This one's for the little guy. Dorks & token-generating goblins team up in this deck in order to create a massive army of weenies in the early going, before ramping into some powerful anthem effects that suddenly turn our humble heroes into something much more ferocious.
DORKS
Llanowar Elves
: Despite its inability to fix colors, the possibility of a t2 Warboss or Krenko is too sweet to pass up, and it can also team with a 2-drop dork to get the 5-drops out on turn 3.
Incubation Druid
: This is one dork that doesn't need anthem effects, but it's still the best 2-drop dork in Standard. There are also a few ways to sneak counters onto it early in order to get the extra ramp.
Paradise Druid
: The best dork for early-game combat that also protects itself & fixes colors.
TOKENS
Tilonalli's Summoner
: Earning the city's blessing with mana dorks fueling a token-fireball effect is almost too easy.
Legion Warboss
: A half-decent card that creates tokens.
Krenko, Tin Street Kingpin
: Teams nicely with the Warboss, who can mentor him into creating 3 goblins on the first attack. Also gets exponential with anthem effects.
Siege-Gang Commander
: Not only does he create an impressive 4 bodies for anthem-ing, but he also gives some reach & removal. The dorks can ensure that he'll have the mana he needs.
ANTHEMS
Domri, Anarch of Bolas
: Cheap firebreathe for the team, ramp & a little removal. A taste of what's to come.
Unbreakable Formation
: Protection from wrath effects while also serving as a powerful anthem. The 2 & 3-drop Red creatures all trigger upon attacking, so giving them a safe way into combat can lead to big value.
Trostani Discordant
: This anthem-on-a-stick brings her own tokens to the party. A shame they aren't Goblins, but we'll allow it since she does everything we're looking for.
Ajani, Wise Counselor
: The life gain can single-handedly stop aggro decks in their tracks, while +2/+2 for the team is where things get silly.
Divine Visitation
: Absolutely bonkers with pretty much any of the token-generators, but
Tilonalli's Summoner
would have to take the cake.
Domri, City Smasher
: Gives a continuous stream of anthem effects, only pausing for a little removal. Haste means that all the attack triggers happen immediately.
THAT ONE ANNOYING CARD THAT DOESN'T FIT ANY OF THESE CATEGORIES
Conclave Tribunal
: A jack-of-all-trades removal option is worth a couple slots, and we might as well use one that can make our Goblins feel like dorks. Team bonding is important.