Sideboard


Making a deck that forces Nissa to power out Eldrazi may be one of the funniest things you can do in magic if you hate Vorthos players. I really hope this becomes competitive just for this reason =)

Weaver, Vizier, Vitalist, and Bounty all help with hitting the colorless mana for the eldrazi. Significant ramp, and Vizier + Nissa synergy is the engine of the deck. Her +2 helps you with Vizier hits, and Viziers top deck vision lets you know exactly when to +0 her for a free fatty.

Sideboard is a mix of permission for things like Gideon/Marvel/New Perspectives, a little bit of bounce for go wide strategies (zombies / Humans), and the necessary artifact hate for Marvel / Heart of Kiran and all the other nonsense we see in standard right now. Commit / Memory is actually very useful as it actually interacts with indestructible nonsense and can shuffle it away as well.

Edit:

-2 Lumbering Falls // +2 Wastes

This was a decision I had been aware of when making the deck originally. In the end the tap lands hinder the deck, and being able to search for a Wastes with Traverse makes the deck much more resilient to mana problems.

-2 Bounty of the Luxa -4 Traverse the Ulvenwald // +3 Eldrazi Mimic +3 Attune with Aether

Bounty of the Luxa felt like it was stalling a deck that was much more aggressive then I anticipated. The turn 5 ramp is nice for things like a huge Nissa, but there are better things to do on turn 3-4. Eldrazi Mimic's ensure less durdling on the first 2 turns, and play well into the more aggressive strategy. Changed Traverse to Attune since there is pretty much 0 chance for delirium now, and the energy helps out with the hubs. Went down 1 land search as well as it is not something I want to top deck later.

-1 Wastes // +1 Forest

Drawing into the second waste never felt good. Vizier and Nissa let you cheat the colorless mana later in the game, and you can still grab it with attune with aether for the early fixing if needed.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

31 - 5 Rares

4 - 7 Uncommons

3 - 3 Commons

Cards 60
Avg. CMC 3.75
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