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Mono Red Aggro led by Countryside Crusher

Modern Affinity Aggro Mono-Red

nitecamel


Maybeboard

Sorcery (4)

Enchantment (4)

Artifact (3)


We all saw the 58 lands deck Countryside Crusher led... well because of his performance he now has an army. His army of artifacts and fast creatures will rule modern.

Creature Breakdown:

Ash Zealot Two drop 2/2, first strike, haste. Amazing already, but his ability adds an extra three damage for the many who play Snapcaster Mage

Goblin Guide, a 2/2 haste for one. An unbelivable creauture, but only running three because of price and dont usually want to play it against control.

Memnite May be switching out... works most of time but searching for replacement. Its damage toll usually is worth it though.

Signal Pest A great one drop that may not be as good as Goblin Guide or Vexing Devil in the beginning, but on turn 2 and 3 I am often glad I played it turn one.

Vault Skirge This card has won me so many games. A 1/1 flyer lifelink for one is awesome. But giving it Madcap Skills is ridiculous and has happened many times.

Vexing Devil A one drop for a 4/3 is amazing, but it has an almost devastating effect. I can not keep hands with him as the only creature just because of the risk. He adds to Tarmogoyf too which is also bad. But when he gets played it make the game so much faster.

Last but not least... Countryside Crusher This three drop for three builds up in counter fast. This card also gives me no dead draw constantly giving me creatures or that final burn spell to kill the opponent. Although I have to reveal the card, I dont care, I am playing Red.

Instant/ Sorcery Breakdown:

Lava Spike could be switching out for Galvanic Blast, but still playtesting to see if i can get the metalcraft on turn 3.

Lightning Bolt A staple no need to explain

Shrapnel Blast Always finishes the game on turn 3 or 4. Sack a Memnite or Signal Pest to deal 5 damage is an amazing finisher.

Enchantments:

Madcap Skills This card is amazing... Usually blockers become irrelevant when I play this on turn 2, and it works for every creature. Especially nice for Vault Skirge

Help:

Need to find new enchantments

Need to find replacements for Lava Spike and Memnite

Need help with side board

Suggestions

Updates Add

Deciding to take out 4x Lava Spike for 4x Hellrider. Seems to be getting more damage across.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

18 - 0 Rares

14 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 1.73
Folders Possible Inspirations
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