- 2x Collective Brutality
- 3x Inquisition of Kozilek
- 4x Lingering Souls
- 4x Serum Visions
- 1x Supreme Verdict
- 2x Thoughtseize
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June 29, 2017 7:28 a.m.
dpac I'm still testing the Confidants. Unsure if they're worth it over Serum Visions, though the card hasn't underperformed per se. Hard to tell if there's a notable difference - it's better versus decks that skimps on removal.The deck performs well with either.
Liliana of the Veil is great, and does exactly what the deck needs her to do. I consider her a staple in the build.
June 29, 2017 11:10 a.m.
My DeckSpotred, can you look at My Deck for me? I made it based on a similar idea as this deck and though I feel the idea is good, I'm not sure what direction I should go with the deck. it is a creatureless mardu control deck that uses cards like Gideon and Myth Realized and Heart of Kiran combined with cards like Death Cloud and Smallpox and Flagstones of Trokair to maximize the usefulness of cards that make both players sacrifice creatures or lands. (Ironicly it never beats this deck because of Lingering Souls) do you think that I should go for esper rather than mardu? should I add The Rack or Shrieking Affliction or Ensnaring Bridge and go for more of an 8-rack build (since most times both players end up hellbent) If you have the time I would love it if you helped me out, I would love to do something with this deck Idea.
July 2, 2017 10:44 p.m.
Nice deck! Too expensive for me but I like that somebody is making it work with Myth Realized. I really like that card.
July 4, 2017 11:02 a.m.
My main doubt about this:
July 4, 2017 11:02 a.m.
Hello jonmaior I'll see if I get the time to take a look. But, I must warn you that my experience is exclusively with UWb colors, and how to utilize Myth - ofc.
ej133 now that's a good question, glad you asked! First of all, the answer isn't one, but many. It all depends on whether or not you're on the play / draw, if it's the first or second / third game.
On the play, in the blind, I would always lead with Myth, as the extra lore counter is valuable.
If you're on the draw and see a land that implies a grindy / aggro matchup I would make the case for leading with Myth - with the goal to make it a 4/4 + asap.
July 4, 2017 5:02 p.m.
This is still probably one of my favorite decks on this site!
I do have a question though. Do you have problems with protecting your Myth or getting its damage through? It's not hexproof, nor does it have flying or trample. I'm still working on some spicy brews with Myth (Jeskai Tempo & Esper Tap-Out), but I can't help but consider that it lacks the keywords to really bring it home as a superb finisher.
July 6, 2017 4:04 a.m.
Brainiac1511 Thanks, that means a lot - especially when I've spent so much time on it!
-Regarding your question:
It depends. In general, no. As you get used to the build you're staring to see the openings. Myth isn't an easy card to play, but it's forgiving when idle - it has pseudo "hexproof".
As I describe; making the opponent 'hellbent,' makes going on the offensive easy. But until you get there you have to play smart and learn the meta (which card can interact with it). That being said Fatal Push has made it a bit harder, but we still present diverse threats with Lingering Souls and they gets "pushed" more often than Myth.
If the card had evasion it would be busted. It would be nice, but isn't needed. The list has so much removal that you should be able to get some clean swings with Myth. In most games, I end up finishing over a few turns with a 7/7 + Myth. Turn 1-5 is the disruption phase, don't rush it unless you're threatened.
July 6, 2017 5:51 a.m.
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|Date added||2 years|
|Last updated||1 week|
This deck is Modern legal.
|Folders||00 - My Decks, uwr, Sword of Value and More Value, interesting builds, modern competitive ideas, best, want to make, Possibilities, cool!, Cool Stuff, See all 237|
|Top rank||#6 on 2016-02-24|