An extremely combo heavy deck centered around Lazav, the Multifarious. I'm looking to pack this deck with as many infinite combos as possible, even if there are redundancies with existing combos because I want there to be multiple paths to pull of an infinite combo win.

As of 9/17/2018, this deck has been ranked as the highest rated Lazav, the Multifarious deck on tappedout, and on 9/21/2018, this deck reached the number one position on the website's main page. I am planning on turning this page into a primer for this commander to serve as a resource to players interested in building a deck around Lazav.

Current maybeboard includes cards that I am considering due to excellent synergy with Lazav. I cut my dredgers which freed up a couple slots for more combo pieces, and there are a couple current slots filled I am thinking about cutting because they have felt underwhelming or almost useless in playtesting, so any and all suggestions are welcome and thanks for checking out my list! Cheers!

The primary win condition of this deck lies within Necrotic Ooze. You can either hard cast or reanimate Necrotic Ooze or copy it with Lazav, the Multifarious with any of the key combo pieces in the graveyard and win. There are several graveyard targets for Ooze to hit, but I'll list some of the infinite combos below because there are a h*ckin' lot and it's hard to keep track of everything.

Key combos:

Palladium Myr + Pili-Pala + Walking Ballista = Infinite Mana + Infinite +1/+1 Counters + Infinite Damage

Bloodline Keeper   + Grimgrin, Corpse-Born + Triskelion OR Walking Ballista = Infinite +1/+1 Counters + Infinite Damage

Bloodline Keeper   + Grimgrin, Corpse-Born + Altar of the Brood = Infinite +1/+1 Counters + Infinite Mill

Bloodline Keeper   + Pili-Pala + Ashnod's Altar = Infinite Mana

For any of the Bloodline Keeper   interactions, a Blood Artist (currently removed from the original list for testing) on the field would deal infinite lifedrain and lifegain when the token gets sacrificed. Mesmeric Orb also allows you to self mill your entire with literally any of these combos. What does that do for you? Well, it gives you access to ALL of the combos when your graveyard now effectively becomes your library. Ain't that some overkill, but hey value city am I right?

While not an infinite combo, you can also ping everyone to death with Necrotic Ooze as long as Phyrexian Devourer and Walking Ballista or Triskelion are in the graveyard. Essentially you just use Devourer's ability to exile the top card of your library to put counters on Ooze, and then remove those counters which can deal a maximum of 192 damage altogether assuming the only cards in your graveyard or in play are these combo pieces, which is unlikely of course but the fact of the matter is that this combo can close out games. It requires less combo pieces, but comes with a high risk since we are essentially just exiling our deck and potentially our other combo pieces to win if this condition ends up getting interrupted.

Lazav, the Multifarious can copy Invisible Stalker which is resilient to spot removal with Hexproof. Since Stalker is also unblockable , it can also set up a sneaky Phage the Untouchable win by attacking, and in response to no blockers Lazav can copy Phage and knock an opponent out in the combat damage step. This is a more direct win that requires more time to assemble than the Necrotic Ooze combos, but it requires less combo pieces and is potent enough to remove a threatening player from the game to assemble our primary combo. I wouldn't recommend using this to take out every player, since it does require a bit more time and mana to set up, but it is a good mid to late game tactic to remove a single player from the game.

Similarly, you can achieve an infect win by copying an unblockable creature such as Invisible Stalker, swing, and somewhere between declaring no blockers and the combat damage step, copy Vector Asp, give Lazav infect, and then copy Phyrexian Dreadnought to make him a 12/12 and win by poison counters. This method does require more combo pieces in the graveyard, but it is less mana intensive to assemble than that of the Phage route.

You can also ruin a voltron player's day if they swing at you with a fatty and you copy Vector Asp, give Lazav infect, then copy Wall of Souls, block with it to deal infect damage to the player and knock them out of the game as long as the damage they're dealing is 10 or more. Sure, Lazav will probably die in this scenario, but it can have a huge pay off and completely catch an opponent off guard.

Off theme, but it also deals direct damage to knock a single player out of the game so I'll couple it in here. Necrotic Ooze with Tree of Perdition and Crypt Rats in the graveyard can eliminate a player assuming you have just enough mana to do so. First, you tap Ooze using Tree of Perdition's ability, causing the player's life total to become 3. All you have to do from here is spend three mana for Crypt Rats' ability to deal three damage to everything which will cause that targeted player to lose, and you're left with a potentially very bulky Ooze on the field. Crypt Rats is also incredibly useful for wiping the board as well.

The LabMan route is possible to assemble and there are multiple ways to mill yourself to do so. The most straightforward way is to use Basalt Monolith to tap and untap itself with Mesmeric Orb on the field, which mills your whole library, and then you can either reanimate Laboratory Maniac with something like Dread Return, Chainer, Dementia Master, or Whisper, Blood Liturgist. It's relatively easy to get sacrifice outlets for the recursion because if you mill Narcomoeba (currently excluded for testing) it will go straight to the battlefield, and then we also have Unearth creatures like Fatestitcher who offers some added utility, as well as Corpse Connoisseur. You can also copy LabMan with Lazav, and to secure the win this way you can copy any creature in your graveyard that could normally draw a card for you, such as Merfolk Looter, tap Lazav to draw a card, and, before the activated ability resolves, pay to make Lazav become a copy of LabMan, that ability goes on the stack, resolves, AND then you draw the card and win. You can also achieve this same mill effect with any of the infinite combos used with Necrotic Ooze listed in the category above while Mesmeric Orb is on the battlefield.

This one is more situational, but requires few pieces to assemble. It's recommended that you'd want to use Necrotic Ooze rather than Lazav, the Multifarious as a copy of Ooze. First you need, to have Mirror-Mad Phantasm in the graveyard, and have Necrotic Ooze on the battlefield to copy Phantasm's ability. You would then shuffle Ooze into your library and search for Mirror-Mad Phantasm, but since it's in the graveyard you won't find it so you'll just dump your library into your graveyard. From here you can either pull off any of your infinite combos by copying Necrotic Ooze with Lazav, or reanimating or copying Laboratory Maniac and drawing a card for the win.

If you don't want to play an all-in aggressive combo deck like this, there are other directions you can build around. Lazav is incredibly versatile and you can put him at the helm of many playstyles.

My favorite deck that I've seen constructed around Lazav is thom-le's Lazav Stax deck which is just about a polar opposite from my deck. I think I like this deck so much because it's so different from the predictable combo-based decks and offers a unique spin on this commander. After you're done looking at my deck, I encourage you to check out their deck and smash that upvote button because I personally feel like this deck is very underrated and deserves more appreciation. deck-large:sabotage-stax-lazav-the-multifarious-edh I plan on adding more interesting playstyles to this list. Don't be afraid to share your Lazav decklists below because I want to see what kinds of playstyles you're building around Lazav. I will not be adding any combo-based lists in this category, considering my deck is already combo oriented and I want y'all to check out other playstyles with Lazav at the helm.


Updates Add

It is now October, which means spooky season is now upon us ladies and gentlemen. I have made some relatively minor changes to the deck and I hope that the on-paper application for this deck will prove to be as effective as my playtesting.

I have removed the Tree of Perdition + Crypt Rats combo and filled these slots with Thassa, God of the Sea and Toxic Deluge . My reasoning behind this replacement is that Tree and Rats only synergize well with Necrotic Ooze and serve no practical application to the rest of the deck, as they have felt lackluster and are more often than not the last combo pieces I would actually consider going for and bury. Thassa is a card I have been wanting to fit into the build for quite some time because it can provide protection from all creature-based removal spells for Lazav. I also happen to have three copies of Thassa lying around at home, so there's no reason for me not to throw it in. At first I wasn't entirely sure what to put in for the other slot, but then I thought about the only reason why I kept Crypt Rats in for as long as I did even though I had so much disdain for the combo was that it was essentially a boardwipe on a stick. So, I feel as if Toxic Deluge fulfills this role appropriately. Sure Deluge isn't at instant speed, but it can remove indestructible creatures from play for only three mana which is too good to pass up.

I also made a couple other additions to my protection package. Cavern Harpy and Mischievous Poltergeist serve relatively no purpose on the battlefield, but provide excellent support for Lazav and Nooze in the graveyard. These are primarily alternatives to activated abilities that cost mana, since I want to test how this decks plays without having to hold up mana to use the protection plan and pay life instead. As a result, I cut Mortivore for Mischievous Poltergeist and because Cavern Harpy did not have a mana-based alternative already in the deck, I opted to remove Diabolic Intent because I already have several tutors and this one seemed a bit slower to me in practice, as it has a casting requirement of sacrificing a creature. While this may not seem to be an issue, and actually proves to be helpful in certain situations, I didn't find it to be an ideal tutor when compared with the others.

I may follow up this update with more changes, but any additional changes will be updated in this version log here. I do plan on brushing up and refining my manabase a little bit, but I don't think that should require much discussion. I hope my justifications to making these changes make sense to you guys, and I would really appreciate some feedback regarding this new update. Thank you!

Comments View Archive