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Mutate deck

Get value mutate targets out by turn 3 and start whacking with Otrimi turn 4. This deck runs a secondary graveyard recursion theme since Otrimi's ability allows you to get mutate creatures back from the graveyard.

Somes rules : if Mutate cost is cast, it merge but not enter the battlefield.

A token that is mutated on top can be populated. if a token is on top, the creature is a token. If a card is on top, the creature is a nontoken permanent.

A mutated creature that is flickered splits into each different component creures.

A mutated creature that is cloned has all the abilities of different component creatures, including mutation triggers.

A commander that is mutated deals commander damage even if it isn't the top creature.

If your commander is killed as a mutate ... you can send only the commander to the command zone, yet still trigger the death triggers for all other cards.

Pros:

  • Creature with Hexproof
  • Mutate

Cons: Your creatures are really weak to several mechanics

  • Deathtouch
  • Infect
  • Sacrifice
  • Boardwipe

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47% Casual

53% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 12 Mythic Rares

40 - 24 Rares

23 - 13 Uncommons

10 - 3 Commons

Cards 100
Avg. CMC 3.58
Tokens Beast 3/3 G, Copy Clone, Elk 3/3 G, Food, Insect 1/1 G, Zombie 2/2 B, Zombie Army 0/0 B
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