This is the rough draft of a Simic mutology deck. At this point I feel it may be a bit creature heavy, but on the other hand the worst scenario would to be not having any graft counters out to gain from the perks of proliferate.
A major combo would be using Gilder Bairn with Experiment Kraj to give Kraj the ability to untap and double a targets counters. With Training Grounds out Kraj will be able to tap to give a counter, spend one mana to untap and double counters on any target.
If the mutants can't simply out grow an opponents creatures, there is also the Cytoplast Manipulator that can steal any potential threats, and with the large amount of graft in the deck it shouldn't be an issue stealing a lot of creatures if need be.
Any tips or suggestions is greatly appreciated!
Did a lot of playtesting. Decided to remove some of the heftier mana cost cards and squeeze in some Rampant Growth to increase speed. Also discovered the Llanowar Reborn work amazing with Gilder Bairn, being able to swing early with him and because they grafted counters onto him he untapped himself and doubled those counters.
I love +1/+1 counter manipulation. This looks like fun.
September 9, 2012 12:12 p.m.
Thanks Discoduck! I am very excited for the new Golgari cards, a lot of them seem to involve +1/+1 mechanics.
September 9, 2012 4:32 p.m.
Lorescale Coatl and card:Tezzeret's Gambit is sexy.
September 11, 2012 9:58 p.m.
I do like the Lorescale Coatl quite a bit. I am going to do some playtesting with it. I am not sure if I'll try to squeeze in card:Tezzeret's Gambit though, I'm very fond of Steady Progress and not sure if I'd need to double up on them.
September 13, 2012 3:53 a.m.
Ah, well tezzeret's gambit is two more life for one more card, which is generally worth it