This is a control deck based around the investigate mechanic in SOI

The deck usually wins by getting Dragonlord Atarka onto the battlefield either by stalling the game long enough to hard cast her (surprisingly easy with all the lifegain), or through our awesome combo

The combo of Tamiyo's Journal + card:Woodbriar Patrol allows us tutor up our main wincon and cheat her into play at the end of the turn.

Other useful synergies are Tamiyo's Journal + Graf Mole which allows us to tutor up a card, and gains us 9 life so were alive next turn to make use of it

Tamiyo's Journal + 2x Erdwal Illuminator allows us to tutor every turn

everything else is for the purpose of keeping us alive, assembling some combo, or putting clues into play.

we do have a couple alternate wincons in case things don't go our way.

should atarka die, there is also a Greenwarden of Murasa to get her back, or beat down by itself.

Tireless Tracker can also get pretty scary pretty quickly if you crack some clues.

Our final wincon is the deadly combo of Erdwal Illuminator + Graf Mole + Ongoing Investigation. With one damage per turn coming from the evasive flier, you can bury your opponent under massive card advantage and life gain, if you don't draw something game ending, they might just scoop anyway (3+ cards and 6+ life per turn is tough to beat)

the sideboard isnt done. I don't think its really worth building before we see where the meta settles. rout out will probably earn a slot, but more is going to be pretty dependent on what decks are popular post rotation.

I'd love suggestions, thanks for reading!

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Top Ranked
  • Achieved #28 position overall 8 years ago
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

21 - 0 Rares

18 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.18
Tokens Clue, Human Cleric 1/1 BW, Human Soldier 1/1 W
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