Nekusar

Spend your early turns putting down some enchantments, ramping, slowing down your opponents, and drawing a wheel effect or two. Depending on how many "punishment" cards you've drawn your first few turns you can decide whether you need to cast Nekusar or not. Often times getting a couple enchantments down will be sufficient, you don't need to get Nek down every game and often he'll get hated on anyway.

Once you've got some permanents that'll do damage for draw or discard, all you're looking to do is wheel, and if you have a couple punishers down you can end the game with back to back wheels. It becomes pretty easy to do 14, 21 or even 28 damage to the whole table with just a Windfall or Reforge the Soul.

I've seen a lot of lists online include things such as Dictate of Kruphix or Master of the Feast, I disagree with cards like these. It makes the deck into more of a tax effect while feeding your opponents cards nice and steady. I want to keep changing their entire hand and do 14+ damage doing so rather than spend 5 turns sapping them for 2-6 and hoping they don't draw win cons. I've also seen using auras (Curiosity,Phyresis,Helm of the Ghastlord) and I get it. When these cards work, they're absolutely savage. That requires resolving and protecting Nekusar though and you better believe when you enchant him the whole damn table is coming for you. Not to mention with infect it's going to take two wheel effects to deal 10, most of the time if you can get two wheels off you'll have won or be close through regular damage anyway...

This is just my currently owned list, manabase can be upgraded, rocks like Mana Crypt added, and some obvious replacements like Damnation in place of Deadly Tempest.

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

40 - 0 Rares

16 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.73
Tokens Bird 2/2 U, Zombie 2/2 B
Folders EDH
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