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Nekusar The Punisher

Commander / EDH

vishiano


Nekusar EDH deck. The goal is to play somewhat politically, redirecting threats away and punishing people who do attack you. Then stalling for time until you can combo and win. I play in a larger group of 4-5 other people. We usually play either Star, Free for all, or an Avalon/Bang/Mafia variant. I'd say our play group is semi-competitive, only house rule is no mass land destruction. Common opponent decks are


The Devastator

Commander / EDH* SOGeddon

4 COMMENTS | 139 VIEWS



deck-large:a-noyan-derp
Rakdos, Lord of Riots, Breya, Etherium Shaper, and Marath, Will of the Wild.

Comments/Suggestions/Questions are welcome.

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Updates Add

1/19/17: Removed Lightning Greaves, Vedalken Orrery, Wheel of Fate, Kami of the Crescent Moon, Font of Mythos, Tamiyo, the Moon Sage, Riptide Laboratory, Forsaken Wastes, Propaganda, Howling Mine, Phyrexian Arena, Swamp, Island, Mountain, Dismal Backwater, Akoum Refuge, Jwar Isle Refuge, Homeward Path, Magus of the Jar, Damnable Pact, Glistening Oil, Dictate of Kruphix,

Added Swiftfoot Boots, Breathstealer's Crypt, Waste Not, Increasing Vengeance, Collective Defiance, Tezzeret the Seeker, Unholy Grotto, Erebos, God of the Dead, No Mercy, Burnished Hart, Temporal Mastery, Vault of Whispers, Seat of the Synod, Great Furnace, Choked Estuary, Foreboding Ruins, Drowned Catacomb, Watery Grave, Magus of the Wheel, Molten Psyche, Monastery Siege, Cephalid Coliseum
Color Change: +6, -3, -2
Total CMC change: -*


Swiftfoot Boots is slightly better than Lightning Greaves if I want to use Curiosity

I found I was never using Vedalken Orrery, much of the deck is instants and their is little advantage to flashing in the rest. Replaced with Burnished Hart for extra land fixing.

Wheel of Fate was to slow and allowed my opponents to hold removal for when it would finally pop. Replaced by Collective Defiance, downside of which is its only target player but the upside is it has extra utility.

Riptide Laboratory was switched for Unholy Grotto, Grotto is cheaper to use it's ability and I found I was rarely using Lab's effect as I would rather keep mana open for counter spells anyway. If the same ends up being true for Grotto I'll cut it too.

Tamiyo, the Moon Sage was switched for Tezzeret the Seeker, although Tamiyo's -8 is great keeping her out for 5 rounds is tough and her other abilities don't synergize well with the deck. I generally don't need even more card draw(-2), and the lockdown(+1 is ok but not worth her casting cost of 5 mana. Tezzeret can fetch me my ramp(-X), and untap(+1) them. I also added the three artifact lands so he also land fixes for me at 0.

Forsaken Wastes was switched for Erebos, God of the Dead. Wastes and Erebos are very similar but Erebos is even harder to remove, can draw me cards, and only stops my opponents from gaining life.

Propaganda was swapped for No Mercy. Paying after round 5-6 is not that big of a draw back for a lot of decks, but potentially losing a commander or big attacker might be. No Mercy also stops non-combat damage and is black which frees up my blue on that turn, plus I still have Collective Restraint for weeny decks.

Phyrexian Arena was swapped for Monastery Siege. Not 100% sure on this one but I like that Siege has extra use if my draw is already stacked.

Removed the life lands like Akoum Refuge for potentially faster shadow lands such as Foreboding Ruins

Removed Homeward Path as I no longer run the amount of creatures for this to be helpful. Replaced with Cephalid Coliseum; Coliseum is 3/7ths of a wheel on one person, and in a pinch could put someone over.

Swapped Magus of the Jar for Magus of the Wheel, Wheel is faster, and leaves blue open.

Damnable Pact was swapped for Molten Psyche. costs higher than 6 can be hard for this deck, especially if I need to keep mana open for responses. Molten Psyche is cheaper and synergizes well with Tezzeret.

I like Glistening Oil but my opponents were starting to focus me on the off chance I had the combo in hand. It's also a dead card if I don't happen to have a creature on the board. Replaced with Increasing Vengeance, another win-con with a mindraze and wheel but one that is harder to predict and can be cast from a graveyard. I'm on the fence for this one but we'll see.

Kami of the Crescent Moon, Font of Mythos, Howling Mine, and Dictate of Kruphix encouraged my opponents to simply kill whatever I had that was mindrazing them, giving them unpunished extra draw. Replaced by: Temporal Mastery, more on this below, Breathstealer's Crypt, another mindraze like effect, Waste Not, should produce tons of mana/cards/creatures after every wheel, and a Watery Grave bringing the total mana producing land count to 37(Maze of Ith does not produce mana).

The basic lands removed were swapped for their artifact land counterparts for easy land fixing with Tezzeret.

Temporal Mastery was added because I've found miracle to be very easy to activate with this deck by testing with Reforge the Soul. Mystical Tutor, Vampiric Tutor, Insidious Dreams can all place it on top of the deck. Any discard outlet with Library of Leng also can, assuming its already in hand. This is more experimental but seems like it could be a fun interaction.

Curious to see how all these changes shake out. If Tezzeret is as good as I think he is I may be able to cut a land. Temporal Mastery, Increasing Vengeance, and Monastery Siege are wildcards.















1/18/17: Removed Helm of the Ghastlord and Soul Manipulation, Added Insidious Will and Insidious Dreams
Color Cost: 0, 0, -1
Total CMC change: +

Helm of the Ghastlord was proving to be to expensive and unhelpful with so few creatures in the deck
Soul Manipulation was swapped with Insidious Will, Manipulation is very situational well Will is a better counter and gives more utility, all for only 1 more cmc.
I added Insidious Dreams as an experiment, but it's proven to be incredibly good in Nekusar. It sets up miracle on Reforge the Soul, can stack your hand with whatever you need, and its downside; discarding, is almost nullified if Library of Leng is out. According to EDHREC only 2% of Nekusar decks run Dreams, I think its a hidden gem.

1/11/17: Removed Kederekt Parasite, Added Maze of Ith
Color Change: 0, 0, -1
Total CMC change -

Kederekt Parasite is useless if I control no red permanents(5 including Nekusar). Nekusar is red, but if an effect removes him Parasite just sits there doing nothing. I may put it back in if I add more red permanents to trigger its effect.
Maze of Ith can fog big threats and since its a land its not as vulnerable to removal.

1/1/17: Removed Ghost Quarter and Mountain, Added Steam Vents and Strip Mine
Color Change: 0, 0, 0
Total CMC change

Steam Vents diversifies my mana over a mountain.
Strip Mine is a straight upgrade over Ghost Quarter

12/26/16: Removed: 1x Swamp, Curse of Bloodletting, Nin, the Pain Artist, Nightscape Familiar, Illusionist's Gambit, Fascination, Prosperity, Venser's Journal
Added: Geier Reach Sanitarium, Reforge the Soul, Wheel of Fate, Phyrexian Arena, Curiosity, Phyrexian Tyranny, Forsaken Wastes, Helm of the Ghastlord
Color Change: +1, -3, +4
Total CMC change -*

Curse of Bloodletting and Venser's Journal proved to be to expensive.
The cost of Nin, the Pain Artist, Fascination, and Prosperity are to hard to pay. I'd rather simply wheel with my replacement cards, Reforge the Soul or Wheel of Fate.
Illusionist's Gambit is weaker than AEtherize and more expensive than Darkness and I found myself almost never needing it.
Curiosity and Helm of the Ghastlord could be very good attached to a mindrazer.
Phyrexian Arena gives me extra draw at minimal cost and without fueling opponents.
Phyrexian Tyranny is another mindraze effect.
Geier Reach Sanitarium synergizes well with mindraze effects as well as Liliana's Caress and Bloodchief Ascension, replaces one swamp.
Nightscape Familiar might find his way back in, I just find him a bit underwhelming right now.

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Date added 7 years
Last updated 7 years
Exclude colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

50 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Emblem Dack Fayden, Emblem Ob Nixilis Reignited, Zombie 2/2 B
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