My version is based on a traditonal and I'd Champion YOUR Parish Naya Blitz Deck but its Based on my preferences and play style.
If facing against a similar Deck Sideboard in removal spells and Boros Reckoner and Blind Obedience to bring the pace to a screeching halt for your opponent and or Fiend Hunter if you really need more removal or facing against control decks.
Volcanic Strength when going up against aggro decks mostly if its against Red deck wins, Rakdos or Boros decks.
Rest in Peace- To deal with Scavenge and Voice decks
The rest of my side board speaks for itself frankly..
Suggestions are greatly appreciated. + 1 if you like this deck.
I went 4-5 in the PTQ this weekend facing NOTHING but Jund decks and one Red deck wins.
I was able to beat most of the Jund Midrange (The expensive type) decks and the one Red deck wins, But it came down to luck simply. I never had a bad hand. All matches we're close games, except Red Deck wins which during round 5 where I demolished it.
Basically First 3 rounds I won undefeated then finally lost to a Jund Midrange in Round 4, Demolished Red deck win in Round 5. From there I lost again to Jund by the skin of their Teeth (Miracle Bonfire sucks) and once more against a Unburial rights deck.where I couldn't get my Rest in Peace or Scavenging Ooze out fast enough. From there I stopped caring and just played for the fun of it
This deck can go toe to toe with Jund Midrage it just some down to luck rea;;y.
Ok this deck isn't dead yet..
Ever since my last update I constantly gone 3-1...and by that I mean 3 straight wins and a loss at round 4.
Added Scavenging Ooze to help deal with standard Golgari, and Jund Rites. not to mention just in case I have to deal with a board wipe where this guy can easily become a 8/8 in one turn and then some using my opponents graveyard.
Normally I would post up How I do in FNM with this deck but I decided to take a break so that I don't burn myself out of Magic. nor to mention I plan on buying a booster box of M14 when it releases.
This deck depending on what is left to be revealed of the M14 list is set to stay within the TOP 10 standard decks overall until its rotation in October.
Nothing much to talk about in the matches. They were all generally the same as last FNM win except one match.
I was facing a USA deck in the Last Round that's mostly control. It came down to me burning him and attacking with my single Experiment One as a 1/1. The deal breaker was getting the attack through and casting Boros Charm for the 2-0 Match win
Went to FNM and went on Undefeated in my FNM.
1st Round. went up against a Mill Deck but I already Had what I needed in my hand. and he only used one creature. Easy win
2nd Round. Went up against..actually I forgot who I went up against because I won that round so fast I had time to go get something to eat at Wendy's
3rd Round. Was up against a Izzet Goblins deck Where you get as many goblins out has possible then activate a spell to make them all unblockable to swing for the win. He didnt count on me Turning my Mayor of Avabruck Flip into his werewolf form and creating more creatures to swing in with Frontline Medic. It did get close but pulled it off in the end.
Final Round- went up against Naya Midrange. I simply had more Speed than he did to burn his creatures and him before he could pull off Blasphemous Act will Boros Reckoner and went 2nd turn on this match.
OK I didn't do well at all at FNM and its NOT because of what most people think like the meta game...no I lost because I was either getting Mana flooded or screwed...not kidding. How does one get mana flooded with only 20 Land? then not able to get a third land? Mind boggles me.
Because when it came to the meta game I had it covered...
Ok I did some Major changes again...
-1 Boros Charm
+2 Giant Growth
On the Side board I changed out
-2 Gruul Charm
Went 3-1in my local FNM. I went up against a mono white humans deck and all it came down to was luck on top decking.
All other matches I won by game 2.
i like this deck, feels similar to my I Throw Myself at You!
Ash Zealot Seems more for a Boros Deck than Naya, granted its great suggestion for any aggo deck using red. but the CMC of 2 which double red isn't exactly good for early game in a three colored deck. Reason I use Silverblade Paladin which is my only cars that has a double single color cost is that by the time I get to turn 3 or 4 I should Already have the shock lands needed to summon him.
Dryad Militant is good when you are facing Golgari or control decks that use Snapcaster Mage but my Meta simply doesn't use that enough right know but believe me I thought about putting her or Flinthoof Boar in just in case I meet a deck that shuts down humans.
Actually now that I test out my deck more Ash Zealot might be good card...but what to replace is the question...
have you considered Giant Growth? my version of the deck runs that to deal with searing spear as well as pump in a pinch
@Splintergeist I actually have thought about that which is why I thought Rancor might be a good alternative since its also a permanent. Both cards are good, it just depends on the meta IMO. I will take it into consideration again after I assemble and play a few games at FNM with it to decide what would need to be replaced.
Glad you liked my deck! It's so fun to play. :) You could probably get by on less lands, but you are running more non-creature spells, so it makes sense. Recently updated my deck to include Thalia, Guardian of Thraben mainboard because of all of the midrange decks in my area, I'd rather have her than Rancor . If you have lots of Aggro and Control in your area though, Rancor is a powerhouse. Have fun at FNM!
- I wouldn't drop to anything less than a 4-of on any of the aggressive one drop creatures as they represent a huge amount of damage, often swinging for ~2-4 damage on turn 2 and each subsequent turn. They make mediocre keeps better and explosive hands that much more amazing. Likewise, Mayor of Avabruck
is another creature I wouldn't cut at all, in most situations it is representing far more damage than even Silverblade Paladin
Rancor - Going to third up the suggestion to drop it, I'm not a fan of it in the blitz style decks. Having Silverblade Paladin makes it a little better here, but the creatures never get big enough nor do the games last long enough to really get a good return on it. Sticking it on a Loxodon Smiter paired with Silverblade Paladin and threatening lethal is one thing, but here's it's just asking to get 2-1 on removal for not all that much gain.
Boros Charm - This one will depend a bit on the local meta, but you might find that most of the time this isn't something you want in the mainboard. It's a great card and it's absolutely something to bring in all 4-of from the sideboard sometimes, but there are a fair number of match-ups where you would prefer just another creature to start. For instance, it's usually not to good in aggro match-ups despite appearances. Ideally you want to be able to cast it as essentially removal, but making your guys indestructible or double-strike will only make them kill under specific conditions, basically when you're opponent was already willing to make a trade, which is usually not bad for you. And player burn isn't going to help when you need another attacker/blocker in order to get them low enough, where as say Searing Spear can always get rid of something.
Flinthoof Boar - while not a human, I've come to respect this card as another key point in the deck. The 3/3 is certainly nice, it's another source to bump Experiment One above 2/2, but it's the haste to turn battalion on that really makes the card valuable. You'll often be sitting on a board state that looks something like Boros Elite , Burning-Tree Emissary and Mayor of Avabruck Flip . The Mayor of Avabruck Flip is something you want to protect and not swing with, but Boros Elite will just get eaten if you attack and Burning-Tree Emissary while disposable can't really attack alone. So suddenly the boar lets you jam in for an attack with a 4/4, and 2 3/3s while still holding your Mayor of Avabruck Flip back safely.
I'm curious as to what people think of Huntmaster of the Fells Flip in Naya Blitz. He's more of a midrange creature, but would help in the matchup against Aggro and Midrange. I'm guessing he's usually put off to the side in favor of Ghor-Clan Rampager ?
Thanks you for the imput everyone I made some alterations to the deck.
Shame on you for using Frontline Medic
Shame on you for not using Thatcher Revolt
Also, i'd ditch the Experiment One in this deck... the only thing you can evolve him with a second time is Frontline Medic and the occasional Flinthoof Boar ... and thats if you have a mountain when you play him... and thats IF you have an Experiment One on the field when you get one of your 3 Flinthoof Boar s onto the battlefield.
This is the reason i do not run any of them in my deck, too many "I need this, so this becomes worth while." The Kessig Townshipis my deck and I've developed the fastest naya human deck in standard. Turn 3 wins are regular, and if this is your goal... judging by the mana costs / creature choices you have listed... i strongly suggest you at least take a glance at my build. I've been developing it since innistrad, studying each and every new potential card to benefit the speed of it.
You can build this copy deck however you want, however, i strongly urge that you run playsets (4) of the following cards.
Do that, and you'll find your attacks to be much more powerful.
Shame on me?..hey chill out man.
I tried out your deck and I have not have gotten a turn 3 win as you claim nor have gotten the setup for one in over 12 games..Its always turn 4 mostly 5..
The chances of getting a turn 3 win are slim because you would have to have the perfect starting hand in order to do so granted they haven't taken out Champion of the Parish by then.
Yes Thatcher Revolt is indeed a good card and will take it into consideration
I have already maxed out all the cards you listed and they don't do well end game except Mayor. Especially if its against creature destruction decks like Jund.
I am speaking from personal experience for using both decks and yes I did use your deck in some FNM's and I must say its a good deck I'll give it that, but its no better than mine or anyone else's Naya blitz deck...reason why this deck isn't getting ranked up is because there is way too many of them on this site as it is.
Yes you have great ideas for improve the deck but a lot of them require the perfect hand which is not the best of things do to...Mine is more built to compensate if you don't get that good hand and offer a possible turn 4-5 win.
Don't call me a man :3
I wasn't saying all of that to force changes on your game-play, just suggesting things that have worked for me. Everyone plays differently, its not always "Tap and Swing" with aggro decks, there is a lot of set up involved, and knowing when to go in. With the deck I play, i have grown accustomed to how it can work well, and how it doesn't work well.
Its true my deck is an "all or nothing" blitz, and i usually flop against decks that are built to withstand it, however, it does work more often that you assume. I'm merely stating that a kill-em-all deck like jund isn't going to give a hoot about lesser creatures like humans... so to counter that, being faster than they can handle is the best route.
In my countless experiences playing against jund, If i miss a few creatures early, it becomes very very difficult to come back. So i run the maximum number of the creatures i listed above, to, out of nowhere, drop a few spells for a 15 damage burst when they don't expect it. One card that seems to be irrelevant against jund is Frontline Medic .
Sure, its ability works against a lot of the cards in jund, like Rakdos's Return or Bonfire of the Damned . However, in most cases, you'll never want to lose any creature for any reason. This is why I do not like Frontline Medic . The indestructible in combat is almost pointless against control decks, as they will kill your guys before combat, or on their turn. And that ability only triggers if they allow you to have 3 creatures on the field.
This is also why i prefer to use Thatcher Revolt . Its an auto-battalion trigger and can turn either your Champion of the Parish into a monster, your Boros Elite 's into monsters, and with a Mayor of Avabruck Flip , it is suddenly a lot to handle. If they chump block, your guys are going to die anyway, and it serves as a removal spell.
Just to get the record straight, I was saying "shame on you" in a lighthearted way, not throwing anything at your crotch. I wanted you to defend your reasoning to using Frontline Medic , even Flinthoof Boar and Experiment One in this deck. They are not in my list for reasons, I would just like to know yours, or if you understand why everyone is doing it. (because they just copy the blitz decks)
I see, Thanks for clearing that up.
I use Frontline Medic for both its sacrifice against X ability and its Indestructible ability when your swinging all in on a possible turn 4 or 5 win with Silverblade in the mix or not.
Experiment One is another human I can use for the champ and as a alternative Turn 1 and use its evolve ability and possibly have evolve to a 4/4 creature granted its most of the time its 3/3
I will plan on using Thatcher Revolt depending how well I do with this build at my local FNM and how the metagame changed over the past week.
Aggro is going to run into problems against midrange, that's just a given. Thatcher Revolt might be a solid choice for your sideboard. It functions as a Lingering Souls for this deck, since you don't have access to black mana.
If fliers are really giving you problems, Thunderbolt might be the stronger choice. And as crazy as this sounds, if you're still having problems finding room in your deck, consider taking out Rancor . Sometimes you just need more creatures and removal. Rancor can lead to some serious losses in tempo when they just shoot your creature it enchants every turn.
But sadly this is a metagame thing and over here it can change within a week at least.
I can think of a compromise like
But I digress, while they are really good Ideas It does come down to how I do this week at FNM to see the state of the Metagame and where my current build stands with it. The store I go to is constantly growing and is a site for a PTQ event in August which is why its constantly changing each week rather than bi-weekly or monthly.
If people are prepping for a PTQ, you can expect a lot of Wolfrun Bant, Junk Rites, and Naya Blitz. Those are the three decks to beat in Standard right now. While Midrange is good (whether it's Junk, Naya, or Jund Midrange), it just isn't popular due to Junk Rites being stronger vs. control and aggro.
My meta is similar. We have a lot of less experienced players show up at FNM who play a plethora of decks, but all of our players who make top 8 consistently are playing Bant or Rites.
Already been suggested and already tried on many FNM's with it before I changed it up to how it is now. Giant Growth is mainly used after your opponent has declared Blockers becasue its a Instant spell so you can either get that last damage through to end the game if you don't have Ghor-Clan Rampager or Save your Creatures ass from getting destroyed if you don't have a Boros Charm in hand.
@m12fox Also Trample isn't everything if your creature cant live through it.
true, although trample could mean the difference between the game and not. the choice is up to you, i don't want to argue about Rancor (it is to noble). if you are just using Giant Growth to save your creatures, wouldn't more Ghor-Clan Rampager /Boros Charm be better?
@m12fox Not really because it has a cheeper CMC compared to them.
I have a friend who plays this sort of deck all the time. One of the better moves in there to me is how he'll be able to play Kessig Malcontents , and then Cloudshift it to boost the Champion of the Parish and deal more direct damage. It might slow down his game a bit compared to yours, but I think there's still some merit in that particular tweak.