This deck is an attempt at make the token deck that Jeskai so desperately deserves. There are a lot of cards still in my "maybeboard" at home, some I don't have yet, and others I'm sure I've missed. Any constructive criticism would be appreciated! Remember, this is a token deck with Najeela for its commander, not a Najeela deck. The Warriors aren't out to play today.


Jeskai has a plethora of token creators, split into four different categories:

-ETB effects. These are the easiest. There are quite a few creatures such a Beetleback Chief, Whirler Rogue, and Siege-Gang Commander. These are our bread and butter army in a can creatures.

-On attack abilities. These are very common in Boros colors. These creatures attack and bring a friend or two with them. These include Brimaz, Hanweir Garrison, and Leonin Warleader. These work really well with Najeela since she wants to be aggressive.

-Spell Triggers. This group seems like a bit of an odd include, and to be honest they are. I really want to do my best to incorporate all the forms of token making Jeskai offers, and these are some of the most fun. Metallurgic Summonings, Monastery Montor, and Young Pyromancer fall under this category. The are quite strong if we are able to "storm off", or chain a few cards together properly. They can be as strong or as weak as our draws allow.

-Non-Creature based. These range from Huatli, Warrior Poet, to Quasiduplicate, to Goblin Assault. The power of these vary obviously. Getting a 3/3 Dinosaur with Trample isn't better than a 1/1 Goblin with Haste, but making a copy of Talrand, or Legion Warboss can make things get out of hand very easily.


Some cards of interest in this deck include:

-Jeskai Ascendancy, which can help us if we "storm off", by pumping our team and filtering our hand

-Arcane Adaptation, which turns all of our creatures into Warriors, allowing them all to trigger Najeela, giving us double the 1/1's, essentially being almost like a second Anointed Procession.

-Flying Crane Technique, which allows us to alpha strike someone (or multiple someones) out of nowhere, or play defensively, untapping our team to block if we fin ourselves in an unfavorable position after we swing out.


I do feel as though the deck is split a bit too much between the four different kinds of token makers at the moment, but hopefully through play testing I'll be able to find out where I should be, numbers-wise with them. I am missing some important cards right now, such as Elspeth, Sun's Champion, Hanweir Battlements, and Hero of Bladehold, but once I get them, the list will be updated. I'm also a bit light on ramp right now, with only 7 spells, but the missing three will be added once I have a chance to play the deck a bit more.

While Shu Yun is another option for this deck, I value Najeela's ability to create tokens by herself (or with the few incidental Warriros in the deck) and her ability to create a small army from nothing. There are more than enough non-creature spells to trigger Shu Yun, but he has zero synergy with the deck, which is why I've skipped over him for now.

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Date added 5 years
Last updated 5 years
Exclude colors BG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

40 - 0 Rares

16 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.51
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Bird Illusion 1/1 U, Cat 1/1 W w/ Lifelink, Cat Soldier 1/1 W, Construct X/X C, Copy Clone, Dinosaur 3/3 G w/ Trample, Drake 2/2 U, Elemental 1/1 R, Emblem Tezzeret, Artifice Master, Goblin 1/1 R, Human 1/1 R, Monk 1/1 W, Thopter 1/1 C, Warrior 1/1 W
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