Aggro mixed with evasion, with a bunch of extra card advantage tricks and sequences.
Kor Skyfisher-Bounce your lands for reuse with land light hands, or to return a Secluded Steppe.
Squadron Hawk-Not as efficient as your other 2 drops but draws you 2-3 extra cards for a low cost.
Break of Day-Both protection against Electrickery and a group pump to end the game quicker.
SIDEBOARD
Circle of Protection: Red- More protection against burn spells and larger red creatures.
Divine Offering-Destroys artifacts, meant particularly as protection against affinity, those card:Myr Enforcers will feel good destroying.
Echoing Calm-Enchantment removal for the occasional Bogles, or Turbofog decks.
Journey to Nowhere-Removal for the occasional Kiln Fiend, or slow down an Inside Out combo kill.
Lumithread Field-Protection against small-scale sweepers, and pingers.
Seal of Cleansing-More efficient removal for enchantment and artifact decks.
Mana Tithe-A little extra defense and help against the spell-based blue decks, and bigger black decks.