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The reasoning behind some of my cards is listed below just to give everyone my idea behind them all :)
Essence Scatter , Negate , Dissipate , and Redirect are all purely control, mainly because I feel that control is ALWAYS good, that and I had myself a good chuckle at an FNM where I made a guy table flip by countering 7 spells he tried to play then killing him by Redirect ing his own Bonfire of the Damned back at him, needless to say I had my trollface on xD
Oblivion Ring is in here mainly for counter-acting Cavern of Souls , and really anything else that hits the field that I just don't like, so basically again, I get to control what hits the field, and what stays there :)
Think Twice , is a good draw card in my opinion just for its instant speed alone, letting me use it on their turn if they decide they don't wanna have something cancelled, allowing me to draw further ahead :)
Delver of Secrets Flip , Fiend Hunter , and Elite Inquisitor are all great aggro cards in my mind, Delver is damn near guaranteed to flip a turn after played just because of my instant/sorcery count, so call him a 3/2 flyer for 1 mana, yeah ill take that :), also Fiend Hunter is in here just because I need to stick to my idea that I get to pick what hits the field and what stays there, so he is really here just to get rid of that nasty titan or that mean Geist of Saint Traft that is pestering me, though he is experimental and ill be reporting how he plays, and last but not least, give it up for Elite Inquisitor because I absolutely adore this card, a 2 mana 2/2 vigilance first-strike with the protection from zombies, werewolves, AND vampires? All those creatures are huge in my meta and I know that EI takes them apart, plus playing him early game means that I can end the game quick if he goes unanswered :)
Also my SB (as mentioned above) seriously needs some work, what I have now is just an idea since I feel my main weakness will be swarm decks, so if I see I just cant keep up with what is hitting the field and getting out of control, I can use Downpour and Sleep to tap them down to allow myself some breathing room, and I can use Divination for some card draw if I need to get through my deck quick and get those cards that like to hide in the middle of your deck haha, and also Fog Bank is just another answer to creatures because things like infect make me sad and I need an answer for them lol, also quick question, would trample carry over Fog Bank 's prevent damage ability since technically there is no damage done?
So yeah, that's my thinking, please, as always, leave positive comments and feedback, as well as +1 if ya like it! Also I check back minimum once a day so I should be quick at replying to comments, so thanks a ton just for the view if nothing else :)
You have nothing higher than cost three, and while double white can be sometimes hard you get, you can definitely thin out the land count a little bit too make room for some more cards. There's a few that come to mine. You do have a ton of counter spells, but if they get out 1-2 caverns too early it is quite possible to be swamped. some Unsummon s, since VS is rotating out, can help delay them and maybe replace a Redirect and Negate or such. The bigger thing I think you need is some game finisher. Delver is good but there are many possibilities of an opponent getting past counters to throw removal down or the like. My suggestions are: Invisible Stalker (hex proof is a bomb and you'll see his reasoning in a few cards), Geist of Saint Traft (one of the scariest gold cards in standard, and king of B/U. You may not want to play him because he's easy to block, but he has a bunch of pros going for him. Hexporoof is anti removal, and opponents don't swing when he's out, or at least attack less aggressively. If geist is out they don't want to eat 6 damage from a 3 manna creature. Point 2 is the next card). card:Runechanter's Pike. This card has found it's way into a TON of R/U delver decks, and it's power in any delver deck is game breaking. You cast so many instants and sorceries it's hard not to have a graveyard fueling , and on a delver, geist, or talker it is a finisher. Two more weaker thoughts then I'm done. First, splash black just a wee bit and Lingering Souls is your best friend. It chumps and creates a few creatures with evasion to attack (and think, your opponent only has so much removal, and tokens can be piked :) ). But hat's not a priority, just a thought. The same goes for Fiend Hunter . More white removal to handle anything getting past your counters. As I was typing one more thought hit me. Devastation Tide may be another great card. As I said earlier, your highest cost is 3. You can easily remake your field while your opponent struggles to cast his bigger creatures. It is risky in conjunction with O-ring, since you don't want him to have the board advantage, but at the same time you can also reset it on a bigger threat. Jut my 10 cents. And thanks for reading this lengthy thing.
Ok so first of all, I am more than happy to read all that because they are all incredible points, but I do have some things to say
Nevermore should be a SB card only. You never know the opponent's deck going into the duel (unless casual play) and it's too easy to call the wrong card and thus not disrupt their temp. Fiend Hunter does have it's advantage in removing some creatures that have hi the board, and given the rest of your spells are counters it might be good in case you tap out at the wrong time. I'm still unsure if you need 4x of each of the counters. It seems overkill and could be disruptive when you need something else or if they slip by.
Well first of all, this deck is all about countering high cost decks that have a lot of money into them, I simply don't have the money to spend to get all the nice cards like Snapcasters and GoST's so instead I get to decide that you don't get them either :) so basically I will only be playing Fiend Hunter if I accidentally let a creature through and it a) gets outta control and I dont like it anymore or b) I just had to tap out on something else lol and also Nevermore is basically in there to stop the Snapcasters and the Geists before they get outta hand
Isperia, Supreme Judge could work here...
But when it drops you should definitely add in card:Judge's Familiar for that extra counter spell effect!
Holy christ I love Syncopate , I didn't even know it existed, and as for the flicker cards, Im going to be replacing Fiend Hunter so I don't want to, as for Isperia, Supreme Judge I just really need a late game card and the draw is awesome, but the card:Judge's Familiars are awesome and I want some haha
Also, not sure what Elite Inquisitor is doing in here. Yay, a First Strike 2/2 that gets outclassed beyond the third turn.
You have none of the baller Azorius cards, which baffles me. Azorius Charm and at least Detention Sphere should have spots in this deck. And I don't know about you, but I like Detention Sphere a lot more than Oblivion Ring .
Elite Inquisitor is a good creature. 2/2 Vigilance and first strike can be outclassed later, but with the removal and counterspells in this deck, you may not have to have anything stronger than that. Frank Lepore of TCGplayer uses them in a mono-white deck that does pretty well. If you can scrape up the money for them, Supreme Verdict is probably a better choice for you than Planar Cleansing , but I would keep Planar Cleansing in the SB over downpour in case you run into any permanent heavy decks that Supreme Verdict and Oblivion Ring won't be able to handle for you. Detention Sphere is better in the sense that if someone has several multiples out, it is better. It really works great against token strategies. However, I think Oblivion Ring works just fine here, and is still a great catch-all card. Cyclonic Rift I think, would be another interesting card to consider for this deck. I have been playtesting Azorius Charm lately, and I really do not prefer it. Don't get me wrong, it's good, but the first and third ability are really situational, and the second ability isn't worth the restrictive cost IMO. But it's all preference I guess. I like the look of the deck man. +1
Supreme Verdict is good, but it is only 1 mana less than Planar and Planar wipes artifacts and enchantments as well as creatures, also Detention Sphere s are cool, but I have always loved my O rings and I dont have the money to get them right now xD, as for Cyclonic Rift I love it, and i really want to pick some up, not too sure if I will be able to, but ill definitely be keeping my eyes out for them in trades and such xD thanks for the +1 man