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mono red thermokalatrad burn

Standard Burn Mono-Red

kenji4560


Sideboard

Instant (8)

Creature (3)


This is my first mono red burn deck. Idk if it sucks but I think it does.

Creatures

Thermo-Alchemist

A solid defender and one of my main player burns.

Aethertorch Renegade

One of my main finishers, deals 6 damage to player with 6 energy.

Bedlam Reveler

Easy to cast after casting many burn spells, provides gas, gets bigger with prowess.

Energy Provider

Dynavolt Tower

Provides energy for each instant or sorcery cast, can be used to burn creatures or players for 3 damage.

Creature burns

Harnessed Lightning

Provides energy, and is flexible.

Galvanic Bombardment

Meant to be cast to fill up the graveyard, gets stronger with each copy casted, and makes it cheaper to cast Bedlam Reveler.

Lightning Axe

Powerful enough to burn most creatures and lets me play Fiery Impulse for its madness cost.

Creature and player burns

Incendiary Flow

Burns players and creatures for 3, exiles creatures

Collective Defiance

Super flexible, burns players for 3, creatures for 4, and/or allows me to change my hand.

Fiery Temper

Hopefully I get to cast it for its madness cost, but otherwise 3 damage to creatures or players is great.

Utility or draw

Tormenting Voice

Lets me trigger Fiery Temper's madness cost and draw two cards.

Hijack

Sometimes it's just plain fun to use an opponent's artifacts or creatures against them.

Basically the idea of the deck is to ping my opponents with as much as possible with Thermo-alchemist while burning away their creatures. While I cast my burn spells I get energy from Dynavolt Tower that can be used to burn players or creatures. Ultimately the energy obtained is to be used on Aethertorch Renegade, which already provides four energy upon entering the battlefield. If the opponent is still alive, continue to ping with Thermo-alchemist or attack with Bedlam Reveler.

Problems I recognised is that Aether-torch is vulnerable to removal at 2 toughness. Maybe Hanweir Battlements or Expedite to gain haste?

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Date added 7 years
Last updated 7 years
Exclude colors WUBG
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 2 Rares

10 - 3 Uncommons

15 - 10 Commons

Cards 60
Avg. CMC 2.66
Tokens Gremlin 2/2 R, Human 1/1 R
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