- 4x Aether Meltdown
- 1x Aethersquall Ancient
- 2x Baral's Expertise
- 2x Ceremonious Rejection
- 2x Deadlock Trap
- 3x Eternal Scourge
- 1x Rise from the Tides
For all of the instants and sorceries why not play Baral, Chief of Compliance? It would help make them cheaper and let you play them earlier.
I like your deck though! Gave me some good ideas! Here's mine if it helps give some more ideas! I have to edit it because I just took it to my first Standard event, but it's close to what I took! Disappearing Torrential Gearhulk
February 22, 2017 3:47 p.m.
Thanks Jwillette72! I am considering Baral, Chief of Compliance, but it seems like he could end up being a wasted slot in my deck if he doesn't come out on turn 2 or 3. Not sure yet, but I appreciate the suggestion. I will check out your deck.
February 22, 2017 3:53 p.m.
This deck is interesting. I like the idea of Mono-blue tower, but I see a few problems that could be worked out. Firstly, you only have three Dynavolt Tower. Four is necessary. I don't see any reason to run Consulate Turret. I know that it makes energy, and that it is slightly more efficient at burning face than the tower, but you need the room for other spells. Having only 20 spells that trigger the tower isn't great.
Secondly, your deck isn't very diverse. Countermagic is great, but you might be going a bit overboard with it. Supplement some of it with other spells, like Anticipate.
Hope this helps.
February 22, 2017 8:18 p.m.
I know he really helps if he comes out at turn 2 or 3, but he did help me a couple of time when he came out later. When he came out later he helped cut down on the cost of some of my instants that I played. As long as he saves you he has already paid you back for his own cost. Plus the fact that he can also help you block. Added to the fact that when you do counter or cast something not only is he saving you he's also allowing you to draw a card. Which is super sweet!
Meant to post this a couple of hours ago and forgot to press send. lol
February 22, 2017 9:29 p.m.
You might want to add in those 2 Torrential Gearhulk's from the sideboard into the mainboard as another win condition too!
February 22, 2017 10:05 p.m.
Needs more Thing in the Ice Flip
you also need a way to draw cards. I would suggest Anticipate because it is cheap and you can use it at instant speed. A fun interaction is where your opponent casts a spell, you cast Anticipate, find a counterspell, and use that counterspell
February 22, 2017 10:24 p.m.
Yeah, ditch the trophy mages, Or at least a couple of them and run like 3 Thing in the Ice Flip don't know what Cthulhu's would say, but I'd say at least 3 Things, 2 Gearhulks, and 2-3 Baral's. Then maybe 2-3 trophy mages too.
I might also run less trophy mages or less deadlock traps. I like the idea of trophy mage, but I just would think that an extra gearhulk or Thing would be a better choice.
February 22, 2017 11:02 p.m.
Thanks for the comments Stephencliffe, CthulhusNo1FavCultist and Jwillette72. I did, in fact, have 4 Thing in the Ice Flip in this deck originally, but after thinking about HOW and WHEN I will be casting the majority of my sorcery and instants, I decided to dump Thing. Basically, 16 of my 22 instant/sorcery will only be cast as a reaction to the opponent, and I feel like Thing decks need to have many that will be cast ASAP for it to 'work' in the deck. Just seems like it will be too slow, and also Thing will be susceptible to Engulf, as well as easily be destroyed by Fatal Push even without Revolt. Does that make sense? Still thinking about it. I did just add a few Anticipate and Baral, Chief of Compliance.
February 23, 2017 7:56 a.m.
I loved testing this deck and am tempted to buy it but my biggest concern is having all these trophy mages with nothing to search. 4 mages but 6 searchable artifacts doesn't seem good enough to warrant that many. Also where's that fourth tower? I suggest going down a mage and up a tower.
February 23, 2017 10:56 a.m.
Thanks CleanlyRhyme568! Yeah I probably should add a 4th DV Tower and take out 1 Mage. Originally I had a few Consulate Turret in there too, which are also CMC 3. However, multiple DV Towers will get me multiple Energy counters per instant/sorcery, and the Mage essential just ends up being a sacrificial blocker (or attacker if possible I suppose). Not sure. Honestly, I would like to get 1 or 2 Consulate Turret to have another Mage-able artifact that can both do damage to the face or guarantee an Energy counter per turn, but where would it go?
February 23, 2017 11:16 a.m.
Cool deck, been playing control for years and it's nice to see some new ideas! Here's some personal adjustments I would make:
February 23, 2017 4:14 p.m.
I agree with Kpan I was trying to find a good way to get rid of some of the Trophy Mage's, Engulf the Shore's and Rise from the Tides. I just don't like Trophy Mage, she a strong card in very situational instances. I love Anticipate it helped me pull a couple of wins in my first Standard tournament that I went to. Also to repeat what Kpan said, "Don't underestimate planeswalkers!" Jace, Unraveler of Secrets is a phenomenal card and was great to get onto the board scry is good by itself, but to be able to scry and draw is amazing for a control deck. Then the ability to send a creature back into it's owners hand is great too. You could also use it to return a creature that you control to your hand that has a nice ETB effect.
February 23, 2017 7:06 p.m.
I think it's also worth noting that Engulf the Shore might not be very good in standard right now. There are tons of creatures that have ETB effects, like honestly tons of them. Felidar Guardian, the gearhulks, Rishkar, Peema Renegade, Thraben Inspector (revolt is a thing). You'll set them back momentarily, but this isn't a deck that wins in the few turns that their board would be stalled out. So their gonna come back, and it they'll likely have an advantage.
My suggestion is to take out Deadlock Trap. It's a decent card, but maybe only run one of them, if you run any at all. You need more instants and sorcery's to trigger Dynavolt Tower, of which you should have four. I would put in two more gearhulks, because they're freaking gearhulks. Enough said. And I have no idea why you have 3 Aether Hub in a mono colored deck. So maybe change that.
Hope the deck works out for you, have fun at FNM's.
February 24, 2017 3:14 p.m.
February 25, 2017 9:36 p.m.
I'm not 100% if this would be beneficial or not, but could Paradox Engine play a part in your strategy at all? It would untap your Dynavolt Tower anytime a spell is cast, allowing the possibility for multiple activations in a given turn.
February 26, 2017 6:39 p.m.
Mornelith, it would be nice to untap DV Tower with P-Engine and use it more than once per turn. I'll think about it. Thanks for the suggestion!
February 26, 2017 7:29 p.m.
I disagree with most commenters and agree with what was apparently the original idea of Trophy Mage. Tower decks are great if you can get a tower out, and fucking bonkers with 2-3 towers. The trophy mage makes it possible to have multiples within the 5th turn, plus, trophy mage doesn't die to fatal push so it can block against the top to aggro decks....bg and mardu both run playsets of push, so not accounting for the 2 drop cost of thing in the ice and investing in reducing it's counters, only to have it get pushed when you tap down is really lame. plus, you want to have engulf ready to sweep the board when shit gets too real, but that mean potentially sweeping a thing with one or two counters and nullifying the investment, or worse, playing engulf late and sweeping a flipped thing....just tragic. Crush of Tentacles would be better, but trophy is golden; tutor for towers?! it's like having 6x of it in the deck, you're practically guaranteed to get them. and it can chump because people won't be pushing it out of the way, so it buys you a turn or two to stabilize. Baral is also cool, but you have tons of card advantage already, why not go straight for the win-con?
February 28, 2017 11:28 p.m.
plus (this only just now hit me), you can bounce your own trophy mages to dig the towers up. ho-lee shiiiiiiit. I'm going to build a UB shell for this and run it, I'm in love.
March 1, 2017 1:42 a.m.
Wow Ramtaru, you make a great case! That was my original intention (more Mages = More DV Towers), but I guess others convinced me that with all of my card draw and Jace, I would draw into them. I never really liked Baral, Chief of Compliance for this deck though, but was talked into it. Just seems like if I don't have 4 Baral in the deck, odds are he won't come out until it doesn't matter and he just ends up being a chump blocker, which Trophy Mage can be as well (and have a CMC > 2 which guards against Fatal Push, as you noted). And I'm not light on lands playing 24, so mana shouldn't be a problem for this deck. I think 2 Mages will be replacing two Baral! Thanks mate!
March 1, 2017 7:29 a.m.
March 1, 2017 12:41 p.m.
Blume17, you mean you disagree with another user's comment about Engulf?! It's my deck and I agree that Engluf is great card LOL!
March 1, 2017 1:17 p.m.
Yes, my bad lol... I didn't really specify lol
This looks a lot my deck Got you feeling BLUE, and let me tell you, it is a LOT of fun and very competitive! Good luck with yours!
March 1, 2017 1:33 p.m.
I hope the mage works for you the way i think it will, my local meta is just brimming with fatal push, so thing in the ice and baral are just a straight up NO for me. The idea of stacking towers is amazing, towers are the win-con, back your win-con. Sideboard stuff: I think Aethersquall Ancient is better than the whale....the whale is for which match-ups? control is just a walk with this deck post-board,you should be able to go up to like 16 main board counters and with towers and hulks that's too much for any control deck, and since they won't be boarding out all their removal due to hulks the whale will likely get shot down (you can bounce it but then you're getting into a cycle of using 6 mana to gain 2 energy)....so you'd really only have the whale for creature based decks, and since either way it's 6-7 mana, you should have already started ramping energy so when you drop the ancient it board-wipes and also makes you more juice every upkeep for your towers to use. If you want creatures to bring in against control, have you thought about Eternal Scourge? He fucks control's life up, he has to be killed with other creatures (or board wipes, but those won't be in their deck post-board) and is just a nightmare against other control decks, especially since you have counters to take out their ability to counter the scourge. Sphinx of the Final Word also seems really good against control. Maybe only one deadlock in the side if you're running trophy mage? It's not that good but I can see how it could be useful, but better for the tutor than another tower? Also, I think Unsubstantiate is potentially better than disperse but I'm not sure. I'm building a mod of this and i'll get back to you with what works for me, thanks for opening my mind to this mono-blue shit, it's bonkers, i hope to wreck lives with the oppressive shaking of my head whilst repeating the word 'no' and raining counters.
March 1, 2017 5:17 p.m.
ok, so I stole your idea, let me know what you think Prison Tower
March 2, 2017 12:21 a.m.
Nice Deck! It looks really cool, and I think with a little fine tuning it can be great for a FNM or the likes. First off I would increase the threat density, going up Torrential Gearhulk and Jace, Unraveler of Secrets as well as rise from the tides. I am not sure how this would slot into your deck but an idea to consider would be Brain in a Jar to allow you to cheat on mana. Anothercard to add would be Baral's Expertise over Displace as it is strictly better bang for your buck, as well as being in a decent position against vehicles and gb snake, bouncing many of their threats at a good point in the game. I would also go up on the countermagic, both to fuel Rise from the Tides as well as protecting your life total and your jace, though I would opt for more versatile countermagic above horribly awry, as well as a few more Trophy Mages to allow for tutoring any 3-mana answers you may choose to include as well as Dynavolt Tower to help close out the game. All in all cool deck, and i wouldn't mind taking a similar build to a FNM or the likes
March 2, 2017 9:46 p.m.
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|Date added||5 months|
|Last updated||3 months|
This deck is Standard legal.
|Tokens||2/2 Zombie, Jace|
|Folders||STD deck ideas, Ideas to play with, Izzet, Standard, Interesting Decks|
|Top rank||#13 on 2017-03-03|