Description

When I was a child they always told me to color inside of the lines; well as you can clearly see I didn't listen.

The Infinite Combos Show

If you wish to leave suggestions below please suggest which cards I should replace them for, and if you like the deck feel free to +1 Upvote and Follow for future content additions.

Myr Reservoir Picture

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ChubyCryBaby says... #1

Font of Mythos would be your best bet for drawing I guess.

Get rid of 1 Ugin, 1 Unwinding Clocking and 1 All is Dust to get 3.

October 19, 2015 12:02 a.m.

Maybe Trading Post or Staff of Domination for some draw action and lifegain where needed? Post probably works better in your deck, since you make a lot of tokens you can sac.

October 19, 2015 12:10 a.m.

Happymaster19 says... #3

Mutavault seems good here.

December 12, 2015 2:02 a.m.

wozislightning says... #4

If you splash blue, you can almost go a route that lets you play Thoughtcast. Card advantage seems to be the weakest point of this deck and that could basically fix that by itself. The color also could give you more sideboard interactions against the combo decks. Great deck and I look forward to seeing the end result.

December 14, 2015 12:32 p.m.

ArchFline says... #5

The theme for the deck is true colorless but I do have card advantage in this deck through Expedition Map deck thinning, Myr Reservoir for grave power and Myr Turbine for pseudo-draw/field advantage.

December 14, 2015 12:38 p.m.

Happymaster19 says... #6

Could still use Cavern of Souls.

December 14, 2015 12:41 p.m.

ArchFline says... #7

I opted out of Cavern of Souls for 2 main reasons, the first being price but the second being that with my urza land I produce the majority of mana necessary for summoning creatures, this means that in an ideal set up I would not want a carvern on field until turn 4 at which the main threat of early counter magic has already passed. This deck functions by overwhelming the enemy with my superior early game and pressing my advantage to suppress their field while expanding my own. In most settings versus a control deck they have the mana to counter 1 of my spells when I often play 2-3 each turn (thus weakening their use of counter magic).

December 14, 2015 8:01 p.m.

GregGreg says... #8

Hi ArchFline Nice deck! What do you think about Thespian's Stage?

December 23, 2015 11:45 a.m.

Happymaster19 says... #9

Or Vesuva.

December 23, 2015 1:59 p.m.

ChubyCryBaby says... #10

I just realized how horrible my suggestion was...

December 23, 2015 2:48 p.m.

ArchFline says... #11

A choose not to over clutter my lands outside of the main 12 Urza lands as my mana situation is favorable in this deck given my Palladium Myr, Plague Myr and Myr Reservoir. Not to mention my infinite mana combo. In most cases all that the urza lands so is speed up my path to end game rather than exist as an absolutely necessary part of the deck. Plus true colorless decks lack utility so lands like Mystifying Maze and Tomb of the Spirit Dragon are invaluable.

December 23, 2015 7:05 p.m.

N3XT says... #12

The new Colorless wheel on the website is awesome, and even more reason to keep this true colorless. Keep up the tron, and with a banned Splinter Twin and Summer Bloom, this becomes a lot more viable at fnm. To everyone reading this, pick up a play set of Urza's Mine, Urza's Tower, and Urza's Power Plant before they start smashing tournaments and shoot to 5$ a piece. I'm callin it!

January 20, 2016 10:51 a.m.

Happymaster19 says... #13

8 might swap Ulamog, the Infinite Gyre for Ulamog, the Ceaseless Hunger. He just has more immediate board value.

January 20, 2016 11:16 a.m.

ArchFline says... #14

@Happymaster19i use the original ulamog to protect against mill.

January 20, 2016 12:24 p.m.

CivilizedSin says... #15

You may want one or two basics in the main. With Eldrazi RULING Modern right now, people are going to be playing Ghost Quarter like crazy. Your deck as it stands turns their Ghost Quarters into Strip Mines. In fact, I'd almost recommend putting in your own Ghost Quarter or two at the very least within the 75 for said Eldrazi as well as for the Tron matchup. I'd replace the Mystifying Maze and Mage-Ring Network with 2x a Basic of your choice, as well as 3x Ghost Quarter.

February 9, 2016 5:48 p.m.

ArchFline says... #16

@CivilizedSin Yeah this was an older iteration before the new OGW cards came out. That being said I have updated the deck to compensate.

February 9, 2016 7:50 p.m.

Fiochv2 says... #17

Blasting Station would be a nice addition and would combo well with all of your tokens.

March 5, 2016 8:24 p.m.

AC1994 says... #18

may i suggest adding 2x Titan's Presence for quick and efficient removal? i run it in my myr deck and usually works for most of my opponent's threats when i pitch a Myr Battlesphere from my hand. it isnt as great as Fatal Push but it works well enough. also more leverage if you include a pair of Myr Superion to further increase what you can exile with Titan's Presence

November 17, 2017 1:32 p.m.

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