The goal of the deck is to flood the board with cheap creatures, pump them with +1/+1 counters and beat face. Full aggro.
Winding Constrictor is the featured card of this deck, and interacts with almost every card in the deck, from energy to +1+1 counters.
This deck is mostly creatures, what green does best. Greenbelt Rampager was an instant favorite as soon as I saw it, and can come down on turn two as a 3/4. 4 of these.
4 of Attune with Aether so we can play less lands, and basic land cycle while getting free energy to drop our elephants
Rishkar, Peema Renegade is excellent. Helps produce mana with Servant of the Conduit and also pump your team.
Nissa, Voice of Zendikar main point is to spread counters, but can also make chump blockers and refill our hand if we can ult it.
Glint-Sleeve Siphoner for hand refills, energy gain, and a 2/1 with menace isnt bad.
Verdurous Gearhulk can put a lot of power on the field fast, and if Winding Constrictor is out can spread up to 8 power, which is huge.
Longtusk Cub a bear with an upside, with all the energy we will be generating putting counters on him will be easy, and with a snake on the field this guy can get big fast. combos with the snake and the elephant, with a snake and a longtusk on the field, pay for the elephant, he bounces for 2 and you can use that to get 2 +1/+1 counters on your cub.
Blossoming Defense as a green "counter spell" and combat trick.Fatal Push for removal
mana base is 12 Forests, 4 Aether Hub for extra energy (2 with constrictor!), 4 swamps
The sideboard gets a little funky, we have:
Fatal Push for more removal Appetite for the Unnatural for artifact/enchantiment removal.
Heroic Intervention for opponents running
Fumigate
Key to the City if we have trouble getting through stalled boards
Nature's Way
for getting through chump blockers and also extra removal
an island and 2 Negate because we with the amount of mana fixing we have we can totally do it.
Criticism is extremely welcome, I want to be able to play this deck and do well at my local FNM