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Multani the Budgeted

Commander / EDH*

Zehk


A very fun mono-green lands deck that has multiple acceleration methods and payoffs, due my budget I cannot include cards like Azusa, Lost but Seeking or Rites of Flourishing. I've chosen Multani as my commander over some of the other options as he has reach and I can always cast him for 6 by sending him to the graveyard rather than the command zone and returning him to my hand. The lack of Sol Ring and similar mana-rocks is primarily due to the fairly slow meta I play in, but if left unchecked I can generate an excess of 100 mana by turn 8 or 9 with Sanctum of the Sun and Magus of the Candelabra.

This deck struggles against creatures with flying alongside artifacts and enchantments, as most slots are dedicated to having large, hard to deal with threats or acceleration. Vivien Reid aides with this, but against fliers the best solution is sticking a Sandwurm Convergence and trying to get a token or two off of that to maximize card draw off of Regal Force and Feed if you can't push the damage through. Alternative solutions include Skyreaping and Tower Defense, while Settessan Tactics is one of the best ways to remove problematic creatures as this deck generats huge creatures very quickly.

Notable Interactions: Mirage Mirror + Vigor : Until end of turn, your creatures cannot die to damage and gain +1/+1 counters equal to the amount of damage dealt to them.

Nissa, Worldwaker or Magus of the Candelabra and Dictate of Karametra or Vorinclex, Voice of Hunger: rapid acceleration, Nissa's second +1 effectively adds 8 mana. Also see Magus with Sanctum of the Sun.

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Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

30 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Clue, Eldrazi Scion 1/1 C, Emblem Vivien Reid, Hippo 3/3 G, Human Soldier 1/1 W, Morph 2/2 C, Snake 1/1 G, Thopter 1/1 C, Wurm 5/5 G, Zombie 2/2 B
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