Sideboard


Maybeboard

Enchantment (2)


You can win the game with damage by Turn 4 against two or more opponents if you have two Lightning Bolt, two Quest for Pure Flames, one Thermo-Alchemist and one Guttersnipe.

Turn 1 :: Mountain, Quest for Pure Flame Turn 2 :: Mountain, Thermo-Alchemist Turn 3 :: Mountain, Guttersnipe, tap Thermo-Alchemist for 2 counters. Turn 4 :: Quest for Pure Flame, then do as follows...

Tap Thermo-Alchemist to deal another 1 damage to each opponent, your first Quest For Pure Flames is at 4 counters, the 2nd is at 2 counters. Then, Crack your first Quest For Pure Flames. Cast Lightning Bolt on "PLAYER 1" for 6, plus the 4 from Guttersnipe, filling up your 2nd Quest for Pure Flame, Thermo-Alchemist is untapped, sacrifice your 2nd Quest For Pure Flames... Ping your Thermo-Alchemist for 4 to each player.

"PLAYER 1" is now at 4 life. "PLAYER 2" is at 14. You can now Lightning Bolt "PLAYER 2" for 12, Guttersnipe hits everyone for 8 killing "PLAYER 1" and "PLAYER 2".... It there were a "Any other PLAYERS" they would be killed with the Ping of 4 from Thermo-Alchemist.

So any player past player 2 would receive 1 damage from Thermo-Alchemist on turn 3, turn 4 in order they would receive another 1 from Thermo-Alchemist, then 4 from Guttersnipe, Then 4 from Thermo-Alchemist, 8 from Guttersnipe and finally 4 from Thermo-Alchemist. 22 damage total.

The only expensive cards in this deck are the lands. So it could definitely be built cheaper. Normally in games Vs only 1 other player it usually wins by turn 5 or 6 but It can win on turn 4. Its just easier with the more players to add counters to Quest For Pure Flames

Feedback and sideboard help always appreciated!

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Revision 9 See all

(6 years ago)

-1 Bedlam Reveler side
+2 Blistercoil Weird main
-1 Chandra, Pyromaster side
+4 Firebrand Archer main
-1 Mountain main
+2 Nivix Cyclops side
-2 Rift Bolt main
-4 Satyr Firedancer main
+4 Steam Vents main
-4 Swiftwater Cliffs main
Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 2 Rares

24 - 2 Uncommons

20 - 10 Commons

Cards 61
Avg. CMC 1.50
Folders Mine, Modern Decks, I Have the cards for, Decks to Look at Closely, Modern
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