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Murdertrain A-comin'

Commander / EDH

hungerwolf


There is no escape but death, your life is just a murder train a-comin'.

Much like a murdertrain, this deck has a bit of a slow start- It has to chug on up to speed with all sorts of green and black ramp.

Once it gets up there, it kills everything- The enemy, itself, whatever. Don't stand on the tracks.

For real though, the idea is to get out big beefers or mildly abuse ETB effects. Things like Corpse Connoisseur is great for this, especially to dump Artisan of Kozilek if you have the mana to cast it. That's two creatures for the price of one. And the first one has Annihilator. You can also dump Acidic Slime, for obvious reasons, or a creature for more ramp.

Some fun combos include Doomed Traveler and Archdemon of Unx / Feed the Pack - Sack the 1/1 for a 2/2, also get a 1/1 flier, do it again for W. Great for generating chump blockers while keeping a saccer going.

Some of the weakest cards are probably Asmira, Holy Avenger - I like the concept of popping indestructibility on it and boardwiping it to stupid levels, but it never seems to work that way. Savra, Queen of the Golgari is similar- While the deck is designed for sacrifice, I find that it rarely happens that I both have Savra AND a sac engine at the same time.

Also, this isn't a dominant strategy deck. It's more about dicking around in a graveyard for a bit and trying to Timmy it up.

New- Ok, so I've added a few more graveyard fillers and removed some stuff that wasn't as efficient. Added another Eldrazi, because Annihilator is stupid. Also, I discovered that it is a very good idea to get one of these eldrazi into a graveyard as early as possible.

If I start with something like Doomed Necromancer and artisan of kolizek, It's in my favor to pass the turn without a land drop to dump the eldrazi and cast it turn 5. It's even better with Apprentice Necromancer with Artisan, as I'll bring back the apprentice with Artisan's ETB ability, and functionally start swinging for 10 and Annihilator 2 every turn starting on turn 3. I accidentally made my deck too aggro.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

26 - 0 Rares

16 - 0 Uncommons

22 - 0 Commons

Cards 101
Avg. CMC 4.08
Tokens Insect 1/1 G, Morph 2/2 C, Spirit 1/1 W, Wolf 2/2 G, Zombie 2/2 B
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