Description

Yea, I know. Yet another Krenko, Mob Boss deck. My excuse is, not unlike others, that I really like him and wanted to create a deck with him. On the other side, this Krenko, Mob Boss deck is, perhaps, the closest I've come so far to creating a primer deck.

If you like it: please upvote +1

Krenko Mob Boss is fast and furious and spits out goblins where he can.

So Haste is key

Second is Spawning more tokens

Third comes winning

Like: winning through Boosting your gobbo's

Or like: winning through Combo's and Synergy

Fourth, when things go bad, Recovering from nasties

Important note on the sideboard:

If your opponents plays nasties like: Blazing Archon, Propaganda, and what not: include Chaos Warp, and Aligned Hedron Network

Empty the Warrens: solid card, no reason not to play it actually. But the high-ish cmc (relatively speaking, to this deck) ensures that I can't really use its storm trigger, and I have enough token generation as it is.

Metallic Mimic: this card has potential, but its main problem - in regard to this deck - is that it does not boost all my creatures at the same time, it boosts only those that come into play after I've played this

Vedalken Orrery: awesome card...but I really don't know what to cut for it (plus I think I have enough haste enablers)

Umbral Mantle: awesome card...but I really don't know what to cut for it (plus for untapping without adding extra's...not sure about that)

Updates

Comments

I am also an avid Krenko player and love it when people put their time and effort into these primer style lists.

That being said, the line "Krenko, Mob Boss + Mana Echoes + Skirk Prospector - infinite goblins combined with Goblin Bombardment or Purphoros, God of the Forge, instant kill" makes no sense whatsoever as there is no infinite combo without the Thornbite Staff if you want to include Skirk Prospector or Sword of the Paruns as untap triggers for Krenko

You also run 3 different ways of destroying artifacts which may be meta dependent but you could cut 2 of them and just use Vandalblast and Shattering Spree then use that third slot for some stronger cards that will help your synergy

Some goblins you may want to consider Goblin Recruiter and Goblin Ringleader opening up a great combo putting up to 4 goblins that can probably win you the game next turn in your hand next turn

Hope these suggestions help. If you are looking for some more cards to maybe put some more cards in here is my personal listhttp://tappedout.net/mtg-decks/how-goblins-won-my-heart/

March 3, 2016 9:01 a.m.

GobboE says... #2

Hi MauledByAMudkip: thanks for the feedback.

As for the infinite combo: The point is that you tap krenko for tokens, sac krenko, recast him by sacing the goblins required to Prospecter, tap him, sac him, recast, etc... indeed you do need a haste enabler - but the deck has plenty of those. But it works also with the thornbite staff, then you don't need to sac Krenko, that's why I included it as well.

The players I play against usually run many artifact, the most deadly of which are the swords (particularly those that give protection vs red): that's why included 3, to increase the chance of drawing one when I need one (and until now, I really needed one every game).

I had Goblin Recruiter and Goblin Ringleader in the first version of this deck: obviously, those two combined are quite excellent. However Ringleader in itself is just good (and chances are that you draw him before the ringleader), not great. Also the meta I normally have with this deck does not depend on having more goblins in hand, it depends on having tokens in play and keeping krenko alive.

March 4, 2016 5:17 a.m.

Lightsaber2814 says... #3

Hey, love the deck! Krenko is one of my favorite commanders to play, and I especially love the flavor text of goblins, as they all sound very silly. Overall, while it might not be your preferred playstyle or win condition, I love running Vicious Shadows in my deck, as well as playing Burning Earth to punish anyone that is playing any non mono colored deck. Both of them are amazing, and Vicious Shadows Especially, as you can sac your goblins to Goblin Bombardment to kill off one player and then just kill the other players off of Vicious Shadows. Feel free to check out my deckKrenko, The Godfather as I could also use some advice and fine tuning! Anyways, have some fun and enjoy!

March 18, 2016 6:49 p.m.

ZombieCat says... #4

Freaking Dolmen Gate.. I laughed out loud when I read that card. Very solid build and great explanations

March 18, 2016 9:10 p.m.

GobboE says... #5

Hi Lightsaber2814: thank yoou for commenting, I appreciate it.

I like the suggestions, but I don't see mee running them soon: not beause they are not good (they are good), but because of mana. Vicious Shadows has cmc 7, and frankly, by the time this deck has 7 mana on the table, it should have won (or been decimated to a point where even Vicious shadows won't help me).

Burning Earth: I would consider him for my The Destroyer of Lands (Radha, Heir to Keld), deckBut since Krenko raises enough hate as it is, and since it is slightly circumstanntial I think I pass on it for this deck...

I will check out your deck.

March 19, 2016 5:18 a.m.

GobboE says... #6

Hi ZombieCat good to hear from you. How hae you been?

Thanks for stopping by and looking at my deck :)

March 19, 2016 5:36 a.m.

dc1066 says... #7

April 14, 2016 3:53 a.m.

GobboE says... #8

@ dc1066: nope, that won't do anything in this deck except for taking a valuable spot. The purpose is to overwhelm your opponent. So if he has one pesky blocker, that shouldn't matter since you aim to overwhelm. With Goblin Grenade I loose both and a goblin (that can do a lot more than 5 damage in this deck, believe me), a card at hand (card draw in red is not that easy), for a measly 5 spot-damage.

April 14, 2016 6:42 a.m.

Optimator says... #9

Yay goblins!

June 23, 2016 2:07 p.m.

GobboE says... #10

@ Optimator: :D

June 24, 2016 3:15 a.m.

GobboE says... #11

I think I would want Umbral Mantle in my deck...but I have no idea wath I should take out for it. Also, he might be a bit redundant. Any ideas?

December 9, 2016 7 a.m.

Optimator says... #12

No Chaos Warp? Surely it's worth a spot in any mono-red deck

December 9, 2016 7:42 p.m.

GobboE says... #13

Hi Optimator I left it out because it takes a valuable spot in the deck. Also, while it certainly can take away threats, it is only one card: if my whole deck is dependend on one card to win, I don't stand much of a chance anyway. Mostky with this deck you need to be finished before any big threat enters the battlefield, mono red is certainly capable of dealing with all others, I think.

December 10, 2016 4:58 a.m.

GobboE says... #14

If anybody has some advice on whether or not to use Umbral Mantle, I welcome it

January 19, 2017 6:30 a.m.

Optimator says... #15

You're thinking about it the wrong way, in my opinion, as far as being just one card to win. EDH, and M:TG in general, is all about consistency. Versatile or modal cards are held in extremely high regard for that very reason. Problem-cards aren't that rare to encounter.

Trust me; removal is MORE important in aggro decks than others and mono-red is rather one-dimensional in that regard. If you feel your deck is fast enough or has enough ways to go over effects like Propaganda, Blazing Archon, Avacyn, Angel of Hope or anything else then by all means go for it. I am never ever sad to see it in my goblin deck, but mine has far fewer effects like Massive Raid, Goblin War Strike, Boggart Shenanigans, et al, and I have access to Black mana (and access to marginally more versatile removal. Still no enchantment removal).

Aftershock is good, versatile removal as well.

Have you played this deck? Is it real? You would know better than anyone if you need more or fewer untappers. Umbral Mantle is expensive at 3 mana per untap but untapping Krenko is so hawt, as his insane ability is free. In fact, if you have the mana you can reuse Umbral Mantle--not so with Magewright's Stone and such. So it's probably worth it.

January 19, 2017 7:30 p.m.

GobboE says... #16

Optimator > Yes this deck, as are all my decks, is real. I did run into a Blazing Archon once...I wiped the entire table (4 other players) until I ran into the fifth who played it. In short: I lost :) If I'd drew some of the direct damage, I'd still managed it...but not that day. But I see your point. Which makes me want to consider Aligned Hedron Network (and the Chaos Warp you mentioned earlier).

But what to take out.

January 20, 2017 3:36 a.m.

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Compare to inventory
Date added 1 year
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.67
Tokens 1/1 Goblin, 3/3 Golem
Folders EDH - Mono-Red , EDH Suggestion, fixes to goblin deck, Goblins
Views 2212