Sideboard


This is a deck built around Nahiri, the Lithomancer and the high value equipment cards that she can support to drive a mono white aggro deck of Kor creatures who all benefit in some way from being equipped.

The goal of the deck is to play early drop creatures whose quality increases the more they are equipped and basically field a small army of mini Voltrons.

With that in mind, the equipment in the deck is more of a toolbox variety while still centering around particularily strong ones like Captain's Claws and Stoneforge Masterwork. To help reach the equipment you need the deck is filled with a number of cards that get you draws to out-tempo your opponents while growing your army. Here is the breakdown:

The Creatures:

Armament Master: This is a Kor lord as soon as you equip him. He confers +2/+2 on every other Kor you have on the battlefield as long as he has something equipped. This even includes the Kor token creatures you get from Captain's Claws. This can give you an overwhelming army of huge creatures very quickly.
Kitesail Apprentice: A good turn 1 drop these cards are a great target for your Fireshriekers and Captain's Claws. Once equipped they become evasive sources of damage and will put your opponent on a fast clock. Nearly all of the equipment in the deck will either make them huge or confer a special benefit leading to inevitable wins for the deck.
Kor Duelist: Another nice early drop that gets doublestrike as soon as you equip it with anything. Equipping it with a Darksteel Axe or something giant like Argentum Armor can ruin your enemy's day.
Kor Outfitter: This card drops early and lets you equip your Kor for free. Very good utility in this deck and benefits from the Armament Master's lord ability.
Stone Haven Outfitter: This card is an equip lord as well as a great source of card advantage. With it on the field all of your creatures are now Death Cantrips allowing you the chance to draw their replacements even as they are sent to the graveyard. Once you have doublestrikers attacking his equip bonus becomes extremely efficent. Even better it's benefit stacks with the more copies you have of it in play.

The Equipment:

Argentum Armor: This is one of the most powerful equipments in the deck. Successfully equipping this can spell certain doom for your foe. Probably the best target for a Quest for the Holy Relic search. And the large equip cost can be worked around either by your Kor Outfitters or your Quest for the Holy Relic resolutions.
Captain's Claws: This equipment is how you build your Kor army. Every time an equipped creature attacks you will get a Kor ally token. They get the bonuses from your Armament Masters. And you can equip them like any other creature. Left unchecked you will overrun your opponent with an army of Kor. Another great target to dig out of your library with your quests.
Darksteel Axe: This card is just quality. It drops early and ignores destroy effects. Then once it is stuck to a Kor Duelist or a creature already equipped with a Fireshrieker it is a giant boost in front-loaded damage.
Fireshrieker: This card makes monster damage out of your Kor. Especially with all the lord effects and equip bonuses in the deck. Remember, anything with double strike that is not blocked does double damage to your opponent. Once in first strike resolution and then again in normal damage resolution. Very strong.
Infiltration Lens: The lenses are awesome. Either your Kor get in for damage or if they get blocked you draw 2 cards. This can lead to giant tempo boosts for your deck and make it very hard for enemies to keep up.
Shield of the Avatar: This card is nice by itself. But when you consider the deck is also running nearly a full set of Captain's Claws you realized how easily this can make a creature basically immune to any damage dealt to it. Not including lord effects or other equip bonuses this card easily will push your creatures out of kill range for many spells out there. Even if you have one creature equipped with both of them, as soon as it spawns the kor ally token your creature now gets to prevent any sources of damage that deal less than 3 pts of damage. and this is without limit so it does not matter how many times the damage is dealt.
Stoneforge Masterwork: In a deck filled with Kor and Captain's Claws what better artifact to add to the deck than this one? The more Kor you have the stronger the creature equipped with this will get. And if you stick this on, say , a Kor Duelist it's damage potential will be huge.
Swiftfoot Boots: Sometimes you run into annoying burn or timmy decks and this equipment will be all you need to safeguard your creatures. And sometimes being hasty can be quite handy depending on the board state.

The Other Spells:

Quest for the Holy Relic: This is arguably one of the best cards ever for an equip deck. You already plan on playing creatures in an aggro deck so this card might as well say ," In about 2-3 turns you are going to get an Argentum Armor out of your library for free, equip it to a Kor Duelist for free and then watch the light go out of your enemy's eyes as you tap it to attack!". It can also tutor up any other equipment you need depending on your board state. This thing is amazing.

Nahiri, the Lithomancer: This is one of the best planeswalkers that interacts with artifacts. And this one is very well-suited to help an equipment-driven deck. Her +2 ability gives you a Kor soldier token in a deck filled with lord abilities and cards that look at how many creatures you have. And then it equips it for free! By itself this ability inside this deck shell would be all you needed printed on this card. Then it gets better. Her -2 ability lets you put a card from your hand or THE GRAVEYARD onto the battlefield for free. So now, she not only grows your Kor army, but she also gives recursion to all your equipment. And she even produces the creatures you need to carry that equipment into battle! Then at last, we have her ultimate. She produces an equipment that confers +5/+5 and doublestrike with an equip cost of 0. And it is indestructible so will last as long as the game does. if she does not get hated out by your opponent she will swing the battle your way in no time.

And even though it does not matter for this deck, you could always expand this into a Commander deck and use her as your Commander for a Kor Equipment Voltron Commander deck.

The Sideboard:

Accorder's Shield: This equipment is in the board for when you face burn decks or weenie aggro decks. Fitting these to your Kor will stop most light aggro from getting through. Especially if you online double strikers with them.
Isolation Zone: This is for monsters too big to deal with in the red zone or for enchantments that stop your game plan. Pretty straightforward card.
Make a Stand: This is an answer to global wipes or if you need to speed up the damage you are dropping on your opponents. Very useful because it does not impact equip states.
Revoke Existence: This card is useful in many situations. It exiles artifact creatures, artifact lands, enemy equipment or even mana rocks. Tossing stuff into exile is a pretty good way of making sure you never see it again. Nothing like watching your opponent drop a Ghostly Prison or Propaganda with a smirk. And then on your turn you announce this card. Good times.
Safe Passage: Yet another way to protect your creatures. With the added ability to protect yourself. Great to bring in game 2 versus direct damage burn decks or combo decks featuring a big attack.
Smite the Monstrous: Sometimes you just need to shave the fat off and this card is a great way to do that against things that you can destroy.
Tormod's Crypt: This is a good catch-all for anti-dredge and to stop graveyard shenanigans.

The Lands:

Sandstone Bridge: A couple copies of this are in the to add a little combat utility from your mana base. Sometimes the need to retain a blocker can keep you from attacking and this card can let you leverage your strategy to your benefit. It is a minor element but can sometimes be exactly what you need. After that, a bunch of Plains round out the deck.

That is it for the deck!

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Revision 1 See all

(7 years ago)

+1 Accorder's Shield side
+1 Argentum Armor main
-2 Armament Master main
+2 Captain's Claws main
-1 Chitinous Cloak side
-2 Darksteel Axe main
-1 Fiendslayer Paladin main
+1 Fireshrieker main
-1 Hammer of Ruin side
+1 Infiltration Lens main
+1 Isolation Zone side
-1 Kemba, Kha Regent main
+2 Make a Stand side
-1 Moonsilver Spear main
+1 Nahiri, the Lithomancer main
-1 Ogre's Cleaver main
-2 Plains main
+1 Quest for the Holy Relic main
-4 Relic Seeker main
-1 Remember the Fallen side
and 33 other change(s)
Date added 7 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

14 - 0 Rares

12 - 6 Uncommons

12 - 9 Commons

Cards 60
Avg. CMC 1.89
Tokens Kor Ally 1/1 W, Kor Soldier 1/1 W, Stoneforged Blade
Folders Magic Marc Cards
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