I still want to keep it "kinda" budget-ish.

Sadly the new sets don't have a lot of (useful) defenders in them, so the update falls kinda short.

Fog Bank -> Wall of Runes

Negate -> Dovin's Veto

Masako the Humorless -> Sacred Rites

Congregation at Dawn -> Meekstone

I wanted to try Sacred Rites for a long time, I think it can be very viable and Masako lost her punch over the last year. Fog Bank turned out to be very situational and doesn't perform well when attacking. Wall of Runes is a really good and new defender, so the choice was easy. Congregation at Dawn felt weird most of the times I had it in my hand, sure you can tutor good stuff with it, but it turned out to be more of a chore than a gain. Meekstone could be very fun and I think a lot of you guys are already using it. However, I don't want to Stax/Tax the hell out of the deck, but I added more suggestions in the "Other Cards" tab below. Dovin's Veto is just better than Negate, that's it :)

I still don't like Wall of Kelp, are you still using it? What's the general opinion?

Pluralkumquat says... #1

I don't know if my opinion matters to you but you seem to be running a lot of bad walls just because they're walls. Cut them. Make room for better stuff. Also, I don't know how successful your combat tricks are with your play group, but I feel like they're too slow or lackluster to make much of a difference. Third, you really should run Assault Formation AND High Alert. Extra backups for if/when Arcades dies are always helpful.

February 2, 2019 6:19 a.m.

K4m4r0 says... #2

Pluralkumquat I always appreciate every opinion and suggestions, so feel free to write yours :) I don't run walls because they are walls. I run the defenders I run because they are the best in mana/toughness value and also the best ones regarding their abilities. What is better stuff in your opinion?

I'm very successfull running this deck as a straight beatdown/aggro deck, I intentionally left out any whacky or yank combos whatsoever. As I mentioned several times before, I was never in strong need for Assault Formation, that's why I swapped it for the better one. If this should every change, I will gladly change it.

February 2, 2019 10:21 a.m.

THCue says... #3

Yeah not sure what he is talking about, I have been following this deck sense day 1 ruing the same deck. It does awesome my wife called it the grenade deck because wall will pure out and it's game over. So to you sir Hats off. Also if I do see something I'd point it out here but seems am not the only one and was not first on some brewing but cheers!

February 3, 2019 2:07 a.m.

K4m4r0 says... #4

thcue Thank you for the heads up! I'm really glad that you like the deck and also are successful with it! The nickname your wife gave it is also very funny :)

February 3, 2019 4:13 a.m.

Pluralkumquat says... #5

February 3, 2019 4:57 a.m.

THCue says... #6

Yeah - fogwall might be a good replacement for Jeskai Barricade. Just remember we kind of don't want walls with power greater then 0 some combos wont go off. Fogbank also offers a crazy blocker for only 2. Just a thought.

February 4, 2019 9:45 a.m.

Mitrian says... #7

Lackluster defenders maybe, but we have them for attacking too. Cantripping walls are nice, but I think things like Wall of Omens and Wall of Blossoms are the minimum toughness and maximum CMC thresholds for the ones that are only cantrips and nothing else. Remember, we're drawing for every defender anyway (in most cases), so the focus has to be on more than just the draw. As thcue mentioned, keeping wall power at 1 or 0 matters for some combos, not the least of which is Tetsuko , who is an absolute all-star here. 0/3 walls aren't terrible, but we want higher toughness for the bigger 'grenade' when we attack. Jeskai Barricade is the only one in your list I'd consider adding, as it's a good protection card. THe other three aren't improvements to the existing game plan, in my opinion.

February 4, 2019 8:53 p.m.

K4m4r0 says... #8

PluralkumquatThank you for you suggestions. The only card I would consider adding is Jeskai Barricade , because it offers a good protection for Arcades an I think it is really good. The other ones are eiter too expensive mana wise or have too much power like mentioned by thcue and Mitrian. The deck is focused on getting as much defenders out as fast as possible for the best mana/toughness value. Sylvan Caryatid is not bad at first sight but it wouldn't help much with ramping and in the late game its toughness is too low for . The best thing which can happen is to oneshot an opponent and every single point of toughness is important. I use Fog Bank to shut down a lot of commanders and their abilities in my meta. Maybe I'll remove it in the future because some of those commanders were disbanded.

thcue Thank you for you comment and continuous support.

MitrianThank you for your comment and clarifications. I personally like Wall of Omens and Wall of Blossoms , because they always helped me to get back some cards in my hand after discarding abilities or after I have drawn a lot of non-defenders. If you want to get rid of them, best replacement cards would be Murmuring Phantasm and Wall of Deceit . Those are the only 2 cmc cards left with the highest toughness (well except for Wall of Shards but I don't like to be responsible for enemy advantage).

February 5, 2019 3:35 a.m.

Mitrian says... #9

I agree, K4m4r0. I would be very unlikely to remove the 0/4 cantrips in my deck, they are both fantastic. I was simply referring to those as a minimum threshold which cards like Carven Caryatid and Jungle Barrier don't quite meet, hence are not included in the deck.

February 5, 2019 1:41 p.m.

K4m4r0 says... #10

Mitrian Ahh, I see. I slightly misunderstood it then.

February 6, 2019 5:18 p.m. Edited.

Vlasiax says... #11

Have you considered running Aura Shards for removal or Brave the Sands to get some more defence? I think that the latter would be better option than Masako, because it's easier to kill 2/1 creature than enchantment

February 22, 2019 4:30 p.m.

K4m4r0 says... #12

Vlasiax I haven't considered it lately but I'm glad that you brought it back to my mind. I'll probably add it in the future. I run Masako because it can catch an opponent off guard with her flash ability and opponents remember this and consider to not attack you when you are tapped out. Otherwise you are totally right.

February 23, 2019 9:53 a.m.

Vlasiax says... #13

How about a little swap of Glacial Wall for Monastery Flock ? You sacrifice 2 toughness for another Flying creature, which in my opinion is better both offensively and defensively.

March 4, 2019 3:18 a.m.

K4m4r0 says... #14

Vlasiax this could be interesting. I'll try to get my hands on a Monastery Flock and test it.

March 4, 2019 5:45 p.m.

THCue says... #15

Okay one thing that has me wondering is the morf thing..

Drift of Phantasms

We can come in morf then when it flips draw a card, then re-morf then when it comes to a wall again draw a card is this how it's working? Just want to clear things up with my mind.

Also in my deck I took out the Shield Wall the +2 is eh but honestly you can put in a card that you want to test out in it's place.

When I get home I'll have to look what changes I did, but the deck is feared by my group.

March 15, 2019 9:58 a.m.

THCue says... #16

Oops! Wrong card above I meant Wall of Deceit

March 15, 2019 9:59 a.m.

Vlasiax says... #18

I think that's not how Morph works. Actually it won't trigger card draw from Arcades since Wall of Deceit is already on the battlefield and morphing it works in the same way as Transform - it just changes its form without leaving and re-entering.

Rule 702.36e states that and I use it as a reference. So... Aside from being 0/5 Defender that can recover from Ixidron it's somehow useless

March 16, 2019 4:08 p.m.

K4m4r0 says... #19

Vlasiax You are right, I should have verified it first. Since it is not entering the battlefield anymore it wont cause triggers to happen. I better remove my misleading comment. Thanks for clarifying it!

March 16, 2019 7:49 p.m.

THCue says... #20

Okay so in my deck I have these added just a thought and we can brew more.

Bant Charm

Noetic Scales

Slaughter the Strong

Karn Liberated

March 16, 2019 11:31 p.m.

THCue says... #21

Karn is just a why the hell not till we find a better card haha FYI since it's hard to attack us with all these walls.

March 16, 2019 11:32 p.m.

Vlasiax says... #22

Slaughter the Strong is amazing and I use it myself, same thing with Dusk , which also can reanimate some walls.

Bant Charm looks good as it has ALL modes useful, which is rare for charms to be that good. The only thing that makes me not put it immediately in my deck is its cost - 3 colored mana is tough requirement even with dorks and mana walls.

The rest is IMHO too costly but I personally try to have lower average CMC of a deck

March 17, 2019 12:20 a.m.

THCue says... #23

Dusk I might have to toss that in for Karn Liberated .

We should always have 3 of the mana out cause we need our commander out. So Bant Charm is a good clearing out card etc but commander a the bottom etc .. something nasty.

Ya might loss Scales..

March 17, 2019 12:27 a.m.

Vlasiax says... #24

Your argument with Bant Charm putting commander at the bottom of someone's library is actually outdated because now "Replacement effect" is a thing and every time Commander tries to change zones it can be put into command zone instead.

But still taking out combo piece or huge beater with Trample or Infect is value. I might try it in my deck anyway.

Also how about Silence ? It's actually a little better than Remove Soul - you cast Silence at the beginning of someone's upkeep so they actually have to respond with counterspell or they're stuck with draw-land-pass turn

March 17, 2019 4:01 p.m.

THCue says... #25

Very true I like the Silence idea also Aura Shards talked about earlier was a great idea as well.

We do need to remove the Wall of Deceit

March 18, 2019 1:11 a.m.