Looking over the meager list of Naya generals most of them seem to be heavy permanent-based, put large creatures in to play, or token based strategies. While Zacama would also play well with these shells I want to take a different approach. This deck is focused around spell interaction with ramp and card advantage to help support the strategies of "let your opponents build a board and then wrath them."

The cards in this deck fit in to four general categories: Removal/Hosing, Ramp, Card Advantage/Recursion, and Win Condition.

The point of the deck is to kill your opponent's things. Naya colors don't really allow for interaction on the stack so this deck interacts with the board through sweepers, spot removal, and messing with the opponent's ability to carry out their strategy. The following cards fit in this category:

Bane of Progress, Oblivion Stone, Perilous Vault, Stony Silence, Blood Sun, Blood Moon, Beast Within, Boil, Fracturing Gust, Sylvan Reclamation, Swords to Plowshares, Path to Exile, Wear / Tear, Struggle / Survive, Unexpectedly Absent, Pure/Simple, Akroma's Vengeance, All Is Dust, Austere Command, Day of Judgment, Descend upon the Sinful, Hallowed Burial,Hour of Revelation,
Rout, Vandalblast, Wrath of God,Decimate, and Karn Liberated.

This is a green deck and many of the spells cost a good amount of mana, especially the commander. Since a good number of the sweepers in this deck also kill artifacts the majority of the ramp is increases the number of lands in play. The following cards fit in this category:

Wood Elves, Farhaven Elf, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Farseek, Nature's Lore,Reap and Sow,
Skyshroud Claim, Verdant Confluence, Kodama's Reach, Cultivate, Rampant Growth, Explore, Recross the Paths, and
Boundless Realms.

The large number of ramp and removal spells in this deck cause the deck to run out of cards in the mid-to-late game. In order to help combat this the deck contains some value engines and recursion spells to help gas back up. The following cards are in this category:

Eternal Witness, Greenwarden of Murasa, Nissa, Vastwood Seer  , Sylvan Library, Sunbird's Invocation, Reiterate, Harmonize, Seasons Past, Regrowth, and Nissa, Vital Force,

Once all the opponents things are dead all that is left is to win the game. One of the reasons to build the deck is that Zacama is an excellent finisher. It is huge, protects against evasive threats while still getting in for damage, and prevents the opponent from rebuilding from an empty board. Still, it is necessary to run more than just one card that can win the game especially since Zacama can be difficult to cast more than once a game. The following cards fit in this category:

Zacama, Primal Calamity, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, Avenger of Zendikar, Zetalpa, Primal Dawn, Panglacial Wurm,Helix Pinnacle,
Evangelize,
Assemble the Legion, and Sprout Swarm.

I want to build this deck but would really appreciate some feedback on cards to cut or cards that should be included. I'd welcome discussions on why I included certain cards or why some others were left out. Thanks!

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

38 - 0 Rares

19 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.30
Tokens Angel 4/4 W, Ashaya, the Awoken World, Beast 3/3 G, Emblem Nissa, Vital Force, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 RW
Folders EDH
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