Some random ideas:
Ichorclaw Myr and Blightsteel Colossus don't really go with the rest of the deck since they are trying to poison your enemy to death, you can use Darksteel Colossus though. Increasing Confusion doesn't really seem to have a purpose either.
I could come up with more but that's probably enough for now lol. You mostly need to figure out what exactly you want to do to win. Sneaking in a Myr Battlesphere is a pretty awesome strategy but you probably need a back up plan. Boosting up your army seems to be another theme you have going so evasion might be good to add, and you can find plenty of equipments for that. Good luck!
December 29, 2012 3:28 a.m.
It looks like you have a couple viable strategies all taking up space and you are going to need to pick one. If you want to make Myr Deck as the name suggests I would drop Blightsteel Colossus and Ichorclaw Myr because infect is usually better in a dedicated deck and Master Transmuter because it loses a lot of it's power in this deck if you drop Blightsteel.
Hovermyr is likely a good choice since you will lack flying defense in a myr deck most of the time. Maybe consider the other mana producers in your colors: Silver Myr and Sun myr to power out something like Myr Battlesphere sooner.
December 29, 2012 4:41 a.m.
Hi both and thanks for the help, of all magic races or types i like myr most, since the day i pick a box of Mercadia mask i think it was called and i saw one, i have a friend that has a store and sells a lot of magic. So i decided to (many years later) build a Myr deck.
My strategie hmm i think to produce cheap myrs or token, then cast the sphere, then tap more than 4 myrs (4 enter free with the sphere) and others in the zone and deal direct damage, if all goes well in 3 or 4 turns all is over (i think). then i saw the Master transmuter i thought that i can bring easy the colossus and the superior or even the sphere (if are in hand also) those 2 plus enforcer and ichorclaw will make defence (ichorclaw attaking and infecting) giving me turns to bring the sphere(s).
but in the process of that idea i look that there are many cards (even in magic you use 60) if i take the M transmuter, the colossus and claw myr, there is 12 cards out, and im still fliying in numbers lol (magic has many combinations)
the 2 locus lands Khazpar told are good choice (even i dont need a right color, if the timing is right i can get free bonuses), Adaptive Automaton is good for booting, but if you ask me "you have to choose one road" i would like to see many myrs and hit with the sphere. (so the trasnmuter goes?)
Oh by the way the Increasing confusion, was to discard from 6 to 8 cards per card, so the other will loose cards (maybe good ones)
December 29, 2012 11:55 a.m.
Semblance Anvil makes Myr Superion , Hovermyr , and most of the mana myrs free to play. Also a fun combo once you hit the infinite mana loop is Spawnsire of Ulamog play its second ability then have All Is Dust It That Betrays and Emrakul, the Aeons Torn in your sideboard and play them in that order. Emrakul will come in first and give you another turn the It That Betrays then All Is Dust will resolve wiping there board (of all colored perms) and giving them to you. Its so fun and evil. That's how I'm running my myrs now. Eldrazi Temple helps you hit the combo as well.
January 9, 2013 9:09 a.m.
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|Date added||3 years|
|Last updated||3 years|
This deck is not Standard legal.Show illegal cards in boards
|Illegal cards||Myr Battlesphere , Thoughtcast , Myr Reservoir , Perilous Myr , Palladium Myr , Myr Retriever , Adaptive Automaton , Semblance Anvil , Preordain , Myr Galvanizer , Myr Superion , Myrsmith , Myr Turbine , Tempered Steel|
|Folders||Myr Deck Concept|