Maybeboard


Wanting to do mostly draw damage, plus a lot of triggers off of instant/sorceries and/or spells in general. Haven't started mana base, just getting a concept out.

After playtesting, seems to work well 6/10 times, dealing 20-30+ damage by turn 20. Only problems on the other 4/10 are not enough spells in hand or not enough mana to cast dump spells for big damage. Liking the token generation for defense, and most other creatures work off instant and sorceries too well to take out.

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36% Casual

64% Competitive

Date added 11 months
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Cards 99
Avg. CMC 3.16
Tokens 2/2 Drake, 2/2 Djinn Monk, 1/1 Elemental, 1/1 Goblin, Clue, Experience, 1/1 Squid
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