- 3x Goblin Bushwhacker
- 4x Goblin Guide
- 2x Kor Skyfisher
- 3x Plated Geopede
- 3x Squadron Hawk
- 4x Steppe Lynx
- 3x Stoneforge Mystic
get marsh flats. and toss maybe try one more adventuring gear to help out those landfalls.but also try kor skyfisher. you can use that to bounce back your teetering peaks so you get two plays of a +2 +0 and its a flyer you can use to just flyer beat down. toss in a sword of body and mind. green/blue sees lots of play. +1 from me good deck man
January 10, 2011 10:28 p.m.
I played boros when the idea was fresh and i am sorry to say the deck has kinda died out. it can win big sometimes but in long games the deck loses force. Devastating summons bushwhacker is a really good combo though
January 10, 2011 11:38 p.m.
why do you have basilisk collar? its kinda useless in an aggro deck like this without cunning sparkmage, you can make more aggro choices. Check out my boros version, it's been doing really well for me
January 11, 2011 2:39 a.m.
I feel like the stoneforge mystic is not being utilized enough, there are some bad ass equipments in standard right now... the swords are of course awesome. Everything else looks pretty good, except maybe a sun titan for late game? All of your creatures are low mana cost so that would work out pretty well... :)
January 11, 2011 9:37 a.m.
and according to the new spoiled cards there will be a new battle cry mechanic in the next set. I think that mecahanic will make put boros back in business. check out the new card named "hero of bladehold"
January 11, 2011 9:52 a.m.
January 11, 2011 10:27 a.m.
Stoneforge Mystic is awesome in this deck! I would say you need to replace the Journey to Nowhere s with Burst Lightning s because they will make the deck faster. The deck is about being fast and if you need a serious removal spell then, you should sideboard it in, you don't need it in the mainboard.
January 11, 2011 noon
keep Journey to Nowhere. It deals with Wall of Omens and Overgrown Battlements, which Burst cannot (both of those cards are favored by the metagame right now). I don't agree with running only 3x Goblin Guide and 3x Steppe Lynx. Control matchups come down to whether you drop Guide/Lynx on turn 1, and having 4x of both your 1-drop creatures gives you a better matchup there. Stoneforge Mystic doesn't do much for this deck right now. Add Sword of Body and Mind or drop the Mystics. You also want several more fetchlands (ie, Marsh Flats).
January 11, 2011 2:15 p.m.
Burst Lightning kills most of the creatures played by all of the following: Red Deck Wins, Elves, Boros, Vampires, WW Quest.
I agree that Journey to Nowhere is needed in the deck, but not in the mainboard. Journey should be sideboard tech for: Control, Valakut and Eldrazi Green.
Burst Lightning is the better choice if your local Meta has some of the decks that I have listed.
January 11, 2011 3:03 p.m.
Alright, I made some changes. Went down to 2 Journey to Nowhere , added a sword. brought up steppe lynx and goblin guide to 4x each. added 2x marsh flats (that is all I own). put in 2x kor skyfisher to bounce and reuse. It works a lot faster now and don't think there is a need for more than one sword or adventure gear. What about the SB. What do we do there? Also how do i survive a damn Pyroclasm lol
January 11, 2011 3:04 p.m.
Boros decks don't worry about pyroclasm much, you hold back a fetchland in order to make your creatures 2/3 or 3/3 in case of emergency.
And for the person who said Boros has died.....um it just won a 493 player standard event in kansas city.
UB control lists are running disfigure maindeck, so you might want to consider running 3 Kor Skyfishers as a permanent way to keep a creature on the board.
My buddy has been dominating FNM's locally for awhile with Boros (well almost dominating as he has yet to beat me 80)~
January 11, 2011 5:08 p.m.
Refraction Trap works, but the best way to make sure your deck doesn't get wrecked by Pyroclasm is not to be greedy. Know which decks run Pyroclasm and always assume that they have it, keep some of your creatures in hand until you are ready to end the game or to replenish creatures which where destroyed.
January 11, 2011 5:09 p.m.
January 11, 2011 5:13 p.m.
Raddman What are you using to beat him? Just wanna know what kind of weakness I may have with this deck.
January 11, 2011 6:16 p.m.
Ya I just saw the new Battlecry cards, they will rock with decks like this...
I like the additions and changes that you have done. If you are willing, you may want to think about throwing in some buff spells to see how that works, it may help a lot against pyroclasm and work well on top of landfall. Mighty Leap Thunder Strike or Assault Strobe might help.
If you want to deal with control decks, Silence would be a nice card to at least sideboard if not main board. It could also stop pyroclasm from being cast at all. :)
January 11, 2011 9:45 p.m.
err thunder strike and assault strobe don't help against pyroclasm, but they do help with damage :)
January 11, 2011 9:47 p.m.
I run 2x disfigure, 3x doom blade, 1x Consume the Meek and 2x vampire nighthawk which helps me beat him. If i get Grave Titan down game 1 he really has no chance in the match. My sideboard consists of 1x consume the meek, 2x disfigure, 1x doom blade, 2x skinrender. If UB wants to win against aggro and it runs 3x-4x jace, tms, it will simply win in some circumstances imo.
January 11, 2011 11:41 p.m.
Also, I forgot about 1x ratchet bomb maindeck and 1x in the sideboard.
January 11, 2011 11:43 p.m.
Sounds similar to my list as well. Basically, when I have played against Boros I have found that it gets bad Top decks and I normally stabilize at about 2-5 life. I have even been at 2 life and my opponent top decks Lightning Bolt and I answered with Flashfreeze XD.
My U/B Control List: U/B Control - Edit.
January 12, 2011 9:23 a.m.
I think you should always play 4 squadron hawks if you play them.
January 14, 2011 6:35 a.m.
the double R cost of searing blaze is a little bit too much in an aggro deck like this imo. id replace them with a 4th squad hawk, 1-2 more adventuring gear, and a 4th geopede.
definitely keep in the journey to nowheres, they take out the battlements and most importantly TITANS! they can really help you keep your tempo up after your opponent drops a titan, even a grave titan. journey takes care of creature that can ruin your day, even the most to be feared, wurmcoil engine.
January 15, 2011 2:28 p.m.
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|Date added||5 years|
|Last updated||5 years|
This deck is Legacy legal.