Maybeboard

Ramp (1)

Tutors (1)

Utility (1)

Recursion (1)

Removal (1)


This deck is basically one giant value engines, using Muldrotha to loop various permanents to generate ridiculous amounts of value. It has a bit of a etb subtheme, and uses Panharmonicon to double up on some sweet etb effects. After goldfishing the deck a bit, I decided that it needed a way to actually close out games, so I added a janky combo to the deck so I can win if I happen to mill my entire deck (entirely possible with certain interactions). Basically, the deck can be decomposed into ramp (all our value engines require Muldrotha and lots of mana), various cards we can loop for value, sacrifice outlets to enable said loops, and some random extra good stuff.

Card Choices

Ashnod's Altar - In addition to being one of several sacrifice outlets in the deck, Ashnod's Altar can let you generate tons of mana off of tokens, allowing you to make incredibly explosive plays. While a lot of cards in the deck are fairly color-intensive, this can let you power out Muldrotha early by sacrificing some value creatures, then replay them for even more value.

Blighted Woodland - One of our land-based ramp cards, this not only lets you ramp up to Muldrotha, but also gives you something to do the turn you play it.

Burnished Hart - I'm not completely sold on this card, but a permanent-based way to get 2 lands at a time that has 2 different permanent types seems pretty sweet. In addition, this is one of the artifact creatures that we can recur with Scarecrone.

Coiling Oracle - This doesn't ramp you all that often, but it's just a powerful value creature. In addition, it is an etb trigger, and so can be doubled up by Panharmonicon. It also has 1-toughness for Skullclamp.

Commander's Sphere - In addition to acting as a draw engine with Muldrotha, this is just a fairly solid mana rock. Makes any color, which is nice in a 3-color deck, and can cycle in the late game once you have ridiculous amounts of mana.

Cultivate - One of the best ramp cards available for slower decks. Fetches one into play and puts the other in your hand to help you keep making your land drops into the late game. I dislike that this can't be recurred with Muldrotha, but I feel like its raw power level justifies its inclusion.

Dimir Aqueduct - While not ramp per se, bounce lands are very powerful, letting you keep hitting your land drops as the game goes on.

Dimir Signet - I really like 2-cmc rocks in any deck that needs lots of mana, and even in those that don't. Acceleration is better the earlier it is played, and 2-cmc rocks are some of the earliest ramp available (besides broken stuff like Sol Ring, Mana Crypt, etc).

Dreamscape Artist - I love spellshapers, and have tried to fit them into so many of my decks. I feel like Muldrotha is probably one of the best decks for them, though there aren't really all that many good ones. Dawnstrider is a possibility, but for now I'm trying to be more proactive. Dreamscape Artist is super sweet, ramping you, getting lands into the graveyard to replay with Muldrotha, and the discard isn't even bad because you can just discard a permanent to recur with Muldrotha.

Farhaven Elf - Another ramp creature that triggers on etb, this card is fairly decent, fetching whichever color you need at the time. In addition, it has 1-toughness for Skullclamp.

Fellwar Stone - See Dimir Signet.

Golgari Rot Farm - See Dimir Aqueduct.

Golgari Signet - See Dimir Signet.

Kodama's Reach - See Cultivate. Also, this is arcane, in case that matters to anyone... Oh right, it doesn't.

Path of Discovery - Like a bunch of other cards I put in the ramp category, this isn't actually ramp, but it can help you find more lands to hit your land drops. However, this is more in here for the other side of the explore trigger.

Sakura-Tribe Elder - A repeatable Rampant Growth that can eat a big non-trampling threat and sac in response. That sounds pretty good, right?

Satyr Wayfinder - Like the bouncelands, this isn't "real" ramp, but finding your next land drop while dumping cards into the graveyard is pretty sweet. Also, this is doubled up by Panharmonicon and has 1-toughness for Skullclamp.

Simic Growth Chamber - See Dimir Aqueduct.

Simic Signet - See Dimir Signet.

Sol Ring - One of the most broken mana rocks in EDH, this doesn't really need an explanation.

Solemn Simulacrum - This is one of the best value creatures in EDH, fetching lands on etb (potentially doubled with Panharmonicon, and cycles when it dies. It also has two permanent types, and can be recurred by Scarecrone.

Squandered Resources - This is one piece of the finisher combo, but is also just a pretty decent card on its own. If you don't have any lands to play, you can sacrifice one to this and replay it with Muldrotha, generating 2 extra mana a turn.

The cards in this category all can generate value on their own. For this deck, that usually means that they can sacrifice themselves rather than requiring a sacrifice outlet to dump them into the graveyard to reuse their abilities.

Fleshbag Marauder - I always love this card in decks that can recur creatures, since it can save you from so many bad situations. Many times games will come down to whether you can kill that one creature that is wearing Boots or greaves. Alright, maybe that statement is a bit extreme, but people love their hexproof and shroud, and most of the other creature removal in this deck is targetted. In addition, this card acts as a pseudo sac outlet in combination with Panharmonicon.

Merciless Executioner - See Fleshbag Marauder.

Mulldrifter - I really like this card, since it's basically a divination that you can cast from your graveyard. The best part is that you can sacrifice it in response to the evoke trigger, letting you mill with Altar of Dementia, ramp with Ashnod's Altar, build up to tokens with Spawning Pit, or tutor a 6-drop with Birthing Pod.

Scarecrone - This is not really in the deck because of the engine it forms with Muldrotha, but because you can sacrifice it to draw a card, you can use your artifact/creature cast to draw a card for 4 mana every turn.

Sidisi, Undead Vizier - Repeatable tutors are pretty decent, I guess... You know, if you're into that sort of thing... Said thing being winning. I like winning, so I run this card.

Command Beacon - This card is great because it lets you keep recasting Muldrotha after she's been killed a couple of times. And after you cast Muldrotha, you can just replay this from the graveyard as your land for turn for the next time she dies.

Mirrorpool - Copying any creature you control is pretty sweet. The other mode shouldn't come up all that much, but could also be decent. This could also be used with Muldrotha to reset her once a turn, letting you play multiple of each permanent type from your graveyard in the same turn.

Necromancy - This card seems really nutty in here, letting you use trigger the etb/ltb triggers of a creature in a graveyard every turn, or just get a powerful creature permanently. In addition, it can let you recur more than one creature from your graveyard every turn with Muldrotha, which can come in handy.

Vessel of Nascency - It cycles and helps fill your graveyard, essentially drawing you 4 cards most of the time. For 3 mana... That's pretty sweet.

More coming soon!

Acidic Slime - This card is one of the better removal spells, blowing up one of several permanent types, as well as serving as a powerful blocker because of deathtouch. However, looping this is fairly difficult, since 5 mana can be a lot (even with the amount of mana we're trying to get).

Baleful Strix - This is just a cheap cycling creature that also blocks very well because of deathtouch. It's also an artifact creature, so you can play it as either an artifact or a creature with Muldrotha.

Coiling Oracle - Another cycling creature, this one comes with the upside of occasionally ramping you.

Eternal Witness - While we should be able to recur most of what we need with Muldrotha, Eternal Witness can help you reuse instants/sorceries or fill in when you don't have access to our commander.

Fierce Empath - Some of the most powerful creatures in the deck have 6-cmc, most notably Deadeye Navigator, so tutoring up one of them is pretty much always good.

More coming soon!

Coming soon!
Coming soon!
Animate Dead - When trying to find and execute the deck's finishing combo, I often run into the problem where I have used my creature cast from the graveyard, but still need to recur one last piece. An enchantment-based recursion spell could be great to cheat out fatties early on, or give me another creature cast when comboing out.

Clever Impersonator - I'm not sure if this fulfills a particular role for the deck, it's just neat, and doubling up on certain effects could be very powerful.

Expedition Map - I think this could be a decent addition to my Trinket Mage package, but am not sure if there are enough good targets for it. Command Beacon is important to help keep Muldrotha's cost down, Mirrorpool can do some neat stuff, and any of the fetches would be pretty good to set up an engine. I'm just not sure if it's good enough with just those targets.

Exsanguinate - With the amount of mana you generate, even a non-infinite Exsanguinate could close out games, and it's another win con for the game-ending combo. In addition, it could give you a little lifegain to help you grind out opponents. Currently I only have Noxious Gearhulk for that.

Necromancy - Just like Animate Dead, I want to try running an enchantment-based reanimation spell, and this one is really neat to reanimate stuff at instant speed, loop creatures on its own. And now that I just wrote out all of its advantages, I'm like 90% I'm going to find a slot for this card ASAP.

Reclamation Sage - There are a lot of powerful grave hate artifacts/enchantments out there, and currently I'm kind of lacking in ways to deal with them. In addition, Reclamation Sage is another etb creature for Panharmonicon.

How to Win

So essentially, this combo revolves around recurring and sacrificing all your lands with World Shaper and Squandered Resources to make infinite mana and etb/ltb triggers. Those two cards are the only pieces that are specifically required for the combo. In addition to them, you also need a sacrifice outlet (for World Shaper), a way to repeatedly recur World Shaper, and a win con.

Combo Pieces

Altar of Dementia - Probably the best sacrifice outlet for this combo, since it doubles as a win con, milling your opponents out.

Ashnod's Altar - Doesn't really do much for the combo, since you generate infinite mana anyways.

Spawning Pit - Lets you make infinite 2/2 spawn tokens with the combo, which still isn't all that impressive.

Codex Shredder + Eternal Witness + Panharmonicon - This is the bad recursion loop: it's very mana intensive, has lots of moving parts, and is just worse than other things. However, unlike the other loop, this can recur non-permanents. How it works is: you have Codex Shredder and something else you want to recur in the graveyard. You cast Eternal Witness with Panharmonicon on the field, getting back Codex Shredder and the recursion target. Next, you use Codex Shredder to return Eternal Witness to your hand.

card:Deadeye Navigator + Muldrotha, the Gravetide - This loop is very nice, but can only recur permanents. Basically, after using up Muldrotha's casts from the graveyard, you flicker it with Deadeye Navigator to get another cast from graveyard for each permanent type.

Altar of Dementia - As mentioned previously, Altar of Dementia is both a sacrifice outlet and a win con, milling your opponents out.

Extractor Demon - With the infinite ltb triggers, Extractor Demon can mill all of your opponents out.

Gonti, Lord of Luxury - With Gonti, Lord of Luxury, you first generate infinite mana, then use it to loop Gonti instead of World Shaper, exiling every card of your opponent's deck. This loop is useful if your opponents have an eldrazi shuffling back their graveyards. Note that you can find this from the other loops, milling yourself with them until you find Gonti.

Exsanguinate - You can sink the infinite mana this combo generates into a massive Exsanguinate to drain the table out. This is another of the ways to kill through opposing eldrazi in deck.

Coming soon!

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Date added 5 years
Last updated 5 years
Exclude colors WR
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 0 Rares

24 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens 2/2 C Artifact Creature Spawn, Beast 3/3 G, Copy Clone, Manifest 2/2 C, Morph 2/2 C, Myr 1/1 C, Zombie 2/2 B
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