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Muldrotha, permanent control

Commander / EDH BUG (Sultai) Control



Permanent control.

Recommendations welcome.

Azusa, Lost but Seeking - oh, lands got wheeled into my graveyard, awesome! I can now play one from my graveyard and one from my hand. Thank you!

Burnished Hart - sacrifice, search for two basic lands, cast from the graveyard once as creature, again as an artifact. Way to pull early graveyard hate, ramp!

Sakura-Tribe Elder - cheap basic land ramp

Courser of Kruphix - Staple of my green deck builds. Life gain plus getting through your deck/lands faster. Being an enchantment and a creature helps in this deck, too.

Crypt Ghast - helpful once Urborg, Tomb of Yawgmoth comes into play.

Daring Apprentice - sacrifice to counter a spell. Lightning Greaves or Swiftfoot Boots + muldrotha and this is a recurring nightmare for dangerous spells opponents wish to cast. Say "may I, please?"

Ertai, Wizard Adept - BB2 tap to counter a spell. See daring apprentice.

Eternal Witness - let me bring something back from my graveyard to my hand. Ok. Maybe I want to run torment of hailfire twice.

Evil Twin - pesky and fun opponent creatures that don't place nice. Copy and kill. Thank you!

Fertilid - ramp, repeat.

Golgari Findbroker - permanent card from my graveyard to my hand. Just in case I want to cast two of something from my graveyard.

Gravedigger - just in case I want to cast two creatures from my graveyard.

Kruphix, God of Horizons - indestructible mana battery for Torment of Hailfire and Villainous Wealth

Magus of the Abyss - the sacrifice creature half of Sheoldred, Whispering One. Sac a creature on your upkeep. Fun.

Mystic Snake - counter spell on a snake.

Noosegraf Mob - zombies, do it again.

Phyrexian deliver - actually want that creature back into play. Value!

Pilfering Imp - sac to reveal and discard a Target card in an opponents hand. Oh, and repeat with muldrotha.

Ranumap Excavator - yes, I can play lands from my graveyard without muldrotha.

Reclamation Sage - I like the etb, but I need to get a card with a sac ability instead of etb.

Scavenger Folk - nice way of saying repeatable "no" to artifacts of any kind.

Seedborn Muse help put the colorless "x" higher on villainous Wealth and torment of hailfire.

Sheoldred, Whispering One - each opponent save a creature, I get one back from my graveyard each upkeep. Generally slows down opponents significantly.

Sidisi, Undead Vizier - sac a creature to search for a card.

Sower of Temptation - nice creature you have there. I'd like to play with it, too.

Spore Frog - nice, wide army you have with a Voltron opponent. Repeatable fog until I get something to deal with you.

The Scarab God - what a nice army in your graveyard. Thank you for letting me play with your toys. No, I don't give them back once I'm done playing with them.

Thrashing Brontodon - repeatable enchantment and artifact removal

Timestream Navigator - seems like a fun way to get ahead.

Woodland Bellower - brings in small utility green creatures. What's not to love?

Animate Dead - I like that creature in your graveyard! Can I play with it? And do it again I've you kill it?

Decree of Silence - counter first three opponent spells, then sacrifice it. Ouch.

Gutter Grime - cuz stuffs going to die. I might as well get something out of it.

Imprisoned on the moon - just in case there's an unruly eldrazi bothering me.

Leyline of Anticipation - so that I can cast everything at instant speed. Seems good, right?

Mystic Remora - to keep me in the card draw game.

Night Soil - quick way to make every creature card in every opponent's graveyard exiled. Oh, and you get 1/1 tokens for each two creatures exiled this way.

Open the Graves - when my non- token creatures die, make a 2/2 zombie. Great!

Oversold Cemetery - four or more creatures in my graveyard, put one in my hand at the beginning of my upkeep.

Palace Siege - almost always "khans", put a creature from my graveyard into my hand at the beginning of my upkeep.

Pernicious Deed - sacrifice, destroy all permanents x or less

Primeval Bounty - shenanigans, pure and simple. Beast for creature spells, 3x +1/+1 for non creature spells, +3 life for each land that comes into play.

Rhystic Study - generally slows down opponents rather than help with card draw, but I don't mind that, either.

Seal of Primordium - just another way to get rid of pesky artifacts or enchantments.

Soul Ransom - steal an opponent's creature, they have to discard two cards to kill it. Repeatable.

Sylvan Library - free scry, pay with life for card draw. Useful to get to necessary tools in the deck.

Zendikar Resurgent - because I love the additional mana for each land.

Basalt Monolith - mana acceleration.

Chromatic Lantern - makes any land tap for any mana, and is mana acceleration.

Crucible of Worlds - play lands from my graveyard, without muldrotha.

Desecrated Tomb - get 1/1 bats when creatures leave my graveyard. Woot!

Ghirapur Orrery - play additional lands.

Hedron Archive - mana acceleration

Lightning Greaves - haste plus shroud.

Mana Crypt - mana acceleration

Sol Ring - mana acceleration

Swiftfoot Boots - he proof plus haste

Thran Dynamo - mana acceleration

Traveler's Amulet - mana ramp

Demonic Tutor - gotta have at least one "real" tutor, right?

Torment of Hailfire - nice way to make most player's day, let them choose how they want to die.

Villainous Wealth - steal opponent's spells.

Thank you for reading. Please leave recommendations with an eye for permanent and sacrifice permanent abilities and spells.


Updates Add


65% Casual

35% Competitive

Date added 1 year
Last updated 1 year

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

37 - 0 Rares

26 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens 3/3 Beast, */* Ooze, 1/1 Bat, 1/1 Saproling, 1/1 City's Blessing, 2/2 Zombie
Ignored suggestions
Shared with

Revision 5 See all

1 year ago)

+1 Animate Dead main
+1 Sakura-Tribe Elder maybe
+1 Temple of Mystery maybe
-1 Tidespout Tyrant main
+1 Yavimaya Elder maybe