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Pulled a Muldrotha, the Gravetide at pre-release and now the deck is built. I'll be testing various things the more I play. What I've played so far has show how powerful this commander can be. Reusing something like The Eldest Reborn multiple times gets ridiculous.

The main win condition is Primal Surge. It's the only non-permanent in the deck so it puts everything onto the battlefield. This should be an instant win with Laboratory Maniac and Baleful Strix (or any other card draw). Dosan the Falling Leaf ensures there are no interruptions. Everything else in the deck is used to stall out the game and potentially win by attrition and regular combat. Muldrotha is mostly there to keep Laboratory Maniac in play if needed, and to reuse permanents for their abilities.

If Laboratory Maniac has been exiled at some point through the game. Timestream Navigator along with Concordant Crossroads can be used for infinite turns once the entire library has been dumped onto the field. Just make sure to only draw one card a turn. That should end the game with the amount of repeatable removal available along with the big creatures in the deck for attacking.

Craterhoof Behemoth can easily win the game without Primal Surge. He can be cast multiple times throughout the game to wrap things up. Or you can Primal Surge him out and win that way since we have Concordant Crossroads to give things haste.

Aluren, As Foretold, and Dream Halls are all helpful for playing as many spells as possible each turn. They can be used to cast cards from the graveyard with Muldrotha's ability. Dream Halls is probably the best of the three in this deck since it's cost for casting a spell fuels the graveyard even more. It also doesn't have any restrictions for CMC or uses per turn.

All of the removal in this deck is reusable since it can be recast from the graveyard. There are a lot of options and I tried to have some for any situation.

Filling the graveyard is like drawing cards for this deck. Some of the card in this list actually also act as card draw or tutoring.

No deck would be complete without mana ramp. This deck is unique in that it want's to ramp through permanents only.

These are some of the cards that I want to test eventually to see if I want them in deck. If you have suggestions on what to remove for any of these, let me know.

Hope you like the deck. Any suggestions for alternate win conditions or new synergies would be appreciated.

Suggestions

Updates Add

Lots of goodies from Guilds of Ravnica.

+ Doom Whisperer / - Puppeteer Clique

  • Doom Whisperer is kinda just unfair with how easy it will make filling the graveyard. It's stats are better too. I'll only miss he Puppeteers graveyard removal.

+ Plaguecrafter / - Doomed Necromancer

  • Running three effects like this is just flat out oppressive, and Plaguecrafter is better than Fleshbag Marauder and Merciless Executioner. It's going to make the deck even better at removal.

I'm strongly considering running Underrealm Lich in place of Taigam, Sidisi's Hand. I just don't know if I'll miss the potential removal that Taigam provides. If I find a different 5+ CMC card to remove, I'll just run both.

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 1 Mythic Rares

34 - 6 Rares

20 - 3 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens City's Blessing, Morph 2/2 C, Zombie 2/2 B
Folders Cool Decks, Deck ideas, Interesting Ideas, Decks, other decks
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