This one's for the little guy. Dorks & token-generating goblins team up in this deck in order to create a massive army of weenies in the early going, before ramping into some powerful anthem effects that suddenly turn our humble heroes into something much more ferocious.

DORKS

Llanowar Elves : Despite its inability to fix colors, the possibility of a t2 Warboss or Krenko is too sweet to pass up, and it can also team with a 2-drop dork to get the 5-drops out on turn 3.

Incubation Druid : This is one dork that doesn't need anthem effects, but it's still the best 2-drop dork in Standard. There are also a few ways to sneak counters onto it early in order to get the extra ramp.

Paradise Druid : The best dork for early-game combat that also protects itself & fixes colors.

TOKENS

Tilonalli's Summoner : Earning the city's blessing with mana dorks fueling a token-fireball effect is almost too easy.

Legion Warboss : A half-decent card that creates tokens.

Krenko, Tin Street Kingpin : Teams nicely with the Warboss, who can mentor him into creating 3 goblins on the first attack. Also gets exponential with anthem effects.

Siege-Gang Commander : Not only does he create an impressive 4 bodies for anthem-ing, but he also gives some reach & removal. The dorks can ensure that he'll have the mana he needs.

ANTHEMS

Domri, Anarch of Bolas : Cheap firebreathe for the team, ramp & a little removal. A taste of what's to come.

Unbreakable Formation : Protection from wrath effects while also serving as a powerful anthem. The 2 & 3-drop Red creatures all trigger upon attacking, so giving them a safe way into combat can lead to big value.

Trostani Discordant : This anthem-on-a-stick brings her own tokens to the party. A shame they aren't Goblins, but we'll allow it since she does everything we're looking for.

Ajani, Wise Counselor : The life gain can single-handedly stop aggro decks in their tracks, while +2/+2 for the team is where things get silly.

Divine Visitation : Absolutely bonkers with pretty much any of the token-generators, but Tilonalli's Summoner would have to take the cake.

Domri, City Smasher : Gives a continuous stream of anthem effects, only pausing for a little removal. Haste means that all the attack triggers happen immediately.

THAT ONE ANNOYING CARD THAT DOESN'T FIT ANY OF THESE CATEGORIES

Conclave Tribunal : A jack-of-all-trades removal option is worth a couple slots, and we might as well use one that can make our Goblins feel like dorks. Team bonding is important.

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Date added 8 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

8 - 0 Uncommons

Cards 60
Avg. CMC 3.14
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Food, Goblin 1/1 R, Human Cleric 2/1 RW, Human Rogue 1/2 RW, Human Warrior 3/1 RW, Soldier 1/1 W w/ Lifelink
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