Maybeboard

Instant (1)

Artifact (1)

Creature (1)

Sorcery (1)

Enchantment (1)


This Muldrotha build is a different spin on my original Muldrotha deck, Muldrotha, the Grave Digger. The original deck was a Birthing Pod chain using stax creatures such as Vorinclex, Voice of Hunger to slow down my opponents just enough to finish off the combo. Eventually my playgroup had enough and it became 3-vs-1 whenever I'd play Muldrotha and I decided it was time for a change! This is my new take on Muldrotha: lands matter.

Why lands?
In my experience with EDH, players almost never experience hate or removal when playing extra lands or land ramp such as Rampant Growth. Artifact ramp like the usual Sol Ring, Fellwar Stone, and Chromatic Lantern can be removed by targeted removal or boardwipes, but for the most part (unless someone brings Armaggedon.deck.exe to the table) lands remain untouched. This deck abuses this unspoken Commander rule.

Synergies
Playing extra lands each turn to generate value is great. So why not double the value by generating card draw and making creatures when you sacrifice them too? The two (arguably) best creatures in the deck are The Gitrog Monster and Titania, Protector of Argoth. Cards like Squandered Resources and Scapeshift can generate an enormous amount of card draw and 5/3 tokens, in addition to putting lands in your graveyard that you can replay with Muldrotha, Crucible of Worlds, Ramunap Excavator, or bring back all at once with Splendid Reclamation.

Tatyova, Benthic Druid and Nissa, Vital Force's ultimate ability allow you to keep your value train chugging along with your bonus land drops thanks to cards like Exploration, Oracle of Mul Daya, and Azusa, Lost but Seeking. With a full hand nearly at all times, there's no limit to the amount of responses or routes to victory.

Combos/Win Cons
Avenger of Zendikar + Scapeshift
Your army of plant tokens created off of Avenger of Zendikar's etb effect go from cute 0/1's to a scary army of 10+ power with a single card! Add in Craterhoof Behemoth for good measure and you're sure to kill the table.

Elvish Reclaimer + Glacial Chasm
An opponent is swinging the team at you for 50+ damage. You declare no blocks. In response to damage, tap and activate Elvish Reclaimer's ability and sacrifice a land. Find and play Glacial Chasm and watch the joy drain from your opponent's face as their game-winning attack was thwarted by a single land.

Dark Depths + Thespian's Stage
Yes, yes I know this is one of the most used combos in land decks ever, but I had to mention it! Find and play both lands of off a card like Realms Uncharted. Once in play, activate Thespian's Stage targeting Dark Depths. Thespian's Stage will sacrifice and transform into Marit Lage immediately as a result of having no counters. Unfortunately you will have to sacrifice both lands as a result of the Legendary rule, but a 20/20 flying indestructible avatar is a pretty good trade-off.

Currently playtesting the cards in the Maybeboard! Perpetual Timepiece is a good self-mill outlet but can also save me from being milled out via Underrealm Lich, which has happened a couple times. Putrefy is solid situational removal. Villainous Wealth can be super spicy if you have 10+ lands on field and need a mana sink. Temur Sabertooth is fantastic against boardwipes and allows me to reuse some of my ETB effects like Eternal Witness. Path of Discovery is a solid way to dig for more lands, and can beef creatures too.

The deck is in its second draft, so all suggestions are welcome and appreciated!

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91% Casual

Competitive

Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

50 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.78
Tokens Beast 3/3 G, Bird 2/2 U, Clue, Elemental 5/3 G, Emblem Kiora, Master of the Depths, Emblem Nissa, Vital Force, Frog Lizard 3/3 G, Manifest 2/2 C, Marit Lage, Octopus 8/8 U, Plant 0/1 G, Zombie 2/2 B
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