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Niv-Mizzet Reborn 50 Guild cards

Commander / EDH*

bobbruinsma

Maybeboard


This is a pretty optimised but casual commander deck. As I prefer not to play infinite combo's the decks' main win condition is combat. However, the deck actually wins through having an abundance of cards at your disposal through Niv-Mizzet Reborn 's ETB ability. The deck is built with an even distribution of all 10 guilds in mind to maximise the value gained of Niv's ETB. It might seem obviuous, but it should be noted that Niv's ability doesn't hit lands and most good ramp is mono coloured, so we'll take whatever we can get in multicolour. Simic provides the best options with cards like Coiling Oracle and Arixmethes, Slumbering Isle , both of which work well the the ETB and Legendary subthemes of the deck. In regards to the ETB subtheme, Azorius and boros provide flicker cards like Turn to Mist or Legion's Initiative which protect Niv while generating extra ETB's. There are a few other targets like Prime Speaker Zegana and Knight of Autumn but usually Niv is the best target. The legendary subtheme is very light and is in this deck just because of Primevals' Glorious Rebirth . However I am considering making it more relevant by adding cards like Sisay, Weatherlight Captain and Arvad the Cursed next to a few more legendaries that can be found in the maybe board. Even though we will usually have a full hand, a few draw spells are still important to make sure you hit your landdrops in the late game. As with ramp spells, good draw spells are usually found outside of multicoloured cards with the exception of Notion Rain and a few cantrips (of which Manamorphose is my absolute favourite!). The removal suite is where multicoloured cards really shine. There are so many options to choose from that many cards that would be considered staples do not even make the cut for this deck. basically you can pick and choose whatever fits your meta but here are just some options: Merciless Eviction , Anguished Unmaking , Decimate , Terminate , Supreme Verdict and Pernicious Deed . All these cards help you make it to the late game where you will eventually win through sheer card advantage. When it comes to closing out the game there are also many two colour fatties to choose from such as Aurelia, the Warleader or Consuming Aberration although you might want to consider swapping out the latter for a legendary fatty. And since Niv is quite the fatty himself taking out a player with commander damage is not unheard of, especially with some of the cards that buff like Knight of New Alara or even Mirari's Wake . combined with the double strike mode on Boros Charm you'll be able to catch your opponents off guard. The rest of the deck is made up of 11 non-guild cards that are just too good to pass up on. Think Sol Ring and Cyclonic Rift , but the card I really like for this deck is Urza's Filter . It really helps casting multiple spells in a turn later in the game preventing you from having to discard down to handsize. It even reduces commander tax. The mana base is quite simple. I used to play Maze's End but if you don't have a dedicated deck for it it is just bad. Now I run every good 5 colour land, all 10 Shocks and all 10 check lands as budget alternatives to actual duals, 1 of every basic and 1 extra Forest . If you have any suggestions for this deck I'd really like to hear about it, please leave a comment below.

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45% Casual

55% Competitive

Date added 4 months
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.42
Tokens None Treasure
Folders EDH
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