This is my first mono red burn deck. Idk if it sucks but I think it does.
Creatures
Thermo-Alchemist
A solid defender and one of my main player burns.
Aethertorch Renegade
One of my main finishers, deals 6 damage to player with 6 energy.
Bedlam Reveler
Easy to cast after casting many burn spells, provides gas, gets bigger with prowess.
Energy Provider
Dynavolt Tower
Provides energy for each instant or sorcery cast, can be used to burn creatures or players for 3 damage.
Creature burns
Harnessed Lightning
Provides energy, and is flexible.
Galvanic Bombardment
Meant to be cast to fill up the graveyard, gets stronger with each copy casted, and makes it cheaper to cast Bedlam Reveler.
Lightning Axe
Powerful enough to burn most creatures and lets me play Fiery Impulse for its madness cost.
Creature and player burns
Incendiary Flow
Burns players and creatures for 3, exiles creatures
Collective Defiance
Super flexible, burns players for 3, creatures for 4, and/or allows me to change my hand.
Fiery Temper
Hopefully I get to cast it for its madness cost, but otherwise 3 damage to creatures or players is great.
Utility or draw
Tormenting Voice
Lets me trigger Fiery Temper's madness cost and draw two cards.
Hijack
Sometimes it's just plain fun to use an opponent's artifacts or creatures against them.
Basically the idea of the deck is to ping my opponents with as much as possible with Thermo-alchemist while burning away their creatures. While I cast my burn spells I get energy from Dynavolt Tower that can be used to burn players or creatures. Ultimately the energy obtained is to be used on Aethertorch Renegade, which already provides four energy upon entering the battlefield. If the opponent is still alive, continue to ping with Thermo-alchemist or attack with Bedlam Reveler.
Problems I recognised is that Aether-torch is vulnerable to removal at 2 toughness. Maybe Hanweir Battlements or Expedite to gain haste?