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Your land base is super messed up. You don't have any basics for against any blood moon effects, and you will be paying tons of life. You should run a few (3-4) mountains for a safety measure.
February 2, 2016 10:16 a.m.
Not worried about paying tons of life. Also blood moon is a third turn drop at earliest which doesn't bother me either. Third turn I'm ending game and running 85% red. Blood moon is pretty much a non issue.
February 2, 2016 10:55 a.m.
I agree that Blood Moon is nothing to worry about, but if you play against a burn deck with cards like Searing Blaze, you will definitly find yourself in situations where you care about your life total. A single basic mountain is clearly better then the 4th Sacred Foundry, and the 4th Stomping Ground can make room for a Bloodstained Mire/Scalding Tarn/Arid Mesa (a fetchland can provide all three colors, whereas Stomping Ground can never give you access to white mana). Some successful burn decks (that have basically the same color requirements as your deck and also include Wild Nacatl) run 1-2 Copperline Gorge, so that might be a consideration for you too.
February 2, 2016 3:51 p.m.
I have seen turn 1 Blood Moon off a Sol Ring and a Simian Spirit Guide. Also, I have to say the only reason I'm seeing white in this deck is hoplite and nacatl, and while nacatl is great, I think a r/going base is much better, plus it gives you more haste options like Goblin Guide and Akroan Crusader
February 2, 2016 10:56 p.m.
@Pethrax Sol Ring isn't Modern legal..?
I think the deck is a solid aggro plan, but incredibly weak to things like burn and spot removal. In response to several of your pump / casts they can remove your creature e.g Lightning Bolt, Path to Exile, Dismember. Definitely can pick up an easy Game 1 but be prepared for a lot of spot removal Game 2 / Game 3
February 2, 2016 11:24 p.m.
I would say that, playtesting your deck against my burn list, the biggest weakness of this deck is its lack of basic mountains. Speaking from my personal experience with Naya burn, which should, in theory, have a fairly similar mana base, a few basics doesn't generally hamper your consistency; adding in just two basic mountains to be targeted by your fetchlands would make racing other aggro decks significantly less painful.
February 3, 2016 1:05 a.m.
I agree you want some basics, and also that white doesn't seem super important here. but being a naya player myself (albeit a bigger coco zoo list) I know how good nacatl is. As for the land, you really only want a few shocks of each colour max and the rest basics, it's the fetches you want playsets of.
February 3, 2016 3:10 a.m.
I had really forgotten about Burning Tree. I may look to throwing in a basic land or two to lessen the pain from shocking.
February 3, 2016 8:23 a.m.
February 3, 2016 12:32 p.m.
if you're 3 colors, the formula is usually a 3 main color shock 2 secondary and 1 back up. So say if Im running a mardu that's primary black it's going to be 3 blood crypt, 2 godless shrine, 1 sacred foundry. Another thing. Youve got the makings of a good burn deck. Play burn. I mean you're running red and not running bolts, that's bad...you understand that right? Hammerhand and dragon mantle is terrible. You do NOT need that many fetches. You want, 4 main, so 4 wooded foothills and 2-3 mesa/heath. Mtgtop8, seriously it'll help. Also you'll never get to strive rouse the mob in modern
February 3, 2016 8:13 p.m.
I'm not gonna run burn, this isn't a burn deck. Also Hammerhand and Dragon mantle is amazing and have won me more games then lost. I also don't intend to run bolts because it doesn't help the overall theme. I understand where you want to go but its the opposite direction of what the deck is supposed to be.
February 3, 2016 10:12 p.m.
So it's ok if I bolt or path every guy you put out right? maybe searing blaze you to death? You're running creatures that don't pass the test, and without the creatures you're dead in the water, the best cards youve got here are sswiftspear and nactl, yet you're not supporting them, at all. See swiftspear into bolt into bolt, that's 9 damage. cheetah into bolt into bolt is 9 damage.
February 3, 2016 10:41 p.m.
you know what else is good? swiftspear attacking for 1 on turn 1, swift spear into swiftspear attacking and then casting lightning bolt on turn 2 for 7 or cheetah, swiftspear x2 on turn 3 into atarkas command for 12? or cheetah swiftspear T3 bolt, atarkas command which equals 14? cmon it's simple math
February 3, 2016 10:48 p.m.
Thats assuming you have two bolt's and they have no blockers. How about Swift spear for 1 on 1. Swift and Saytr + Hammer for 5 on 2. Then Swift and Saytr + Titan's and Temur for 3 normal + 8 double strike trample for 19 total. The math is obvious.
February 3, 2016 10:55 p.m.
Fix your mana base..
Lose the Arid Mesas
+2 Dryad Arbor
Or do one gorge and one plains.
What we've done is given you resilience to death and taxes and g/w hate bears. Both of which you had no matchup against if they are on the play. We've allowed you to take advantage of Path to Exile's downside. And if a game goes late, drawing a fetch can now still net you a creature ((Dryad Arbor)).
If you want to do it a little different you probably can but you need to have fewer fetches or you will be conceding a lot of turn 2s against death and taxes and hatebears when you can't fetch your second land. It's never ok to have only 8 mana sources in a deck
February 4, 2016 1:07 a.m.
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|Date added||1 year|
|Last updated||1 year|
This deck is Modern legal.
|Folders||Decks I want to build., aggro, Naya (Modern/Standard), Net decks, Cool brews I want to try, Modern Aggro, ansehen noch nicht gesehen, Pretty neat|
|Top rank||#13 on 2016-01-27|