Sideboard

Instant (4)

Enchantment (4)

Creature (2)


Narset burns, Narset makes armies, Narset spawns walkers...

This is a deck solely based around Narset, and getting away with either creating a big free army with her, playing free walkers with her, or smacking someone in the face and dealing a lot of free damage with her. She is the center piece to everything. There are similar decks out there, I just feel that this is more focused.

If you hit Narset, Enlightened Master on turn 4 and swing because of Generator Servant and hit any one of these combos there are going to be very few times you don't win the game.

Possible Narset, Enlightened Master Combos:

Flying Crane Technique : all of your creatures get flying and double strike. Because of Hordeling Outburst and Elspeth, Sun's Champion you should have agood amount of them along with Narset herself.

Dig Through Time : Massive free card advantage.

Worst Fears : Disrupt your opponent in the best way possible...for free.

Jeskai Ascendancy : Pump your creatures, essentially give them vigilance and loot for more advantage.

Hordeling Outburst : Tokens.

Lightning Strike : Burn.

Lava Axe : Burn some more.

Jeskai Charm : Bounce, burn or pump with lifelink.

And then there is Howl of the Horde , which can easily become your favorite card in this deck to be completely honest...

Hordeling Outburst + Howl of the Horde generates 9 1/1 Goblin Tokens.

Howl of the Horde + Lightning Strike generates 9 damage.

Howl of the Horde + Lava Axe generates 15 damage.

Howl of the Horde + Jeskai Charm bounces 3 creatures or generates 12 damage or gives your creatures +3/+3 and lifelink...or some combination of the three.

Or what about Howl of the Horde + Howl of the Horde into one of these things? Or Howl of the Horde + Howl of the Horde + Howl of the Horde ? Things get nuts, and it can happen more often than you think it could and can instantly win you the game.

Chandra, Pyromaster, Ajani Steadfast, Jace, the Living Guildpact , Sarkhan, the Dragonspeaker , Elspeth, Sun's Champion will all be big swings for you. It is not completely uncommon to get more than one free walker off a single Narset swing. They each have their own place but all of them work really well in this build.

In the side you have a lot of sweeper variety. More removal, to hit bigger things that are normally out of reach or to filter your deck. And a fatty God to help all around with card filtering and burn.

I have no run this deck on multiple FNM experiences. I have never gone below a .500 record, and have gone undefeated on multiple occasions. Of course, no deck is perfect, and I'm always analyzing and tweaking still. Any thoughts/suggestions, please leave them below...

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Revision 1 See all

(9 years ago)

+3 Anger of the Gods side
+4 Banishing Light side
-2 Battlefield Forge main
+1 Chandra, Pyromaster main
+1 Flooded Strand main
+1 Flying Crane Technique main
+1 Island main
+1 Jace, the Living Guildpact main
+2 Jeskai Ascendancy main
+1 Keranos, God of Storms side
+1 Lava Axe main
+1 Mana Confluence main
+2 Mantis Rider main
+1 Mountain main
-1 Mystic Monastery main
+1 Plains main
+2 Shivan Reef main
-1 Temple of Epiphany main
-2 Temple of Triumph main
+1 Worst Fears main
Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 2 Mythic Rares

25 - 5 Rares

9 - 8 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 4.03
Tokens Emblem Ajani Steadfast, Emblem Elspeth, Sun's Champion, Emblem Sarkhan, the Dragonspeaker, Goblin 1/1 R, Soldier 1/1 W
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